I'm quite surprised, although maybe I shouldn't be, that it has taken only 2 days for the meta to return not just to 90% pre-TGT decks, but specifically pre-TGT aggro decks and zoo. Sure there's the odd TGT card like Murloc Knight in there, but I haven't seen a single Dragon Priest, Dragon Warrior, Control Paladin etc. etc. in 2 days now.
I'm finding the ladder at rank 7 really quite disappointing, almost every game is aggro Paladin and the rest are zoolock :( Is this what you guys are finding too?
Nope, only seeing midrange/control decks, around 30% being dragon priest. Maybe not take your own few games as a meta truth?
First of all, employ your brain and actually read what I wrote, did I take my experience as "a meta truth"? Both the title and post were phrased as a question.
Secondly, "a few games", I've played 200 since TGT launched.
Thirdly, why don't you expand? Which rank and server are you playing at? If it's Rank 5+ on EU then I'll have some motivation to continue laddering.
rank 6 US typically playing around midnight EDT. Rogues and handlocks mostly. . Haven't seen an aggro deck in awhile.
YMMV
Sidenote: the reason why the other guy fussed about you talking about 'the meta truth' was because this:
"I'm quite surprised, although maybe I shouldn't be, that it has taken only 2 days for the meta to return not just to 90% pre-TGT decks, but specifically pre-TGT aggro decks and zoo."
Wasn't a sentence about your experiences but attempting to declare that the meta WAS aggro and zoo and that TGT was abandoned. Given the responses, it seems that you are incorrect and that TGT decks are still very much in fashion, at least in the realm that many others face.
Btw, we do need to also mark time that we play. The meta does change based on when you play.
I've faced a fairly mixed variety of decks since release. Obviously the 24 hours after release were almost all TGT decks. Now I'm seeing less, maybe around 65% of games my opponent plays a TGT card.
This expansion definitely doesn't feel nearly as strong as GVG was. When GVG was released, you felt the impact immediately. Powerful new decks popped up right away and most strong existing decks were significantly improved with GVG cards. With a few exceptions, you felt very gimped playing a deck with no GVG cards. Not the case with TGT. All the strong decks pre-TGT still feel quite strong. There are a couple of good new decks, but nothing has rocked the meta like a pre-BRM mechmage. You can certainly augment existing decks with new cards, but most of the substitutions feel more like sidegrades than upgrades - nothing like a Dr. Boom or Piloted Shredder that just blows everything else away at their mana cost.
On one hand this is good because Blizzard avoided too much power-creep - on the other hand it's bad because it doesn't seem like the meta will change a whole lot. Obviously this could and likely will change more over time, but 1-week into TGT is nowhere near the impact we saw at 1-week into GVG.
On one hand this is good because Blizzard avoided too much power-creep - on the other hand it's bad because it doesn't seem like the meta will change a whole lot. Obviously this could and likely will change more over time, but 1-week into TGT is nowhere near the impact we saw at 1-week into GVG.
True, but that' sbecause GvG really was a power ugprade. Wouldn't say 'creep' as that's a specific term, but the GvG cards were very powerful and, thus, easy to incorporate into a deck.
Sidegrades is really the goal of what an expansion should be: something that creates decks which are as powerful, but different, from current decks. It keeps the current decks relevant while making new ideas useful in their own way. That SECRETS PALADIN is a 'thing' that's even being considered is insane and so far dragon priest is also being considered. But there's no 'Dr. Boom' card nor is there a 'new patron' that takes over EVERYTHING. That's a good thing.
It's pretty clear by now that many of the new cards will find a home either in new decks or old ones. That's 100% what an expansion should be. Us going "ok what do we use this for." then slowly each card fitting into the meta, sometimes making new decks, sometimes changing old ones (or better, giving flex alternatives to old ones), sometimes being great arena cards, and sometimes providing awesome trolden videos and those occasional "WTF just happened" matches (OMG Dreadstead!) . About half the cards will fall out of hte meta but, well.. that's awesome for a card game. 20 useful cards in a 200 deck set is actually Par for the course, and I think we'll be above par here.
We don't want an expansion where, 3 weeks afterwards, no one cares about. We don't want an expansion that replaces everything. TGT seems to be hitting the sweet spot so far.
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One does not simply walk into Mordor,
unless they want to be the best they can be.
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I'm quite surprised, although maybe I shouldn't be, that it has taken only 2 days for the meta to return not just to 90% pre-TGT decks, but specifically pre-TGT aggro decks and zoo. Sure there's the odd TGT card like Murloc Knight in there, but I haven't seen a single Dragon Priest, Dragon Warrior, Control Paladin etc. etc. in 2 days now.
I'm finding the ladder at rank 7 really quite disappointing, almost every game is aggro Paladin and the rest are zoolock :( Is this what you guys are finding too?
First of all, employ your brain and actually read what I wrote, did I take my experience as "a meta truth"? Both the title and post were phrased as a question.
Secondly, "a few games", I've played 200 since TGT launched.
Thirdly, why don't you expand? Which rank and server are you playing at? If it's Rank 5+ on EU then I'll have some motivation to continue laddering.
From Rank 6 to Rank 1 after the release.
I saw nothing but Dragon Priests, tempo effigy/Rhonin mages, and Darnassus Asp. Ramp druid day 1.
Day 2-5 I've seen Secret Pally and dragon priests primarily, with Patron and Face hunters beginning to come back.
Maybe out of a 100ish games, I've seen 5-6 zoolocks. NA server.
rank 6 eu atm im facing ~ 70% aggro decks
rank 6 US typically playing around midnight EDT. Rogues and handlocks mostly. . Haven't seen an aggro deck in awhile.
YMMV
Sidenote: the reason why the other guy fussed about you talking about 'the meta truth' was because this:
"I'm quite surprised, although maybe I shouldn't be, that it has taken only 2 days for the meta to return not just to 90% pre-TGT decks, but specifically pre-TGT aggro decks and zoo."
Wasn't a sentence about your experiences but attempting to declare that the meta WAS aggro and zoo and that TGT was abandoned. Given the responses, it seems that you are incorrect and that TGT decks are still very much in fashion, at least in the realm that many others face.
Btw, we do need to also mark time that we play. The meta does change based on when you play.
One does not simply walk into Mordor,
unless they want to be the best they can be.
I've faced a fairly mixed variety of decks since release. Obviously the 24 hours after release were almost all TGT decks. Now I'm seeing less, maybe around 65% of games my opponent plays a TGT card.
This expansion definitely doesn't feel nearly as strong as GVG was. When GVG was released, you felt the impact immediately. Powerful new decks popped up right away and most strong existing decks were significantly improved with GVG cards. With a few exceptions, you felt very gimped playing a deck with no GVG cards. Not the case with TGT. All the strong decks pre-TGT still feel quite strong. There are a couple of good new decks, but nothing has rocked the meta like a pre-BRM mechmage. You can certainly augment existing decks with new cards, but most of the substitutions feel more like sidegrades than upgrades - nothing like a Dr. Boom or Piloted Shredder that just blows everything else away at their mana cost.
On one hand this is good because Blizzard avoided too much power-creep - on the other hand it's bad because it doesn't seem like the meta will change a whole lot. Obviously this could and likely will change more over time, but 1-week into TGT is nowhere near the impact we saw at 1-week into GVG.
True, but that' sbecause GvG really was a power ugprade. Wouldn't say 'creep' as that's a specific term, but the GvG cards were very powerful and, thus, easy to incorporate into a deck.
Sidegrades is really the goal of what an expansion should be: something that creates decks which are as powerful, but different, from current decks. It keeps the current decks relevant while making new ideas useful in their own way. That SECRETS PALADIN is a 'thing' that's even being considered is insane and so far dragon priest is also being considered. But there's no 'Dr. Boom' card nor is there a 'new patron' that takes over EVERYTHING. That's a good thing.
It's pretty clear by now that many of the new cards will find a home either in new decks or old ones. That's 100% what an expansion should be. Us going "ok what do we use this for." then slowly each card fitting into the meta, sometimes making new decks, sometimes changing old ones (or better, giving flex alternatives to old ones), sometimes being great arena cards, and sometimes providing awesome trolden videos and those occasional "WTF just happened" matches (OMG Dreadstead!) . About half the cards will fall out of hte meta but, well.. that's awesome for a card game. 20 useful cards in a 200 deck set is actually Par for the course, and I think we'll be above par here.
We don't want an expansion where, 3 weeks afterwards, no one cares about. We don't want an expansion that replaces everything. TGT seems to be hitting the sweet spot so far.
One does not simply walk into Mordor,
unless they want to be the best they can be.