So was chatting with a friend in game and he told me he has started conceded on turn 3. He bases this on if he had a bad mulligan and his opponent appears to have a strong one. he said this allows him to get more games in an hour. Essentially conceding unlucky mulligans and stomping face when he gets great ones. He insists that more games per hour is better if you are a slightly above average player than spending time fighting a losing battle. He says it also prevents him from tilting on bad matchuos. What are your thoughts on this? Is the game really just a grind?
Conceding on turn 3 is almost always a bad thing to do. Even if your opponent has good early turns, what tells you that his turn 4, 5 etc are also going to be that good? Every class has some kind of comeback mechanic which allows you to come back into the game. Lightning Storm, Circle of Healing + Auchenai Soulpriest, Brawl, the list goes on.
Also: if you mulligan correctly, you most of the time just won't have a bad hand. For example:
This is already a nice curve. Don't be too greedy and toss the Piloted Shredder for a potential 1-Drop away, chances are that you will get an Azure Drake or even a Dr. Boom in your starting hand.
Undertaker was the only card that had the potential to snowball you so hard that you coulnd't turn the game around.
Agree for grinding. But at legend level, a loss CAN set you back more than one win, so in those cases you should play every game out.
It also depends on the deck. Aggro decks rely on a good start, control decks like handlock can draw into the cards they need easily, so they are less reliant on a good mulligan. Control decks also have board clears to punish decks that curve out a lot of early minions (e.g. Hellfire against a perfect mechmage start), so comeback potential is another factor.
Might be because I generally play solid mid-to-late game decks like Ramp Druid or Handlock, but I nearly never concede unless the opponent has lethal on board, and I made the experience that this is generally smart. A single good top deck can often change everything.
Even in Arena, where big swings are hard to accomplish, I have some point during a match at least once per run when I think "I might as well concede here", then I still play it out of principle and manage to turn the game around.
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Honest question here folks,
So was chatting with a friend in game and he told me he has started conceded on turn 3. He bases this on if he had a bad mulligan and his opponent appears to have a strong one. he said this allows him to get more games in an hour. Essentially conceding unlucky mulligans and stomping face when he gets great ones. He insists that more games per hour is better if you are a slightly above average player than spending time fighting a losing battle. He says it also prevents him from tilting on bad matchuos. What are your thoughts on this? Is the game really just a grind?
for ladder, yes, it's a grind.
Conceding on turn 3 is almost always a bad thing to do. Even if your opponent has good early turns, what tells you that his turn 4, 5 etc are also going to be that good? Every class has some kind of comeback mechanic which allows you to come back into the game. Lightning Storm, Circle of Healing + Auchenai Soulpriest, Brawl, the list goes on.
Also: if you mulligan correctly, you most of the time just won't have a bad hand. For example:
You are playing mech mage and got a Mad Scientist, Harvest Golem and a Piloted Shredder in your hand.
This is already a nice curve. Don't be too greedy and toss the Piloted Shredder for a potential 1-Drop away, chances are that you will get an Azure Drake or even a Dr. Boom in your starting hand.
Undertaker was the only card that had the potential to snowball you so hard that you coulnd't turn the game around.
Agree for grinding. But at legend level, a loss CAN set you back more than one win, so in those cases you should play every game out.
It also depends on the deck. Aggro decks rely on a good start, control decks like handlock can draw into the cards they need easily, so they are less reliant on a good mulligan. Control decks also have board clears to punish decks that curve out a lot of early minions (e.g. Hellfire against a perfect mechmage start), so comeback potential is another factor.
thanks for the feedback. Sounds like low levels this may be effective but in higher ranks it's obviously a waste.
Might be because I generally play solid mid-to-late game decks like Ramp Druid or Handlock, but I nearly never concede unless the opponent has lethal on board, and I made the experience that this is generally smart. A single good top deck can often change everything.
Even in Arena, where big swings are hard to accomplish, I have some point during a match at least once per run when I think "I might as well concede here", then I still play it out of principle and manage to turn the game around.