New players: Having to buy 5 sets at any given time instead of everything that has ever been released is definitely a step in the right direction. We are not currently standing on a lot of sets, but a few more expansions would make the game completely inaccessibe to anyone not wishing to spend a month's wages on digital cards.
Old players: If you consider Wild to be irrelevant, then great! You can disenchant a bunch of cards and be ready to craft everything useful from the next expansion without spending a single $ on card packs, win-win!
All players: The Standard format brings advantages for everyone.
The format will be shifting more than it is right now with cards rotating out, continuing to feel like a living organism, as it is now. If sets never rotated, then when we got to the 10th, 15th, 20th set of cards, how many decks would be moved out of the meta with every release? one? none?
Power creep will not need to be a thing. In the current form of Hearhstone, if you want people to replace the "best X-drop" you have to either nerf it regardless of it being or not being OP, or create something even stronger. Power creep would make old cards obsolete in a much more problematic way than a rotation does.
Cost! If you're only interested in the Standard format, you can just dust all the rotating cards constantly! That means you can't keep your favorite card forever, but it also means you'll have some thousands extra dust to use with every new set release. Right now, whenever a new set comes i usually have around 8k gold saved and it still aint enough to get every card i want, but if i also had 10-15k dust from disenchating the previous set then you bet i'd be ready to go on day 1!
I understand the pessimism, since it's in human nature to fear change but i'm absolutely certain that the format seperation's positive effects will greatly outweigh any disadvantages.
14
Still not sure why I bother playing this game.
Over the years I have become convinced that this game is not random in any way. From your matchup, to your card draws, to your pack openings, to the RNG within your games, all of them are weighted by blizzard towards achieving their goals of a 50 percent win rate and to inspire/reward spending.
In todays episode I decided to ladder a bit with Keleseth Rogue. I win two games then match up 3 straight games with exodia mage (ok that could be random). Each game it starts me with swashburgler (ok, we know it likes to give you a one cost in your opening hand and that is a fine enough opening) but the capper is hilarious. In all 3 games, it generates a frost nova........Now can a math guy run the odds on that? lol, how about the odds that the algorithim has decided that giving keleseth rogue a frost nova against exodia mage keeps the game interesting interesting.....far more likely.
Anyone who plays this game for a fair bit of time knows exactly what I am talking about. How many times you mulligan away your hand and get the exact same cards back? How many times after a win streak do you get the same losing matchup, even the same card order game after game? Anyone with 3 or more gold heroes actually think this game is random at all?
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Secret mage pretty much poops on dragon priest, too much tempo, too much burn.
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Everyone has a different experience. The game matches you up with counter decks to keep you buying new packs.
The algorithim may think it will get you to buy packs to get certain cards you don't have.
Activision is so happy with their result that they patented the process
http://www.rollingstone.com/glixel/news/how-activision-uses-matchmaking-tricks-to-sell-in-game-items-w509288
The funny thing is try playing 10 games with a deck, after a while you will see the same counters over and over. Then you will move to counter what you are seeing, and the game will give you completely different counters. It is becoming nearly unplayable, because between the matchmaking, the card draw and the 'weighted' rng mechanics, it feels like the game is playing itself.
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I went free to play when blizzard got rid of the adventures to make hearthstone more expensive. Before the change you could spend 40 a year on hearthstone and basically make any deck you wanted. Now you can spend 150 bucks a year and still come up short. No thanks.
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bad cuz priest will be everywhere running this into your biggest minion on the board, killing it or stealing it altogether.
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The problem is that control does not pay off because of all the ridiculous RNG. Real control is grinding to a lock down position. There is so much RNG in the game (and there may even be a catch up mechanism in the RNG), that you can be punished for achieving a dominant position by the game itself. That is why Raza priest is so effective, it is actually a combo deck, not a control deck.
It relies on the blizz RNG in the card draw to answer each play until it achieves it's combo and then it is GG. Because there is not forcing discard from the other player, you cant punish a player for drawing or for holding combo pieces, so until discard is a thing, you are stuck playing aggro or combo.
The game becomes more and more luck based, perhaps the average player does find that fun, I am finding it less so.
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just what hearthstone needs, more RNG.