Mage + Paladin are the biggest threats right now in ladder guys.
1. I went up against a mage deck a few days ago, I was ahead on board (tickatus and 2 other minions) and had 4 cards in hand, while they had nothing and had to top deck. They topdecked a 1-mana Sprint, used it, played Solarian Prime, got Apexis Blast from one of the random spells, it hit one of my minions and killed it, and then somehow they developed 3 minions on their board, destroyed one of my minions, and ended up with a secret and 8 cards in their hand. I don't remember the exact sequencing, but I just know it's a bunch of random spells casted on me.
Again, THEY TOP DECKED AND GOT MORE THAN 10 CARDS IN HAND/BOARD COMBINED with a single draw... I haven't played hearthstone since that game because I knew If I ever played against a mage, something like that could happen.
2. Paladin has taken over the crown as king of aggro and I have no problem with that, but I feel like their weapon is too strong; Sword of the Fallen should be 4-mana, 1/4 instead of 2-mana 1/3. Giving it that extra durability is actually a buff, but making it cost 2 more mana is going to be nice to slow them down. Think about it, at 4-mana 1/4, it's a combination of 3 secrets and a light's justice put together, that's actually fair.
3. Incanter's Flow should be 4 mana. Seriously, I'm surprised that not a lot of people are talking about this card at all...
4. Deck of Lunacy. I don't know what they'll do to this card, but as long as it is what it is... I don't think I'm going to enjoy this game.
Cards that shouldn't be nerfed (whatsoever) would be Pen Flinger, Refreshing Spring Water, and Tickatus.
I know Pen Fling can be annoying to some people, but it's just 1 damage for 1 mana, like, come on guys...
Refreshing Spring Water is pretty much a pot of greed for spell mages, 0-mana draw 2, but it's only good if spell mages are good. So, if incanter's flow and deck of lunacy were nerfed..? Iunno how many ppl would even play spell mages anymore.
Tickatus? I remember this card used to be cost 5-mana, and it was pretty broken, at 6? You gotta play some pretty big stuff to corrupt this and then wait super late to find Y'sharj and mill your opponent again, but that's soooo slow. Requires such an awkward set-up of cards and even if you use it, all you're doing it milling them. It's only good against heavy control, but against Aggro, tickatus is extremely garbage. It's also hard for me to imagine the same card getting nerfed twice within 2 years.
I have went to standard to see what is it all about and those lunacy mages are insane. The deck didnt worked for me, because my lunacy is always in the last 10 cards. My Solarians are pretty crappy too, casting two DoL when I'm decked.
With paladins, Oh my Yogg is really oppressive card, like counterspell. It is really protecting their board bit too much and the boards they have (even with wild with 4 mana spell that summons 3 mana≤2 minions). Weapon is very strong to thin deck by 3 starting turn 2. I would personally try 2/1/2 weapon at first. 4/1/4 would be probably way too weak and slow.
Incanters flow is sometimes really very powerful... but with the draw Mages has, Refreshing spring water is way too good too... Mozaki wild Mage has combo by turn 6 pretty often.
Since when was Tickatus 5 mana? I won't support cards that just destroy your opponents card, so you can cheese wins by deleting your opponents cards. (same for mill rogue). Make it burn both players decks when corrupted.
Rollback Post to RevisionRollBack
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
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Can you explain more? These two words are not enough.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Murlocs need so tuning too...
Lushwater Scout gives SUMMONED murlocs +1 attack and rush for 1/3 it is too strong
Crabrider needs to go down to 3 health, with Toxfin is way too strong of a board control for zoo type deck
Underbelly Angler to 2/2/2
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
Yeah Crabrider been pretty annoying too, removing board and leaving him up results in very unpleasant experience.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
I have went to standard to see what is it all about and those lunacy mages are insane. The deck didnt worked for me, because my lunacy is always in the last 10 cards. My Solarians are pretty crappy too, casting two DoL when I'm decked.
With paladins, Oh my Yogg is really oppressive card, like counterspell. It is really protecting their board bit too much and the boards they have (even with wild with 4 mana spell that summons 3 mana≤2 minions). Weapon is very strong to thin deck by 3 starting turn 2. I would personally try 2/1/2 weapon at first. 4/1/4 would be probably way too weak and slow.
Incanters flow is sometimes really very powerful... but with the draw Mages has, Refreshing spring water is way too good too... Mozaki wild Mage has combo by turn 6 pretty often.
Since when was Tickatus 5 mana? I won't support cards that just destroy your opponents card, so you can cheese wins by deleting your opponents cards. (same for mill rogue). Make it burn both players decks when corrupted.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"