I really like the Totem=draw trigger on MTT. Wish it would happen, but prob not :/
I don't think the elemental mechanics need adjusting... they worked well in the past so imo it's just a card choice issue.
I prefer Tidal Wave just going to 5 damage as shaman need an 8-cost spell to trigger big spell effects (7s do'nt cut it). For all the reasons you mentions vs Flame Strike, I don't think it's too much as vs a full board it's a full heal usually, but 5d makes it a decent 2/3 kill spell also. I think other, early survival options would be better to get to the 8m turn and we need bigger clear vs Rush Warrior etc (I'm actually trying Magtheradon atm :'D)
i know, Shaman need more 5+ spells, so I'm suggesting Dunk Tank should be changed: (5) 5d. Corrupt: 3d to enemy minions, ... then deals 8 to a single target which might be handy too
We need another (5)+ cost spell as Groundskeeper has only Tidal Wave and C'thun cards to work from. I'd like to buff Runic Carvings but that could be a dangerous for token druid. I think Dunk Tank is an option: (5) Current Corrupt = baseline. Corrupt: 4 damage to enemy minions. only this is pretty wordy. Not sure but they really left us short re high-end spells imo. Actually (5) 5d + 3 might work.
And, I just played a rush warrior for the first time in a long while... I have my doubts if ALL of the above would help a mid-control Shaman against that spec! :O :/
I really like the Totem=draw trigger on MTT. Wish it would happen, but prob not :/
I don't think the elemental mechanics need adjusting... they worked well in the past so imo it's just a card choice issue.
I prefer Tidal Wave just going to 5 damage as shaman need an 8-cost spell to trigger big spell effects (7s do'nt cut it). For all the reasons you mentions vs Flame Strike, I don't think it's too much as vs a full board it's a full heal usually, but 5d makes it a decent 2/3 kill spell also. I think other, early survival options would be better to get to the 8m turn and we need bigger clear vs Rush Warrior etc (I'm actually trying Magtheradon atm :'D)
i know, Shaman need more 5+ spells, so I'm suggesting Dunk Tank should be changed: (5) 5d. Corrupt: 3d to enemy minions, ... then deals 8 to a single target which might be handy too
Some selection of these make sense to me.
Shattered Rumbler (Taunt)
Vivid Spores (3 mana)
Tidal Wave (5 damage)
Totem Goliath (Taunt)
Mana Tide Totem (0/5)
Menacing Nimbus (2/3)
We need another (5)+ cost spell as Groundskeeper has only Tidal Wave and C'thun cards to work from. I'd like to buff Runic Carvings but that could be a dangerous for token druid. I think Dunk Tank is an option: (5)
Current Corrupt = baseline. Corrupt: 4 damage to enemy minions. only this is pretty wordy. Not sure but they really left us short re high-end spells imo.Actually (5) 5d + 3 might work.And, I just played a rush warrior for the first time in a long while... I have my doubts if ALL of the above would help a mid-control Shaman against that spec! :O :/