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    posted a message on Mistress of Pain + Auchenai bug??

    Tree of Life will try to heal you for your maximum health. By default that is 30. If you play Jaraxxus or Alex, then it will be 15. Therefore Tree of Life plus the Soulpriest will do 30 damage or 15 if your health has been altered. The only way to survive the hit is to have armor, which will take some points of damage for you.

    Posted in: Card Discussion
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    posted a message on A Call to the Community for Fluxflashor to be Reemployed by Curse/Hearthpwn

    Always considered Curse to be complete crap. They don't care about anything but the $. I would definitely like to see the person who helped make this site what it is be back.

    Posted in: General Chat
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    posted a message on Is the initial starting hand size too small?

    I REALLY feel that the health of heroes should be at least 40. That would help so much with all of these non-sense rush decks that have you half health by turn 4, as well as against mages throwing every spell to your face they can. Increasing health though could mage certain classes stronger, like priest, so adding maybe 5 cards could could be done to.

    As for the start of the game, including the hand, I have personally always thought that the game would be better with one extra card in each players hand, as well as starting the game with 2 mana. Most of time turn one is skipped by at least player one and sometimes player 2 if they don't want to coin a 2 drop. Why just not skip that turn since the players do it most of the time anyways. Just start the game with 2, and then turn 2 has 2 mana as well, then it climbs in number after that.

    Posted in: General Deck Building
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    posted a message on [Puzzle] The Wall
    Quote from Tehstool »

    Both you guys made it really compilicated.......

     Well I know in yours that you messed up killing the shaman because Upgrade only gives you a 1/3 weapon not a 2/6. You wouldn't be able to kill him that way, and to be honest I'm not sure how Shield Slam works with Spell power, so I went with what I saw worked.

    Posted in: General Discussion
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    posted a message on [Puzzle] The Wall

    So, Im pretty sure I figured it out but I dont know how to actually SHOW it. Help?

     

    When you are leaving a comment, there is a button that had a ! in a red circle, that is for spoilers. Just click that then type where it tells you.

    Posted in: General Discussion
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    posted a message on [Puzzle] The Wall

    I think I got it.

    • Worgen into the Tauren Warrior killing it, then into an Earth Elemental. That is +2 to armor. and one Earth at 3 health.
    • Next Crazed Alch the Warden and use the Archer to kill it. - 3 mana leaving 7 total mana.
    • Play Blademaster for +1 armor -3 mana, now at 3 total armor and leaving 4 mana.
    • Play a second Crazed Alch and use it on the Armorsmith. -2 mana leaving 2 total mana.
    • Run Kolbold into the full health Earth and the Armorsmith into the Lord of the Arena killing it and leaving the Earth with 5 health. +2 mana now at 5 total armor.
    • Play one Shield Slam on each Earth for 5 damage each killing them both. Leaving no minions and 3 health on the warrior. -2 mana leaving 0 mana.
    • Coin into Upgrade, run the Raid Leader into the Shaman, and then hit him with your Weapon. GG you win.

     Edit: said Warrior when I meant Shaman.

    Posted in: General Discussion
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    posted a message on [Puzzle] 28 years of bad luck
    Quote from AionFan »

    -Ancestral on Sorcerers Apprentice, Leaper kills it, 11 hp on mage

    -Lightining bolt kills Mirror image, 9 mana left, 3/4 Unbound Elemental

    -Forked lightning kills 2 Mirror images, 8 mana left, 4/4 Unbound  Elemental

    -Frost shock + 1/1 kill the last Mirror Image, 7 mana left, 5/4 Unbound Elemental

    -Earth elemental played, 2 mana left, 6/4 Unbound  Elemental

    -Windfury on Unbound Elemental -> Mage gets hit from 11 for 12 -> 1 damage overkill

    WIthout totems

    Frost shock doesn't buff the elemental, so you wouldn't have enough damage.

    Posted in: General Discussion
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    posted a message on Why I love to play priest

    Silencing a temporary MC will give the card back to the original owner, I have tried it in a game I was losing just to see how it worked.

    Posted in: General Discussion
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    posted a message on Idea concerning the coin.

    There isn't a need for this. The starting hard RNG is part of the game, just because player one gets 3 cards doesn't really give them an disadvantage. The thing with going first is throughout the rest of the game you will always be one mana ahead of your opponent the net set of turns, which is actually a huge advantage.

    Personally I think if anything should change with start hands it is to add one more card to each hand and start at 2 mana, because the majority of the time both people skip over 1 unless they get a lucky draw with some of the few good 1 cost drops.

    Posted in: General Discussion
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    posted a message on Reembursment for money spent in beta

    Blizzard has said there are no more planned wipes in the future, and that everything you achieve now in the open beta will carry through to live. That means your current card collection and hero levels will be the same after the game goes live.

    If for some reason they really do feel the need to wipe again, you get all the real money you spend in the game from buying card packs or buying arena runs back in the form of gold, so you can spend it to buy new packs or runs however you see fit.

    Posted in: General Discussion
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    posted a message on Ask the Devs!

    When can we expect to see some sort of deck saver? It is pretty lame that a digital card game in 2014 is limited to 9 decks with 9 heroes in the game and no room for experimenting or fun without using some 3rd party software, or even pen and paper, to keep track of your old deck.

    Posted in: General Discussion
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    posted a message on Can someone help me understand Sylvannas vs Sylvannas effects? Is it just a bug?

    As said above, the first played out of 2 of the same cards will trigger first, so the 2nd played Slyvannas would trigger after the first. Secondly Secrets take precedent over every other action I believe. So when yours triggered it stopped the Deathrattle effect, triggered itself, then resumed it.

    Posted in: Card Discussion
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    posted a message on Competitive Use of Naturalize?

    I have a great druid deck that basically stalls early game with Spells/HeroPower, and a few small minions, then midgame is small minions and mid minions with buff cards to stall and use of CC, then late game comes the legionaries and heavy hitters, which normally have free reign at this point, but if they don't I can easily use Naturalize to get rid of any threat and then throw out something like a rag for 8 to the face.

    Posted in: Druid
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    posted a message on OTK Decks, Why Does Everyone Hate Them?

    Because in Hearthstone there should never be any OTK decks because you cant stop them, just delay them slightly. All of the decks that were OTK had the ability to make sure they could always get it off unless extreme bad card draw or a super good rush from opponents. They could set you up how they wanted and finish you soon as the chance showed up.

    Posted in: General Discussion
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    posted a message on Awesome packs!

    Pre-wipe I has a pack with a legendary 2 epics and a rare, but forgot to screen it :(

    Anyways this one isn't to bad.

    Posted in: General Discussion
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