I'm going to make a pretty bold claim here and say that Blizzard wants to prevent OTK decks at all cost. To my knowledge, 3 (if not more) OTK decks have been nerfed to the point that they no longer work. My question here is why? Personally I don't understand why this sort of mechanic is not wanted in the game? It exists in some form, in nearly every TCG out there.
The difference between other TCGs and HearthStone is the amount of counter-ability. Where TCGs have expansive things that can be done on both your turn and your opponent's turn, Heartstone's mechanics are limited to your turn only. This coupled with the fact that there is no hand destruction or deck destruction cards means there is no "fun" or interactive counter to OTK decks.
The most recent offender (Warrior Giant Decks) to the OTK decks was probably the worst thanks to the mechanics of Molten Giant and Sea Giant, meaning a "race to the finish" (race your opponent by chipping their health quickly) was pointless and only quickening your demise.
OTK decks can possibly be fun to play against and fun to play (both which are required for a successful game) if Blizzard adds new game mechanics that interact with your opponent's deck and hand without being too (and I use this term loosely) "overpowered."
We'll see what happens, but for the time being, I'm glad they're being removed from the game until proper counter-play can be implemented.
Because in Hearthstone there should never be any OTK decks because you cant stop them, just delay them slightly. All of the decks that were OTK had the ability to make sure they could always get it off unless extreme bad card draw or a super good rush from opponents. They could set you up how they wanted and finish you soon as the chance showed up.
I don't think they have so much of a problem with OTK decks in general, but unmitigated or "ignore the board" OTK decks - where it one player is playing Hearthstone and the other player is just waiting for certain cards.
For example, Magic the Gathering has OTKs but you've got Instant spells which assist in nullifying it. If one were to OTK, they'd need to have every single one of their abilities go through to win. As such, these decks tend to under-perform and rarely exist within the competitive scene. While it might not be fun to play against, there's more answers to it even for those who aren't competitive.
Hearthstone has no such luxury, it's fairly basic in the sense of it's play. You're doing things and then your opponent does things, you try to create the playing field for your opponent to respond favorably for you. This doesn't work with OTKs, though. The OTK ignores the playing field completely, it ignores the prime feature of the game in favor of trying to luck out and get proper cards.
Using the Warrior OTK with Molten Giants that had seen recently popularity, they care very little about their own life total and they care little about board advantage. The only thing they truly care about is getting the right cards and making sure there isn't taunt on the field, two very simple criteria which their deck was built around.
Any deck I run, I'm forced to sit around passively until I've got the damage to annihilate the warrior's 20 or so remaining health in one turn as he's constantly filtering through his deck in a desperate search for the right cards. It's an unfun playstyle to play as and against, there's no "good" plays except for buying time in desperation.
Same thing was the problem with Hunter OTK, it had fallen off by the time they had nerfed it and wasn't as effective but it was terrible to play as and against. Difference was, hunters couldn't stall the game until they got everything right, they just relied on getting the right cards.
because there is no way to counter them in this game. in yugioh (a very fast card game where OTK's are rampant) there are a tons of traps (like this and this) that can be used in any deck to combat this playstyle. even magic hassimilar cards. in hearthstone? nothing. the only things that come even remotely close are some of the hunter/mage secrets, but as we all know, due to the nature of traps (or secrets in this game) not being able to choose when to activate them makes them easily played around
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I'm going to make a pretty bold claim here and say that Blizzard wants to prevent OTK decks at all cost. To my knowledge, 3 (if not more) OTK decks have been nerfed to the point that they no longer work. My question here is why? Personally I don't understand why this sort of mechanic is not wanted in the game? It exists in some form, in nearly every TCG out there.
The difference between other TCGs and HearthStone is the amount of counter-ability. Where TCGs have expansive things that can be done on both your turn and your opponent's turn, Heartstone's mechanics are limited to your turn only. This coupled with the fact that there is no hand destruction or deck destruction cards means there is no "fun" or interactive counter to OTK decks.
The most recent offender (Warrior Giant Decks) to the OTK decks was probably the worst thanks to the mechanics of Molten Giant and Sea Giant, meaning a "race to the finish" (race your opponent by chipping their health quickly) was pointless and only quickening your demise.
OTK decks can possibly be fun to play against and fun to play (both which are required for a successful game) if Blizzard adds new game mechanics that interact with your opponent's deck and hand without being too (and I use this term loosely) "overpowered."
We'll see what happens, but for the time being, I'm glad they're being removed from the game until proper counter-play can be implemented.
I am doing fine,
I am doing fine,
Fuck, I am dead.... Da fuq is this OP bullshit!?
Ok, next game.
I am doing fine,
I am doing fine,
Fuck, I am dead.... This OP bullshit!! Seriously, fuck this!
Fuck this game, I quit!
Because in Hearthstone there should never be any OTK decks because you cant stop them, just delay them slightly. All of the decks that were OTK had the ability to make sure they could always get it off unless extreme bad card draw or a super good rush from opponents. They could set you up how they wanted and finish you soon as the chance showed up.
I don't think they have so much of a problem with OTK decks in general, but unmitigated or "ignore the board" OTK decks - where it one player is playing Hearthstone and the other player is just waiting for certain cards.
It's not fun or intuitive gameplay.
Hmm... reading comprehension much?
/fail
Depends on the card game.
For example, Magic the Gathering has OTKs but you've got Instant spells which assist in nullifying it. If one were to OTK, they'd need to have every single one of their abilities go through to win. As such, these decks tend to under-perform and rarely exist within the competitive scene. While it might not be fun to play against, there's more answers to it even for those who aren't competitive.
Hearthstone has no such luxury, it's fairly basic in the sense of it's play. You're doing things and then your opponent does things, you try to create the playing field for your opponent to respond favorably for you. This doesn't work with OTKs, though. The OTK ignores the playing field completely, it ignores the prime feature of the game in favor of trying to luck out and get proper cards.
Using the Warrior OTK with Molten Giants that had seen recently popularity, they care very little about their own life total and they care little about board advantage. The only thing they truly care about is getting the right cards and making sure there isn't taunt on the field, two very simple criteria which their deck was built around.
Any deck I run, I'm forced to sit around passively until I've got the damage to annihilate the warrior's 20 or so remaining health in one turn as he's constantly filtering through his deck in a desperate search for the right cards. It's an unfun playstyle to play as and against, there's no "good" plays except for buying time in desperation.
Same thing was the problem with Hunter OTK, it had fallen off by the time they had nerfed it and wasn't as effective but it was terrible to play as and against. Difference was, hunters couldn't stall the game until they got everything right, they just relied on getting the right cards.
He was actually explaining why OTK decks are frowned upon by Blizzard.
Poetic.
because there is no way to counter them in this game. in yugioh (a very fast card game where OTK's are rampant) there are a tons of traps (like this and this) that can be used in any deck to combat this playstyle. even magic has similar cards. in hearthstone? nothing. the only things that come even remotely close are some of the hunter/mage secrets, but as we all know, due to the nature of traps (or secrets in this game) not being able to choose when to activate them makes them easily played around