6-mana "summon a 5/5 and two random legendaries" isn't good enough for you?
Change it to the actual card text: 6 mana, requiring a lackey on board, granting you a 3 mana spell that requires a Preparation in your hand, and the legendary being a discover in a class with many legendaries you don't want to discover. And again, I'm not saying it's not good enough, but I disagree with people thinking this will break the game.
Nobody is talking about winning the game yet (as was the case with shudderwock), but the crazy tempo this provides is insane. Think about it as a 9 mana card. It can be an 11/11 rafaan for 9. It can be 5/5 draw 3 and play them. 9 mana 5/5 discover a legendary summon 2. Or a 9 mana5/5 draw like 6?
All of these woulf be insane 5* cards and would see play. You can *choose* all these options from a matchup.
I'm not even seeing it as a 9 mana card. I will even consider it so that the treasure is likely activated with Preparation. But even as a 7 mana card (I think the chance for a Lackey surviving is very slim), while indeed powerful, it still is a Rogue card. A class that only survives on stuff like Vanish, Backstab and Fan of Knives; a class that struggles to stay alive against most decks that put consistent pressure on the board, and has few means to stay strong in the lategame. Also a class I wouldn't want to discover a legendary minion from, except for Tess maybe.
Togwaggle can make for some very impactful turns, I'm not denying that. But I can't see him as the auto-include legendary that will win you the games with the weaknesses that Rogue has.
I'm not criticizing the card for being weak. I'm just saying, pulling this off is harder than it sounds, and the results are not as consistent and predictable as they may seem. Maybe I'm all wrong and this is the new The Caverns Below, but so what... I'm just saying what I think, and I think the reactions here are mostly unjustified.
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
You can *choose* the treasure.
Yeah... so?
You chose your treasure, and what comes out of the treasure is random. You discover a legendary, or you draw one card from your deck multiple times, or your draw three cards that will get reduced to 0 or you pick the kobold and get random legendaries.
Either option may not do what you hope it does. It's far from "I win".
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
Change it to the actual card text: 6 mana, requiring a lackey on board, granting you a 3 mana spell that requires a Preparation in your hand, and the legendary being a discover in a class with many legendaries you don't want to discover. And again, I'm not saying it's not good enough, but I disagree with people thinking this will break the game.
I'm not even seeing it as a 9 mana card. I will even consider it so that the treasure is likely activated with Preparation. But even as a 7 mana card (I think the chance for a Lackey surviving is very slim), while indeed powerful, it still is a Rogue card. A class that only survives on stuff like Vanish, Backstab and Fan of Knives; a class that struggles to stay alive against most decks that put consistent pressure on the board, and has few means to stay strong in the lategame. Also a class I wouldn't want to discover a legendary minion from, except for Tess maybe.
Togwaggle can make for some very impactful turns, I'm not denying that. But I can't see him as the auto-include legendary that will win you the games with the weaknesses that Rogue has.
I'm not criticizing the card for being weak. I'm just saying, pulling this off is harder than it sounds, and the results are not as consistent and predictable as they may seem. Maybe I'm all wrong and this is the new The Caverns Below, but so what... I'm just saying what I think, and I think the reactions here are mostly unjustified.
Yeah... so?
You chose your treasure, and what comes out of the treasure is random. You discover a legendary, or you draw one card from your deck multiple times, or your draw three cards that will get reduced to 0 or you pick the kobold and get random legendaries.
Either option may not do what you hope it does. It's far from "I win".
I really don't get the hype, that people already call for a nerf.
Not saying the card is weak, but Rogue is still by far the weakest class when it comes to survival, outside of shenanigans with Spectral Cutlass, and Togwaggle will likely not be played before Turn 7, if you even draw it. And even with Preparation, you have to hope for the treasure to work out as intended, whether you are aiming for Zarog's Crown or Wondrous Wand. There is a fair amount of randomness involved either way.
People talk as if you only need this card to win games automatically...
The condition is easy to trigger, the body is ok, but it's still a bit slow, and it's a Rogue card. In most other classes, I would rate it higher.