Yeah, that’s what I thought when I wrote , in a Vacuum.
You need the right draw and reborn minions are mediocre by themselves. But once the quest is online, it’s one of the strongest ( Druid and Shaman are also pretty sick tho) .
I don't understand the set of Paladin this expansion at all, 1-health minions and Reborn coming back with 1-health too. Maybe they expect you to play buff spells after they are Reborn? But then why do I want a 2/2 copy of a buffed minion?
But for me this seems to be the case since WitchWood .
One divine shield blabla, one handbuff , one shitty secret and so on. And most important never give Paladin aoe... meanwhile Priest gets so much, they can’t even play them all.
But still... the Paladin Quest has the potential to beat Warrior ( At least my version) , and is probably in a Vacuum the strongest .
So unless we get a dump of Reborn minions, this Quest seems really difficult to complete. And then you are ok minions just to complete this quest.
Maybe if they have a Stonehill Defender type of card that lets you get Reborn minions off a discover or battlecry. Oh wait, Rogue got that instead.
What the heck? This quest would have been so fun to play with if it gets the support. I am not so sure now. They essentially wasted Paladin class cards on these 1 Health minion cards. Why? They could have been reborn minions IN CLASS!
Tbh i am expecting something like a 3 Mana Paladin Murloc 2/3, Deathrattle, add 2 Murloc Mummys to your hand , or something like that.
Compare this quest to the other Quests lmaoooo. Good job Blizzard, ruining a class with full potential, fucking support something and stick with it.
Well besides the Hunter quest weve seen all so far , and i have to admit Making Mummies is potentially by far the most powerful.( In something like this https://www.hearthpwn.com/decks/1289818-nothing-noteworthy-quest-control-pally ) What j have to agree tho is the questionable support. At least we have gotten some defensive reborn cards, but Micro Mummy as the only class reborn effect is not optimal working in a Control oriented quest...
I will wait for the voting until i see all cards, but so far i get more and more disapointed.
The quest is surely meant to go into a lategame deck. Like 5 triggers thats turn 8+ on average?
So to get there we have to play reborn minions... but the ones they showed so far are bad aggro cards in my oppinion. Even the Paladin classcard is worse than the Swordsmith if you cant play a one drop to trigger the effect.
What i am saying is they have total anti synergy, with defensive reborn cards i would be far more optimistic .
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Yeah, that’s what I thought when I wrote , in a Vacuum.
You need the right draw and reborn minions are mediocre by themselves. But once the quest is online, it’s one of the strongest ( Druid and Shaman are also pretty sick tho) .
I told you it’s the strongest one ^^ .
But for me this seems to be the case since WitchWood .
One divine shield blabla, one handbuff , one shitty secret and so on. And most important never give Paladin aoe... meanwhile Priest gets so much, they can’t even play them all.
But still... the Paladin Quest has the potential to beat Warrior ( At least my version) , and is probably in a Vacuum the strongest .
So we got a 4 Mana 4/2 reborn card..... rip quest, and 1HP minions,and Highlander.
GJ Blizzard.
Tbh i am expecting something like a 3 Mana Paladin Murloc 2/3, Deathrattle, add 2 Murloc Mummys to your hand , or something like that.
Well besides the Hunter quest weve seen all so far , and i have to admit Making Mummies is potentially by far the most powerful.( In something like this https://www.hearthpwn.com/decks/1289818-nothing-noteworthy-quest-control-pally ) What j have to agree tho is the questionable support. At least we have gotten some defensive reborn cards, but Micro Mummy as the only class reborn effect is not optimal working in a Control oriented quest...
I will wait for the voting until i see all cards, but so far i get more and more disapointed.
The quest is surely meant to go into a lategame deck. Like 5 triggers thats turn 8+ on average?
So to get there we have to play reborn minions... but the ones they showed so far are bad aggro cards in my oppinion. Even the Paladin classcard is worse than the Swordsmith if you cant play a one drop to trigger the effect.
What i am saying is they have total anti synergy, with defensive reborn cards i would be far more optimistic .