I must say i didn't expect you to come this far, but good job! I like the deathrattle direction you went with your class.
Sasshara seems a bit weak. that's mostly because you barely have any deathrattle minions in your class. Plaguemental, Leper Pigmy, Oasis Corruptor and the legendary from the previous set. They don't feel enough, at least not to me.
Ankhaten Hotspot is a neat idea and i like it in general but it's too similar to the usual Blightbursts. I think you have the chance here to make a more unique effect than just "deal damage". Mana or mana cost shenanigans might be a possible way.
Plaguemental is invalid. As much as it sucks, Hearthstone does not have the possibility to let you do stuff during the opponent's turn. You cannot discover if this guy dies during the enemy turn. You need to redesign him. Either he gives a random Plague, or you change the whole thing.
Nefreset Putrefier is cool. probably a bit weak, but this is one of the ways you succeed in making Infect good design wise.
Cursed Presence should be imo epic. It's just a constant trend that double deathrattles are always epic or legendary. Necrium Vile, Necromechanic, Baron Rivendare.
Plague of Plagues is a bit lazy. I get the flavor but was a plague centered class not having its own plague, instead copying others doesn't sound right.
Pathogen: Mar'At Bugs seems like a better Play Dead.
Didn't expect mech synergy but i can see how it fits. you're missing 3 rares btw
Talis' Relativist Gears is kinda bad i feel. Rush and Taunt are very common keywords so there is a 1/3 chance minions will get a keyword they already have and thus make this card useless. You only have 2 minions in this set so far too, this is a card you'd want a minion heavy deck to get the most out of.
Talis the Innovator is weird. I get what the synergy is supposed to be but why would you want to give all your stuff Taunt or Rush, for 8 mana? Windfury could win you the game but for that you'd need to have a board already. The only swarm capabilities you seem to have is a bunch of 1/1 drones, which don't seem that scary with windfury.
Rinse and Repeat is a better Kangor's Endless Army. Why? Because it costs 1 less, it gives you a huge mech with all the upgrades instead of rolling the dice on what gets re-summoned and you can run 2.
Racing Clock i think it's too good. 2 mana, deal 1 damage, draw a card. Can be magnetized onto as well. If it survives it can draw more cards.
All in all, the ideas you have are good but the executions not so much in my opinion. Change the legendaries, make them work better with the rest of the set. What if the Gears buff all 1 attack minions somehow for the rest of the game? You do summon a shit ton of 1/1s.
Really digging your set, feels very cohesive in mechanics and flavor.
Windflapper definitely needs at least 1 more windfury card for support, but it's a good card otherwise.
I approve of Impress the Dragons.
Showdown preparation is alright but since there is no spell that costs more in this set, it would lead to the impression you just draw the other copy. I know you probably had high cost spells in previous rounds but the average viewer won't go and check.
Ruby Breath is extremely cool, however in some situations the upgrade might be a downgrade. You could use it to shrink an enemy minion to 5/5, a more manageable size in desperate times, but if you have a dragon that is no longer possible. Simple changing it to "Set a friendly minion's..." would get rid of this.
I like the first version of Dwarven Dragonrider. i had the same question as you in my cards, is Rider+Dragon=Dragon? Decided on yes, since the dragon is so much larger.
Calm Your Forces is bizarre, don't remember handbuff before in your class. Could be a new thing i guess.
Momentary Respite is too unclear, yes.
Korialstrasz v2 has the problem that it can go over 30 hp, and it's still "remaining" health. So can you heal to infinity in that case...?
Korialstrasz v1 is better. More variety, flavor and wow-factor.
Alright, here's my set. I kinda feel 1 week isn't enough for these later stages where only a few competitors remain and there's barely any talk on the threads, could we lengthen the last stage by a few days?
Tried to introduce a new sub-theme, that of Dragon and non-Dragon synergy, with the theme of rider and mount. A lot of Attack Synergy support, another Dragon spell for Obsydyn the Father and a payoff for Heritage cards in the form of chromatus, with some support to obtain all 5.
Scaleborns would be introduced in Descend of Dragons, as it fits them best. A dragon war in the skies, where even the mighty Aspects themselves joined to fight Galakrond once more. Given the convergence of all these dragonflights from red and green to nether, lightning, infinite and even wax, it would only make sense that the chromatic dragonflight would appear too, with the only true chromatic dragon ever created at it's head.
It's body made by Nefarian, and its life given by Benedictus himself, Chromatus has the power of all 5 dragonflights, their combined strength, magic and Heritage. As the crown of my set, you go on a mini quest to animate Chromatus yourself, by granting him all 5 Heritages. If you do, he becomes a small nuke, destroying all enemy minions through Poisonous, healing you to full most likely through Lifesteal, and being a strong defender with Divine Shield and Taunt. Spell Damage only serves to finish the opponent.
Since the chromatic dragonflight is my class's faction, a breath spell is required too.
The idea behind it is that it allows Heritage cards to boost a spell too, besides minions. Thematically it fits the chromatic dragonflight as they can imitate all the 5 main dragonflights.
How many cards of each rarity do we need to make exactly?
Ashes and Scholomance gave Demon Hunter 2 legendaries, 2 epics, 5 rares and 6 commons. (Excluding the minisets and only counting half of the dual class cards).
Dark moon however have him 2 legendaries, 3 epics, 2 rares and 8 commons (not counting miniset).
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Well thread's gone a bit dead, lets jolt it back to life with some feedback.
@Laurendor
I must say i didn't expect you to come this far, but good job! I like the deathrattle direction you went with your class.
@Klipce
Didn't expect mech synergy but i can see how it fits. you're missing 3 rares btw
All in all, the ideas you have are good but the executions not so much in my opinion. Change the legendaries, make them work better with the rest of the set. What if the Gears buff all 1 attack minions somehow for the rest of the game? You do summon a shit ton of 1/1s.
@Ardin427
Really digging your set, feels very cohesive in mechanics and flavor.
Finally, @teknician
Bold of you to choose Scholomance. More work!
That's all. Very few posts, and many people don't have complete classes. Hope no one will abandon the comp, right in the semi-finals.
Alright, here's my set. I kinda feel 1 week isn't enough for these later stages where only a few competitors remain and there's barely any talk on the threads, could we lengthen the last stage by a few days?
Legendary
Art credit:
Epic
Chromatic Breaths:
Art Credit:
Rare
Art Credit:
Common
Art Credit:
Tried to introduce a new sub-theme, that of Dragon and non-Dragon synergy, with the theme of rider and mount. A lot of Attack Synergy support, another Dragon spell for Obsydyn the Father and a payoff for Heritage cards in the form of chromatus, with some support to obtain all 5.
Scaleborns would be introduced in Descend of Dragons, as it fits them best. A dragon war in the skies, where even the mighty Aspects themselves joined to fight Galakrond once more. Given the convergence of all these dragonflights from red and green to nether, lightning, infinite and even wax, it would only make sense that the chromatic dragonflight would appear too, with the only true chromatic dragon ever created at it's head.
It's body made by Nefarian, and its life given by Benedictus himself, Chromatus has the power of all 5 dragonflights, their combined strength, magic and Heritage. As the crown of my set, you go on a mini quest to animate Chromatus yourself, by granting him all 5 Heritages. If you do, he becomes a small nuke, destroying all enemy minions through Poisonous, healing you to full most likely through Lifesteal, and being a strong defender with Divine Shield and Taunt. Spell Damage only serves to finish the opponent.
Since the chromatic dragonflight is my class's faction, a breath spell is required too.
The idea behind it is that it allows Heritage cards to boost a spell too, besides minions. Thematically it fits the chromatic dragonflight as they can imitate all the 5 main dragonflights.
That's all I have for now.
How many cards of each rarity do we need to make exactly?
Ashes and Scholomance gave Demon Hunter 2 legendaries, 2 epics, 5 rares and 6 commons. (Excluding the minisets and only counting half of the dual class cards).
Dark moon however have him 2 legendaries, 3 epics, 2 rares and 8 commons (not counting miniset).