This was already discussed by Heartstone Devs, and still, about the possibility for some cards to go to the Classic set. Cards originally part of expansion being moved to classic and be played at standard forever. But remember, we can't just ask for our favourite cards to be moved since i has to make sense in a game plan perspective.
My question here is: What cards you think are most fit to be moved to Classic since the first expansion?
My personal list:
- All DKs! This cards are so cool and important for every class. They are great and not broken (Besides Warlock's DK). This cards would be a waste in Wild (I mean by only be playable there). Please, make them stay.
- Kazakus and Reno Jackson. This cards can make another variaty in the game. Not only are these cards amazing and cool but they such great tools to be playable in classic without being broken.
The only cards that shud be moved that I agree with a re the tech cards. Sorry rat secret eater etc. dks, quests, especially the reno kazakis combos. All that shit can stay wild. Half the death knights are kinda crap, the other half are beyond over powered. In comparison at least. Mage death knight needs to lose elemental life steal and keep the hero power. The only class with a passive buff to death knight. FOR THE WHOLE GAME
I only agree with dirty rat. All the others are fun cards, but oppress the late game decks with out them and need to rotate eventually. Do you want Quest Rogue and these super strong controllocks dominating till the end of time? Also a lot of people were happy when Reno and Kazakus left because of the gameplay where If you drew reno you won vs. aggro and if you didn't, you lost, so it felt bad for everyone. You can't just add some fun cards to the classic set for the simple reason that they are fun. If you want to play with those cards again, then go play wild.
The only cards that shud be moved that I agree with a re the tech cards. Sorry rat secret eater etc. dks, quests, especially the reno kazakis combos. All that shit can stay wild. Half the death knights are kinda crap, the other half are beyond over powered. In comparison at least. Mage death knight needs to lose elemental life steal and keep the hero power. The only class with a passive buff to death knight. FOR THE WHOLE GAME
1. Every DK is usable. Some are indeed stronger than others but thats because they have cards supporting them as of now. Making them stay on Classic set will unable new usage of those cards in the future.
2. I don't know what the hell are you on about Jaina DK but you sound like a butthurt there. Jaina's DK is not even OP but its super balance. One of the best control cards Mage as ever gotten. Losing lifesteal would make the card out right unplayble.
This was already discussed by Heartstone Devs, and still, about the possibility for some cards to go to the Classic set. Cards originally part of expansion being moved to classic and be played at standard forever. But remember, we can't just ask for our favourite cards to be moved since i has to make sense in a game plan perspective.
My question here is: What cards you think are most fit to be moved to Classic since the first expansion?
My personal list:
- All DKs! This cards are so cool and important for every class. They are great and not broken (Besides Warlock's DK). This cards would be a waste in Wild (I mean by only be playable there). Please, make them stay.
- Kazakus and Reno Jackson. This cards can make another variaty in the game. Not only are these cards amazing and cool but they such great tools to be playable in classic without being broken.
- Baku and Genn. Same reason as Reno and Kazakus!
- Quests. Same reason as DK's.
- Tech Cards. Eater of Secrets, Dirty Rat, etc.
What about you?
Dragons that can help my Dragon Pally and Priest, maybe even Druid and Mage
The only cards that shud be moved that I agree with a re the tech cards. Sorry rat secret eater etc. dks, quests, especially the reno kazakis combos. All that shit can stay wild. Half the death knights are kinda crap, the other half are beyond over powered. In comparison at least. Mage death knight needs to lose elemental life steal and keep the hero power. The only class with a passive buff to death knight. FOR THE WHOLE GAME
I only agree with dirty rat. All the others are fun cards, but oppress the late game decks with out them and need to rotate eventually. Do you want Quest Rogue and these super strong controllocks dominating till the end of time? Also a lot of people were happy when Reno and Kazakus left because of the gameplay where If you drew reno you won vs. aggro and if you didn't, you lost, so it felt bad for everyone. You can't just add some fun cards to the classic set for the simple reason that they are fun. If you want to play with those cards again, then go play wild.
Your suggestions would be the worst for standard.
Standard exists so there's new decks every year while other disappear, with this cards in standard, decks that use them will always be there.
I think classic and basic should rotate completely, and they should allow cards from older sets into standard periodically to simulate reprints.
Just 4 old gods. That's it
cough
cough
wild
cough
Just move everything to wild... Oh wait, its there.
Then delete standard format :P