What 1HuntAlone said, i'd honestly cut all the Valkyr cards in your deck; I get what your going for but rush minions don't really get the extra buff of the health and stuff from them and activators are kind of lost in the deck; for your deck what i'd think of doing is
-2 Valkyr Soulclaimer -2 Sunborne Valkyr -1 Fire War Axe and -2 Cruel Taskmasters, activators with buffs are just way to slow in the deck, I would much rather run Whirlwinds or Blood Razors and just line them up if you need an activate so in response to these cuts I would
+2 Frothing Berserker +2 Whirlwind +2 Blood Razor and +1 Red Band Wasp (gotta stack up those rush) You could also run Marsh Drakes instead of the Berserkers but then you HAVE to run whirlwind effects to clear the Marsh Hunter
It may seem good in deck foresight to have activators/dmg buffs for the rush, but most of them trade mighty fine on their own and it's actually really nice to run a 1/3 Wasp or a 5/5 Militia into a 2/1 or something and just have the presence on board plus they get a lot of value from Woodcutters Axe.
Also MCT is a bit of a tech card in your deck so i'd think of maybe running one of them and maybe a silence too depending on what matchups you tend to get; I'd also make these changes and see about how Rampage and Commanding shout fit because they seem greedy/encumbering on the deck
This is the deck that i've been using that has been working WONDERS, I think i've been somwhere like 23-10 so far, can't remember exactly; it's not amazing winrates but it is enough to climb given enough time. It is great at the higher ranks because I believe rush warrior out tempos odd paladin and dude paladin because you can just keep clearing the board. Obviously if you start running into a lot of cubelocks you'd have to tech in silence/ooze, but I haven't really had to do that
What 1HuntAlone said, i'd honestly cut all the Valkyr cards in your deck; I get what your going for but rush minions don't really get the extra buff of the health and stuff from them and activators are kind of lost in the deck; for your deck what i'd think of doing is
-2 Valkyr Soulclaimer -2 Sunborne Valkyr -1 Fire War Axe and -2 Cruel Taskmasters, activators with buffs are just way to slow in the deck, I would much rather run Whirlwinds or Blood Razors and just line them up if you need an activate so in response to these cuts I would
+2 Frothing Berserker +2 Whirlwind +2 Blood Razor and +1 Red Band Wasp (gotta stack up those rush) You could also run Marsh Drakes instead of the Berserkers but then you HAVE to run whirlwind effects to clear the Marsh Hunter
It may seem good in deck foresight to have activators/dmg buffs for the rush, but most of them trade mighty fine on their own and it's actually really nice to run a 1/3 Wasp or a 5/5 Militia into a 2/1 or something and just have the presence on board plus they get a lot of value from Woodcutters Axe.
Also MCT is a bit of a tech card in your deck so i'd think of maybe running one of them and maybe a silence too depending on what matchups you tend to get; I'd also make these changes and see about how Rampage and Commanding shout fit because they seem greedy/encumbering on the deck
Weekly Card Design Competition 10.15
This is the deck that i've been using that has been working WONDERS, I think i've been somwhere like 23-10 so far, can't remember exactly; it's not amazing winrates but it is enough to climb given enough time. It is great at the higher ranks because I believe rush warrior out tempos odd paladin and dude paladin because you can just keep clearing the board. Obviously if you start running into a lot of cubelocks you'd have to tech in silence/ooze, but I haven't really had to do that
Weekly Card Design Competition 10.15