I've recently come back to hearthstone. I just want to play casually as I wind down in the evening with some silly unoptimized decks, but I have not won a single match at lowest rank ladder or in unranked mode for about 5 hours of time now.
Most things I play against are so strong, with a lot of epics and legendries or super fast aggressive decks. There doesn't seem to be any room to win for someone with a small card collection of old cards from the first few expansions.
It's just not very fun, but I would still like to play a game-mode where I get to fully build my own deck.
Does anyone have any suggestions inside Hearthstone or out to get this sort of casual experience, without being stomped on and being unable to win at all?
I think with the increase to durability and decrease in cost this card is more viable. Unfortunately the prevalence of ooze due to strong weapons in other classes will likely prevent Rogue getting good value out of this card.
It's easy to get to 4 attack with Deadly Poison and with the addition of Toxicologist to the core set there will be another reliable weapon buff in the card pool.
I think the question is whether Rogue is about to become aggro/tempo only, and that means this weapon only serves to hit face. This weapon could be an Arcanite Reaper on steroids.
I doubt they'll be adding large amounts of healing to Rogue to mitigate using this to clear minions...
I don't like the direction battelgrounds is going.
The buffs to heroes in the new balance patch shows they want to put more focus on your hero selection and it sucks. I enjoyed battlegrounds because everyone was on an equal footing to begin with - but early game powerhouses like millhouse suck a lot early game fun away when you have guaranteed losses.
The large variance in damage taken from a loss is anti-fun, they need to raise the health pool drastically or change how damage is calculated.
Once you're below 15 hp you are unable to take the risks to get first place, as you have no resource to gamble with.
The fact they have returned lightfang to it's original form is really worrying - the game mode is moving in the same power-creep direction :/
It might not be a card you'll put in your deck but good anti-synergy with minion summoning cards. Specifically the new Warlock summoner. Might be trying to bring those other cards down in power.
While this card isn't particularly good right now, the duplication effect could be really strong in the future if new, powerful, totem cards are released.
When I used to play Hearthstone more regularly, it was the same problem, but completely different decks - and this never changed - I absolutely hated playing against C'thun Druid or before that Mech Mage or before even that Miracle Rogue.
Mysterious Challenger paladin is another great example, whilst was awful for the meta and therefore super boring, it was a super crazy concept - paladin secrets had never been played so much before.
There is no commonality between these decks though. - one is midrange, one is aggro and miracle is...miracle and MC Paladin was super unique. The problem was that I disliked wasting time doing something repetitive - I like variety in my meta, and not the rock paper scissors system Hearthstone has become (and largely was at the beginning).
The problem is not the Odd Paladin deck, but the fact that you see it so consistently - which makes it dull to play against as it's repetitive to face the same strategy. The real problem is the oppressive underlying mechanics built into hearthstone's design structure.
Not at a competitive rank but pleased that new pirates introduced won't be producing anything as crazy as pirate warrior but still help support the tribe.
This card has so much cool potential, I think a lot of it power lies in protecting good value 1 and 2 drops. For example a Young Dragonhawk could actually be quite scary when it's got a large shield.
In constructed there is potential for combo with Crazed AlchemistWindfury and attack/health buff cards but that doesn't seem particularly consistent or powerful.
1
classic is awesome! I don't think I'll be playing it constantly - but it's really refreshing how the board swings each turn.
1
I've recently come back to hearthstone. I just want to play casually as I wind down in the evening with some silly unoptimized decks, but I have not won a single match at lowest rank ladder or in unranked mode for about 5 hours of time now.
Most things I play against are so strong, with a lot of epics and legendries or super fast aggressive decks. There doesn't seem to be any room to win for someone with a small card collection of old cards from the first few expansions.
It's just not very fun, but I would still like to play a game-mode where I get to fully build my own deck.
Does anyone have any suggestions inside Hearthstone or out to get this sort of casual experience, without being stomped on and being unable to win at all?
0
I think with the increase to durability and decrease in cost this card is more viable. Unfortunately the prevalence of ooze due to strong weapons in other classes will likely prevent Rogue getting good value out of this card.
It's easy to get to 4 attack with Deadly Poison and with the addition of Toxicologist to the core set there will be another reliable weapon buff in the card pool.
I think the question is whether Rogue is about to become aggro/tempo only, and that means this weapon only serves to hit face. This weapon could be an Arcanite Reaper on steroids.
I doubt they'll be adding large amounts of healing to Rogue to mitigate using this to clear minions...
0
I don't like the direction battelgrounds is going.
The buffs to heroes in the new balance patch shows they want to put more focus on your hero selection and it sucks. I enjoyed battlegrounds because everyone was on an equal footing to begin with - but early game powerhouses like millhouse suck a lot early game fun away when you have guaranteed losses.
The large variance in damage taken from a loss is anti-fun, they need to raise the health pool drastically or change how damage is calculated.
Once you're below 15 hp you are unable to take the risks to get first place, as you have no resource to gamble with.
The fact they have returned lightfang to it's original form is really worrying - the game mode is moving in the same power-creep direction :/
Live games were a mistake lol
2
It might not be a card you'll put in your deck but good anti-synergy with minion summoning cards. Specifically the new Warlock summoner. Might be trying to bring those other cards down in power.
0
While this card isn't particularly good right now, the duplication effect could be really strong in the future if new, powerful, totem cards are released.
1
Fun to play, un-fun to play against.
Disappointing.
2
This deck is really great! Been messing around trying to find cards that will reduce the inconsistency when you get bad draws for certain match-ups
1
When I used to play Hearthstone more regularly, it was the same problem, but completely different decks - and this never changed - I absolutely hated playing against C'thun Druid or before that Mech Mage or before even that Miracle Rogue.
Mysterious Challenger paladin is another great example, whilst was awful for the meta and therefore super boring, it was a super crazy concept - paladin secrets had never been played so much before.
There is no commonality between these decks though. - one is midrange, one is aggro and miracle is...miracle and MC Paladin was super unique. The problem was that I disliked wasting time doing something repetitive - I like variety in my meta, and not the rock paper scissors system Hearthstone has become (and largely was at the beginning).
The problem is not the Odd Paladin deck, but the fact that you see it so consistently - which makes it dull to play against as it's repetitive to face the same strategy. The real problem is the oppressive underlying mechanics built into hearthstone's design structure.
1
I'm having fun :)
Not at a competitive rank but pleased that new pirates introduced won't be producing anything as crazy as pirate warrior but still help support the tribe.
0
This card has so much cool potential, I think a lot of it power lies in protecting good value 1 and 2 drops. For example a Young Dragonhawk could actually be quite scary when it's got a large shield.
1
Doubling effects can be powerful if left in play.
I think this is incredibly strong for arena
In constructed there is potential for combo with Crazed Alchemist Windfury and attack/health buff cards but that doesn't seem particularly consistent or powerful.
0
It's really cool to see the Hearthstone dev team are still able to come up with new cards that might help find a deck for older, out of meta, cards.
0
I wonder if there are shenanigans with Clockwork Automaton...
(can't use an odd deck, because 1 mana card so maximum 20 damage?)