It might not be a card you'll put in your deck but good anti-synergy with minion summoning cards. Specifically the new Warlock summoner. Might be trying to bring those other cards down in power.
While this card isn't particularly good right now, the duplication effect could be really strong in the future if new, powerful, totem cards are released.
When I used to play Hearthstone more regularly, it was the same problem, but completely different decks - and this never changed - I absolutely hated playing against C'thun Druid or before that Mech Mage or before even that Miracle Rogue.
Mysterious Challenger paladin is another great example, whilst was awful for the meta and therefore super boring, it was a super crazy concept - paladin secrets had never been played so much before.
There is no commonality between these decks though. - one is midrange, one is aggro and miracle is...miracle and MC Paladin was super unique. The problem was that I disliked wasting time doing something repetitive - I like variety in my meta, and not the rock paper scissors system Hearthstone has become (and largely was at the beginning).
The problem is not the Odd Paladin deck, but the fact that you see it so consistently - which makes it dull to play against as it's repetitive to face the same strategy. The real problem is the oppressive underlying mechanics built into hearthstone's design structure.
Not at a competitive rank but pleased that new pirates introduced won't be producing anything as crazy as pirate warrior but still help support the tribe.
This card has so much cool potential, I think a lot of it power lies in protecting good value 1 and 2 drops. For example a Young Dragonhawk could actually be quite scary when it's got a large shield.
In constructed there is potential for combo with Crazed AlchemistWindfury and attack/health buff cards but that doesn't seem particularly consistent or powerful.
2
It might not be a card you'll put in your deck but good anti-synergy with minion summoning cards. Specifically the new Warlock summoner. Might be trying to bring those other cards down in power.
0
While this card isn't particularly good right now, the duplication effect could be really strong in the future if new, powerful, totem cards are released.
1
Fun to play, un-fun to play against.
Disappointing.
2
This deck is really great! Been messing around trying to find cards that will reduce the inconsistency when you get bad draws for certain match-ups
1
When I used to play Hearthstone more regularly, it was the same problem, but completely different decks - and this never changed - I absolutely hated playing against C'thun Druid or before that Mech Mage or before even that Miracle Rogue.
Mysterious Challenger paladin is another great example, whilst was awful for the meta and therefore super boring, it was a super crazy concept - paladin secrets had never been played so much before.
There is no commonality between these decks though. - one is midrange, one is aggro and miracle is...miracle and MC Paladin was super unique. The problem was that I disliked wasting time doing something repetitive - I like variety in my meta, and not the rock paper scissors system Hearthstone has become (and largely was at the beginning).
The problem is not the Odd Paladin deck, but the fact that you see it so consistently - which makes it dull to play against as it's repetitive to face the same strategy. The real problem is the oppressive underlying mechanics built into hearthstone's design structure.
1
I'm having fun :)
Not at a competitive rank but pleased that new pirates introduced won't be producing anything as crazy as pirate warrior but still help support the tribe.
0
This card has so much cool potential, I think a lot of it power lies in protecting good value 1 and 2 drops. For example a Young Dragonhawk could actually be quite scary when it's got a large shield.
1
Doubling effects can be powerful if left in play.
I think this is incredibly strong for arena
In constructed there is potential for combo with Crazed Alchemist Windfury and attack/health buff cards but that doesn't seem particularly consistent or powerful.
0
It's really cool to see the Hearthstone dev team are still able to come up with new cards that might help find a deck for older, out of meta, cards.
0
I wonder if there are shenanigans with Clockwork Automaton...
(can't use an odd deck, because 1 mana card so maximum 20 damage?)