• 0

    posted a message on Custom Viking Class

    More cards that can synergize with Svehan Champion is always good. It would also be nice to see minions that also benefit from getting Frozen. All in the future, I guess? A 6/5 Viking Axeman that takes double damage from all spells makes more sense to me rather than just taking double damage from certain spells. Yeah, I think that's pretty balanced even with the 'Can't be Frozen' bit.

    Your hero can get Spell Damage, the same way Jungle Moonkin does (I think?) Thanks for checking my cards out! I would also appreciate it if you could post comments on the posts themselves :)

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: A neutral weapon :)

    Posted in: Fan Creations
  • 0

    posted a message on Heroes of the Storm, Hearthstone Cards

    Yay! Kerrigan and Artanis are here! Kerrigan's stats are spot-on lorewise (all of her abilities are pretty much and she has little sustain without her talents) and her art is awesome! But I have a question, though: Does the second 'Deal 3 damage' target a random enemy minion, or do you get to manually select it?

    Honestly, Artanis' effect is a bit underwhelming. It's still pretty good, just wasn't what I was expecting. I made my own version of him below, though I don't really think it is better than yours. This version emphasizes his role as a Tank in HotS.

    Aw, Tyrande has changed. I personally like the old version better, but this one is more balanced. There hasn't been a card in Hearthstone that allows you to remove Stealth, so she might see some use if the meta heads towards a 'shadowy' direction...

    Posted in: Fan Creations
  • 0

    posted a message on Custom Viking Class

    Svehan Champion has an interesting effect, but utilizing such an effect is difficult. Sure, you can use your Hero Power on it, but then you wouldn't be able to use it on enemy characters. Unless you have more cards to show that can synergize with this minion, it's just a bit UP atm.

    Viking Axeman's effect just doesn't work. Spells in Hearthstone are not classified by element so this card alone will introduce a whole new mechanic that only it uses. Either drop it, or rework the card completely. 

    Sorry for the late reply. If you have time, check out some of my card ideas (links in my signature).

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: A minion that belongs (and preferably, supports) two tribes e.g. a Dragon/Demon hybrid, a Mech/Beast, etc.

     

    Posted in: Fan Creations
  • 1

    posted a message on Heroes of the Storm, Hearthstone Cards

    Nice cards you got here! My favorites are Valla, Murky and Abathur. The effects of Valla and Abathur fit into their roles in a HotS game, and Murky is simply fun to use (might be OP, though- flooding your opponent's board with 1/1's is actually quite strong especially if your own board is already full). Chromie is "really sick... a little too sick!" It's like having a free Sap every turn and you can get her out so early as well. Maybe nerf it that it only triggers at the START of your turn. That way, your opponent can still react before having his board stolen away from him.

    As for Li-Ming, she's kinda like Rhonin except that her Arcane Missiles are free. I like what you did here - instead of just copy-pasting the effect of Arcane Missiles, you chose to have it add it to your hand. This way, it can still interact with Spell Damage + and minions with spell-based effects. I like it.

    Tyrande is basically a 4-drop with a built-in Conceal. It does fit in with her Ult in HotS, but she can use an additional effect that has something to do with her Owl or other abilities.

    P.S. I'd love to see more Starcraft cards in the future, Artanis and Kerrigan in particular. They're both interesting heroes and I'd like to see you implement their abilities in Hearthstone :)

    Posted in: Fan Creations
  • 0

    posted a message on Card Forge 2 (Druid)

    If you haven't checked out my first Card Forge, click here to see more of my card ideas. Please leave comments, especially ones regarding the balance of those cards. I would like you to do the same thing here so that these cards may be better balanced.

     

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: More minions that benefit from getting frozen.

    Posted in: Fan Creations
  • 1

    posted a message on Some more Priest cards :)

    Can't say much about Desperate Worshipper, it is random after all. Maybe nerf its stats a little bit, I guess since it's comparable to Loot Hoarder and Novice Engineer (or maybe not, the two are a lot less random).

    Humble Cleric isn't really bad, it's just kinda niche. Bland even. It might still see some play, though since Priest doesn't have a lot of notable 1-drops, Northshire Cleric being one of the few. One question though: Will the buff still be applied when you play a minion several turns after?

    Skywrath, in contrast to what embersizzle said (no offence), is definitely NOT OP, no way. Yeah, it can be used as board clear but you'd have to have an empty board to make sure all the damage goes to the enemy minions (I believe it can hit friendly minions - am I right?). It costs the same as Holy Nova, but is a lot less reliable, doesn't heal friendly characters (on the contrary, it can kill them), and doesn't do face damage. OK, the face damage is tiny but it does matter. The previous version is more balanced IMO. It is hilariously UP atm.

    Angelic Pendant and Consuming Shadows are both equally interesting (and balanced, IMO). Kudos to you for these cards.

    Kez, the Living Shadow is either too slow, or too underwhelming (for a Legendary). Making its effect a Battlecry or lowering its cost (preferably to 1 or 2) might make it more worthy of it being a Legendary. Shadow Ooze does cost (0), though so I'm still not entirely sure. It kinda feels like a slower Shade of Naxxramas, so...

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Oops! I meant to say "The most expensive weapon EVAR!"

    Sorry, my bad.

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: The most expensive EVAR!

    Posted in: Fan Creations
  • 0

    posted a message on Custom Viking Class

    Oh, so that's how Dane Axe works! If that's the case, it's actually a decent and (more importantly) a balanced weapon. You can take out your opponent's 1- or 2-drop, then move on to remove bigger minions, 4-drops in particular. I think the card text should read "When this weapon loses durability for the first time, gain +3 Attack" or something similar. Nice job on this one!

    As for Viking Berserker and Might of Thor, they're both mighty good right now. Viking Berserker now requires lesser amount of enemy minions to deal significant damage and can set-up lethal with Might of Thor. I think they're balanced atm.

    I haven't thought up of new cards for the class. I might try if I find myself some free time, but I make no promises on this one...

    Posted in: Fan Creations
  • 0

    posted a message on Make the Card

    Next: A Tauren non-Legendary minion.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Viking Class

    His Hero Power doesn't look too powerful, but it does stand out from the rest of the Hero Powers in the game. Being able to Freeze any character, though, is a bit too good IMO. Maybe limiting it to Freezing minions might be fine, though you probably won't use it on anything else (there are exceptions to this, of course).

    Dane Axe is a little confusing. How does its Enrage work? When your Hero has less than full health or when your Hero takes damage. If it's the former, then the card is definitely OP as equipping a 5/2 weapon (equivalent to an [card]Arcanite Reaper/card]) for 3 mana is clearly broken. It's highly unlikely that your Hero won't take any damage later on into the game. If it's the latter, then it becomes an interesting card. Your opponent will have to decide if going face in exchange for giving you a 5/2 weapon is worth it. Of course, you can trigger the Enrage effect yourself by hitting an enemy minion, but where's the fun in that? If this the case I suggest you change the wording to "This weapon gains +3 Attack the first time your Hero takes damage."

    Viking Berserker is horribly UP. A 6-mana 4/2 with Stealth isn't really that powerful on its own, and your opponent must have at least FIVE minions to make the card barely worth its stats. Unless you have cards that summon minions on your opponent's board, and even then it's still UP. Consider Stranglethorn Tiger which is a 5/5 for 5 mana with Stealth and is also non-class specific. It's also difficult to kill it with AoE, and I can't say the same thing about Viking Berserker. This card needs a major buff to even make it worthwhile IMO.

    Thor's Might is too expensive. Ignoring Taunt is strong, but you actually have to have minions in the first place to make it work. I suggest lowering to 3 or even 2, unless you add an additional effect (like giving your minions +2 attack).

    Posted in: Fan Creations
  • 0

    posted a message on Fan-made Legendary - High Inquisitor Whitemane - Thoughts Wanted

    Honestly, I don't think this card is too powerful. Sure, the ability to Discover a Secret is good and all, but adding 2 more to your deck? Do you really want to draw situational 1-mana cards later on into the game? Probably not. If you use this without Mysterious Challenger in hand (you won't run this without him), it will only lower the chances of you drawing into him, which is detrimental to say the least.

    As other people have already said, it's balanced just fine. Maybe try lowering the stats, but personally I don't think this is necessary. This is a Legendary after all.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.