I think this card is bad. Not cause the card is bad in it self but because it's got no support, least not yet. Needs a lot of strong reborn cards to work.
I will wait for the voting until i see all cards, but so far i get more and more disapointed.
The quest is surely meant to go into a lategame deck. Like 5 triggers thats turn 8+ on average?
So to get there we have to play reborn minions... but the ones they showed so far are bad aggro cards in my oppinion. Even the Paladin classcard is worse than the Swordsmith if you cant play a one drop to trigger the effect.
What i am saying is they have total anti synergy, with defensive reborn cards i would be far more optimistic .
Basically the uldum reborn minions and thats it? Or has blizz said Something about keeping reborn a Thing Like rush?
Nope, they haven't. But I think there's a ton of unreleased reborn minions.
I will wait for the voting until i see all cards, but so far i get more and more disapointed.
The quest is surely meant to go into a lategame deck. Like 5 triggers thats turn 8+ on average?
Paladin actually has a lot of card draw for 1 health and 1 attack minions, so you could wind up with a low curve control deck. The quest reward is quite powerful and has a lot of synergy with reborn minions anyway.
So unless we get a dump of Reborn minions, this Quest seems really difficult to complete. And then you are ok minions just to complete this quest.
Maybe if they have a Stonehill Defender type of card that lets you get Reborn minions off a discover or battlecry. Oh wait, Rogue got that instead.
What the heck? This quest would have been so fun to play with if it gets the support. I am not so sure now. They essentially wasted Paladin class cards on these 1 Health minion cards. Why? They could have been reborn minions IN CLASS!
Changed my vote because the in class support is not enough. My previous assessment was based on the number of reborn minions worth playing. Still waiting for a 'Zilliax' type of auto include for Reborn minions.
Then you have a highlander style version too you could try. Go Quest + Highlander for completely bad ideas.
Do I want Questing Adventurer on turn 2 or a reborn minion instead? If I am going first, I have less cards to play with. Less choices in mulligan.
What you need is a solid 2, 3 and 4 drop Reborn minions in order to have this quest completed without losing board or playing 1/1s with no aggro pressure or card draw to refill your hand.
Maybe you don't play this on turn 1. You play Crystollogy, draw some reborn minions like Murmy, then on turn 2, play quest and then your 1 drop Reborn? I dunno, this quest seems to have the least amount of natural play style completion. Much like the Wild Quest for Paladin, your whole deck has to be built around it. And the reward wasn't always game winning or back breaking.
Compare this quest to the other Quests lmaoooo. Good job Blizzard, ruining a class with full potential, fucking support something and stick with it.
Well besides the Hunter quest weve seen all so far , and i have to admit Making Mummies is potentially by far the most powerful.( In something like this https://www.hearthpwn.com/decks/1289818-nothing-noteworthy-quest-control-pally ) What j have to agree tho is the questionable support. At least we have gotten some defensive reborn cards, but Micro Mummy as the only class reborn effect is not optimal working in a Control oriented quest...
So unless we get a dump of Reborn minions, this Quest seems really difficult to complete. And then you are ok minions just to complete this quest.
Maybe if they have a Stonehill Defender type of card that lets you get Reborn minions off a discover or battlecry. Oh wait, Rogue got that instead.
What the heck? This quest would have been so fun to play with if it gets the support. I am not so sure now. They essentially wasted Paladin class cards on these 1 Health minion cards. Why? They could have been reborn minions IN CLASS!
Tbh i am expecting something like a 3 Mana Paladin Murloc 2/3, Deathrattle, add 2 Murloc Mummys to your hand , or something like that.
So unless we get a dump of Reborn minions, this Quest seems really difficult to complete. And then you are ok minions just to complete this quest.
Maybe if they have a Stonehill Defender type of card that lets you get Reborn minions off a discover or battlecry. Oh wait, Rogue got that instead.
What the heck? This quest would have been so fun to play with if it gets the support. I am not so sure now. They essentially wasted Paladin class cards on these 1 Health minion cards. Why? They could have been reborn minions IN CLASS!
Tbh i am expecting something like a 3 Mana Paladin Murloc 2/3, Deathrattle, add 2 Murloc Mummys to your hand , or something like that.
That would give this Quest some hope then. Otherwise, I think the Paladin cards are all over the place and not consistent or has much synergies with each other.
It's like some classes were given a very specific direction and others too many. That doesn't work too well if you want players to experiment with new class archetypes in classes that have seen very little play in the past 6 months to a year in Standard.
For example, am I going to play Generous Mummy because its on curve at 3 mana? or Bone Wraith on turn 4? Then on turn 5 I got Wasteland Assassin. So if I count this right, starting from turn 2....
On turn 6, if I play nothing but Reborn minions (and drawing perfectly on curve), I will then complete the Quest. Then on TURN 7, I get to spend 2 mana to copy a minion that is still on board OR play another 5 mana minion.
Meanwhile, what is my opponent doing and how am I going to win the game after doing this?
If you are right, and Paladin gets a good Reborn generator, this might have hope. Otherwise, this is another Buff your dragons in your hand design Fail.
2x Crystology basically gets you there. I think 1 more 1-health or 1-attack Reborn minion finishes the deck (Thanks Salhet's Pride). But what next.
The deck looks like it's going to have a weird transition from a relatively meaningless, but fast early game, to a late game that's pretty interesting, but ill-defined. And a midgame that, doesn't really look like it exists? Maybe you're just filling the midgame with removal and buff cards - since your minions are sticky.
2x Crystology basically gets you there. I think 1 more 1-health or 1-attack Reborn minion finishes the deck (Thanks Salhet's Pride). But what next.
The deck looks like it's going to have a weird transition from a relatively meaningless, but fast early game, to a late game that's pretty interesting, but ill-defined. And a midgame that, doesn't really look like it exists? Maybe you're just filling the midgame with removal and buff cards - since your minions are sticky.
Aaaaand it got Temple Berserker. I still don't know what this deck wants to look like at the top end, but you're going to get there.
I don't understand the set of Paladin this expansion at all, 1-health minions and Reborn coming back with 1-health too. Maybe they expect you to play buff spells after they are Reborn? But then why do I want a 2/2 copy of a buffed minion?
I don't understand the set of Paladin this expansion at all, 1-health minions and Reborn coming back with 1-health too. Maybe they expect you to play buff spells after they are Reborn? But then why do I want a 2/2 copy of a buffed minion?
But for me this seems to be the case since WitchWood .
One divine shield blabla, one handbuff , one shitty secret and so on. And most important never give Paladin aoe... meanwhile Priest gets so much, they can’t even play them all.
But still... the Paladin Quest has the potential to beat Warrior ( At least my version) , and is probably in a Vacuum the strongest .
I just noticed that the majority of Reborn cards are common too with no interesting effect and weak bodies, I really don't know what is the goal this new hero power (Emperor Wraps) will try and achieve. Sure two Tirion Fordring is impressive but why?
I think this card is bad. Not cause the card is bad in it self but because it's got no support, least not yet. Needs a lot of strong reborn cards to work.
Carpe Diem - Seize the day
What i just realised about this Card its the first Quest taged to a set Mechanik. So this wont get any more Support if it fails?!
Basically the uldum reborn minions and thats it? Or has blizz said Something about keeping reborn a Thing Like rush?
I will wait for the voting until i see all cards, but so far i get more and more disapointed.
The quest is surely meant to go into a lategame deck. Like 5 triggers thats turn 8+ on average?
So to get there we have to play reborn minions... but the ones they showed so far are bad aggro cards in my oppinion. Even the Paladin classcard is worse than the Swordsmith if you cant play a one drop to trigger the effect.
What i am saying is they have total anti synergy, with defensive reborn cards i would be far more optimistic .
Nope, they haven't. But I think there's a ton of unreleased reborn minions.
Paladin actually has a lot of card draw for 1 health and 1 attack minions, so you could wind up with a low curve control deck. The quest reward is quite powerful and has a lot of synergy with reborn minions anyway.
Compare this quest to the other Quests lmaoooo. Good job Blizzard, ruining a class with full potential, fucking support something and stick with it.
So unless we get a dump of Reborn minions, this Quest seems really difficult to complete. And then you are ok minions just to complete this quest.
Maybe if they have a Stonehill Defender type of card that lets you get Reborn minions off a discover or battlecry. Oh wait, Rogue got that instead.
What the heck? This quest would have been so fun to play with if it gets the support. I am not so sure now. They essentially wasted Paladin class cards on these 1 Health minion cards. Why? They could have been reborn minions IN CLASS!
Changed my vote because the in class support is not enough. My previous assessment was based on the number of reborn minions worth playing. Still waiting for a 'Zilliax' type of auto include for Reborn minions.
Then you have a highlander style version too you could try. Go Quest + Highlander for completely bad ideas.
Do I want Questing Adventurer on turn 2 or a reborn minion instead? If I am going first, I have less cards to play with. Less choices in mulligan.
What you need is a solid 2, 3 and 4 drop Reborn minions in order to have this quest completed without losing board or playing 1/1s with no aggro pressure or card draw to refill your hand.
Maybe you don't play this on turn 1. You play Crystollogy, draw some reborn minions like Murmy, then on turn 2, play quest and then your 1 drop Reborn? I dunno, this quest seems to have the least amount of natural play style completion. Much like the Wild Quest for Paladin, your whole deck has to be built around it. And the reward wasn't always game winning or back breaking.
Well besides the Hunter quest weve seen all so far , and i have to admit Making Mummies is potentially by far the most powerful.( In something like this https://www.hearthpwn.com/decks/1289818-nothing-noteworthy-quest-control-pally ) What j have to agree tho is the questionable support. At least we have gotten some defensive reborn cards, but Micro Mummy as the only class reborn effect is not optimal working in a Control oriented quest...
Tbh i am expecting something like a 3 Mana Paladin Murloc 2/3, Deathrattle, add 2 Murloc Mummys to your hand , or something like that.
That would give this Quest some hope then. Otherwise, I think the Paladin cards are all over the place and not consistent or has much synergies with each other.
It's like some classes were given a very specific direction and others too many. That doesn't work too well if you want players to experiment with new class archetypes in classes that have seen very little play in the past 6 months to a year in Standard.
For example, am I going to play Generous Mummy because its on curve at 3 mana? or Bone Wraith on turn 4? Then on turn 5 I got Wasteland Assassin. So if I count this right, starting from turn 2....
On turn 6, if I play nothing but Reborn minions (and drawing perfectly on curve), I will then complete the Quest. Then on TURN 7, I get to spend 2 mana to copy a minion that is still on board OR play another 5 mana minion.
Meanwhile, what is my opponent doing and how am I going to win the game after doing this?
If you are right, and Paladin gets a good Reborn generator, this might have hope. Otherwise, this is another Buff your dragons in your hand design Fail.
2x Crystology basically gets you there. I think 1 more 1-health or 1-attack Reborn minion finishes the deck (Thanks Salhet's Pride). But what next.
The deck looks like it's going to have a weird transition from a relatively meaningless, but fast early game, to a late game that's pretty interesting, but ill-defined. And a midgame that, doesn't really look like it exists? Maybe you're just filling the midgame with removal and buff cards - since your minions are sticky.
Unless there are some very good reborn cards coming today, this quest sucks.
So we got a 4 Mana 4/2 reborn card..... rip quest, and 1HP minions,and Highlander.
GJ Blizzard.
Aaaaand it got Temple Berserker. I still don't know what this deck wants to look like at the top end, but you're going to get there.
I don't understand the set of Paladin this expansion at all, 1-health minions and Reborn coming back with 1-health too. Maybe they expect you to play buff spells after they are Reborn? But then why do I want a 2/2 copy of a buffed minion?
Very confusing for Paladin, I guess they will stick with Shirvallah, the Tiger OTK and Kangor's Endless Army.
But for me this seems to be the case since WitchWood .
One divine shield blabla, one handbuff , one shitty secret and so on. And most important never give Paladin aoe... meanwhile Priest gets so much, they can’t even play them all.
But still... the Paladin Quest has the potential to beat Warrior ( At least my version) , and is probably in a Vacuum the strongest .
I just noticed that the majority of Reborn cards are common too with no interesting effect and weak bodies, I really don't know what is the goal this new hero power (Emperor Wraps) will try and achieve. Sure two Tirion Fordring is impressive but why?
I already hate playing vs this card, the snowball esp combined with reborns and deathrattles is insane
I told you it’s the strongest one ^^ .
Is it though? It seems very dependent on your opening hand and getting exactly the right draws
Hi my dood.