I am not a Blizzard employee, this is not approved by Blizzard and most of the artwork was simply taken off of 'google', using mostly WoW TCG card images and other Blizzard fan art pieces. All of the 'card designs' - both game-play and aesthetically are done by me. A bit of Photoshop work.
I've been playing consistently since I first received the beta a bit over 3months ago. I'm just a fan with ideas. Hope you like!
--Deathknight Hero Class--
The Hero Power: It runs similar to Shaman. You press the Hero Power, spending 2 mana and you are put into a random presence. Sometimes it is what you want, other times, not so much. The only guarantee and planning you can rely on is that you cannot enter the same presence consecutively. You enter Blood Presence (randomly), you're power triggers (it gives a minion taunt), then you remain in Blood until you use the power again. If you want to stay in Blood, then some cards will benefit from being in that stance - similar to how the Spell Damage totem helps Lightning Storm, etc. The next time you use the Hero Power, it will give you either Frost or Unholy. It won't choose Blood again. Perhaps I'll tweak this at a later time. Many of the Death Knight cards have synergy with the presence you are in and the strategy of it all depends on that.
- Once in the Hero power, your Hero (Arthas) gains a tint of the appropriate color and there is a text designation to identify quickly and easily what 'Presence' you are in, for both players.
Disease: Disease functions as is indicated in the attached image. It works like this. Basically, any minion with Disease has an ongoing effect on him which causes him to deal 1 damage to any other minion that enters play next to (adjacent to him.) Using any sort of heal (Priest hero power, Farseer battlecry, etc.) can cure the disease, as can Silence as per usual. Many cards have greater effect/synergy when combined with Diseased minions.
Its a cool idea, but I think it gives the hero ability way to much utility. I also think that taunt one is way op early game if you want to build up an a big board presence...The other 2 are okay, but i think having that choice makes it a good deal better then most of the other hero abilities...
Alright. Assuming the Flickr upload works for everyone, all of the images are good to go!
Thanks for the inputs!
...and yes, after a further 30 seconds of thought, giving your Hero Taunt is too powerful. It wasn't actually that ability in the 1st and 2nd iteration of the Hero power idea. I've always stuck with the triple option thing. I just like it. Perhaps Blood giving some combination of Health/Armor might work better?
** edit. Re-read the initial post. I made some changes to the images and changed how the hero power worked. Now it is a random presence of the three, similar to the random totem that Shaman gives. Blood Presence also randomly gives a minion Taunt, rather than your Hero. In essence, it does nothing if you have no minion on the table - a gamble I guess, but you have a 66% chance without a minion in play of it still doing something (Frost or Unholy.)
Ebon Hold Minion as a race type is way too wordy and is awkward. Since the hero is Arthas, Enslaved may be a better name for such a broad race - then you can say Enslaved Minion in your text.
0/3 for 1 that taunts and draws a card? Since a 1/2 for 2 is OP I think this will be too.
Ebon Hold Minion used to be Deathknight Minion, Ebon Hold Ghoul (but then I didn't want it confused with synergy with the Flesh Eating Ghoul), Acherus Minion, etc. I like Enslaved a lot more. I was not too aware on the lore so apparently it fits. I'll make the change perhaps, but its a lot of cards so for now, lets note it on here.
I think Arthas should be the hero instead of the Lich King. What's the difference? Well, if the hero is Arthas, there can be a card named 'The Helmet of Ner'zhul', costs 9 or even 10 mana. The effect of 'The Helmet of Ner;zhul' can transform Arthas into the Lich King and gain supercool hero power, say giving friendly dragon unit a death rattle to summon a frost wyrm.
Awesome! like your ideas a lot. Though the hero power and presence-related cards relies on RNG, it really adds to the excitement of playing HS. It would be great to have spells/minion that change presence as a side-effect though..
So are you planning to do monk?
PS: I almost thought you hacked into the client and changed/added new cards (like what the Chinese did recently). Also. Blizzard is hiring.
PS: I almost thought you hacked into the client and changed/added new cards (like what the Chinese did recently). Also. Blizzard is hiring.
I guess that is a compliment. I don't know how to hack. I do know Photoshop though. I started to rush a few details here and there but simply because I wanted to see it all finished. As for Blizzard hiring...one can continue to dream eh? Oh and Monk yes...I've had a DK in WoW at max level each expansion since he came to be in Wrath so I know it better (more flavor and theme) than I do Monk but ya know.
I'm actually planning on doing some individual cards (as in my other thread) - Neutral Minions and stuff and also creating some expansion sets/packs. Add new mechanics and things not otherwise seen (Neutral Weapons, Goblin/Worgen/Dwarf only type of packs.) I was a semi-pro Magic player back in the day (96ish) so I understand just how far things can go with various mechanics. I don't want to complicate things as the initial simplicity is what makes Hearthstone great, however. An expansion with graveyard mechanics, discard mechanics, and otherwise cool stuff as Jaraxxas does (complete change of pace and the game when he hits) but still adding that flavor of humor and whimsy fun. Coming soon!
Hello,
I am not a Blizzard employee, this is not approved by Blizzard and most of the artwork was simply taken off of 'google', using mostly WoW TCG card images and other Blizzard fan art pieces. All of the 'card designs' - both game-play and aesthetically are done by me. A bit of Photoshop work.
I've been playing consistently since I first received the beta a bit over 3months ago. I'm just a fan with ideas. Hope you like!
--Deathknight Hero Class--
The Hero Power: It runs similar to Shaman. You press the Hero Power, spending 2 mana and you are put into a random presence. Sometimes it is what you want, other times, not so much. The only guarantee and planning you can rely on is that you cannot enter the same presence consecutively. You enter Blood Presence (randomly), you're power triggers (it gives a minion taunt), then you remain in Blood until you use the power again. If you want to stay in Blood, then some cards will benefit from being in that stance - similar to how the Spell Damage totem helps Lightning Storm, etc. The next time you use the Hero Power, it will give you either Frost or Unholy. It won't choose Blood again. Perhaps I'll tweak this at a later time. Many of the Death Knight cards have synergy with the presence you are in and the strategy of it all depends on that.
- Once in the Hero power, your Hero (Arthas) gains a tint of the appropriate color and there is a text designation to identify quickly and easily what 'Presence' you are in, for both players.
Disease: Disease functions as is indicated in the attached image. It works like this. Basically, any minion with Disease has an ongoing effect on him which causes him to deal 1 damage to any other minion that enters play next to (adjacent to him.) Using any sort of heal (Priest hero power, Farseer battlecry, etc.) can cure the disease, as can Silence as per usual. Many cards have greater effect/synergy when combined with Diseased minions.
I think that about covers it. Now for the goods!
http://www.flickr.com/photos/115137314@N04/12078711446/
Thanks
- squats!
Its a cool idea, but I think it gives the hero ability way to much utility. I also think that taunt one is way op early game if you want to build up an a big board presence...The other 2 are okay, but i think having that choice makes it a good deal better then most of the other hero abilities...
Alright. Assuming the Flickr upload works for everyone, all of the images are good to go!
Thanks for the inputs!
...and yes, after a further 30 seconds of thought, giving your Hero Taunt is too powerful. It wasn't actually that ability in the 1st and 2nd iteration of the Hero power idea. I've always stuck with the triple option thing. I just like it. Perhaps Blood giving some combination of Health/Armor might work better?
** edit. Re-read the initial post. I made some changes to the images and changed how the hero power worked. Now it is a random presence of the three, similar to the random totem that Shaman gives. Blood Presence also randomly gives a minion Taunt, rather than your Hero. In essence, it does nothing if you have no minion on the table - a gamble I guess, but you have a 66% chance without a minion in play of it still doing something (Frost or Unholy.)
Ebon Hold Minion as a race type is way too wordy and is awkward.
Since the hero is Arthas, Enslaved may be a better name for such a broad race - then you can say Enslaved Minion in your text.
0/3 for 1 that taunts and draws a card? Since a 1/2 for 2 is OP I think this will be too.
Try:
Kor'Thazz Loyalist
2
Minion [Enslaved]
1/4
Battlecry [Blood]: Gains Taunt.
Battlecry [Frost]: Gains Enrage: +2/+0.
Battlecry [Unholy]: Draw a card.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I like Enslaved. I agree on it.
Ebon Hold Minion used to be Deathknight Minion, Ebon Hold Ghoul (but then I didn't want it confused with synergy with the Flesh Eating Ghoul), Acherus Minion, etc. I like Enslaved a lot more. I was not too aware on the lore so apparently it fits. I'll make the change perhaps, but its a lot of cards so for now, lets note it on here.
Thanks
Killing Machine I like your thought but execution in wording is way too big.
Try:
Discard a minion card at random.
When you play 'Obliterate' this turn put a 'Frost Strike' spell into your hand and vice-versa.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
Want a new Blood Presence?
"Your hero's maximum health is increased by 1 and then gains 2 health".
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
I think Arthas should be the hero instead of the Lich King. What's the difference? Well, if the hero is Arthas, there can be a card named 'The Helmet of Ner'zhul', costs 9 or even 10 mana. The effect of 'The Helmet of Ner;zhul' can transform Arthas into the Lich King and gain supercool hero power, say giving friendly dragon unit a death rattle to summon a frost wyrm.
now that is awesome!
Awesome! like your ideas a lot. Though the hero power and presence-related cards relies on RNG, it really adds to the excitement of playing HS. It would be great to have spells/minion that change presence as a side-effect though..
So are you planning to do monk?
PS: I almost thought you hacked into the client and changed/added new cards (like what the Chinese did recently). Also. Blizzard is hiring.
Hero powers need to be reasonably simple. For a Death Knight hero power, applying a disease effect onto a minion is probably more than enough.
Poetic.