Weapon classes benefits from him, because they can use their weapon's charge to clear the one drop most of the time. He could be tested in some rogue and warrior decks (not patron ones ofc). But: Shaman has fireguard, so there's no point in adding him. Druid needs sticky minions in order to use savage so he will still play shredder. Hunter? Nope. No face SMOrc. Zoo? nah too slow. Demonlock? not a demon. we have Voidcaller. Handlock? Twilight is better. Priest? i believe they will still prefer Dragonkin Sorcerer. Mech mage? not a mech. Freeze mage? Not needed. Midrange mage? Nah, we have Water Elemental.
I agree that the card has potential, but not in the already existing decks
Currently, I seem to be facing mostly Tempo Mage (Flamewaker), Zoo (Imp Gang Boss), and Warrior (EVERYONE GET IN HERE). Likely, we'll see Midrange Shaman and Demonlock, the latter of which was already somewhat common for me to face, pick up now. Since Zoo and Demonlock are two viable archetypes, both improved significantly from BRM, I voted for Warlock.
Both Tempo Mage and Freeze Mage improved from BRM, but the latter isn't good enough in the meta for me to vote for Mage. It comes in a close second, though.
this. i voted for warlock as well. zoo/demonlock are very strong ATM due to imp gang boss filling up the gap for 3 drops and it's a demon.
board clears are almost never clean against imp gang boss due to 1/1 imp spawn after board clear.
Nefarius will start out with 10 mana crystals on turn 2. He will flood the board with a bunch of dragons on turn 2 so you must always look for Doomsayer,Naturalize, or "Poison Seeds" in your opening hand.
You boil with hate and hope he dies, then when he finally does you feel empty, you don't know were to point your hate next and then you start to hate yourself instead!
A game/show/movie needs something in it for you to hate, it's as simple as that.
Druid is the worst class to gain from 'cost less for minions died this turn', as it has no weapon, fewer minions than normal, and no good board wipe. So don't bother using this card. This card is only slightly better than Ironbark Protector, and on some occasion even still worse.
Poison Seeds -> Starfall =9 mana, -2 cost per enemy minion, -1 bonus for minions that spawn deathrattles with 2 or less hp. 99% a free Lumberer
Swipe = 4 mana, If used well/against paladin then -3/-4 and Lumberer comes out, otherwise less value, but that makes it also a bad swipe in most cases
Force of nature = 6 mana, between -3 and -6 depending on how well you trade with trees 50/50 whether you can play lumberer as well
Onyxia/Dark Wispers previous turn -> Soul of the Forest = 4 mana, -1 cost per minion and grants you stupid crazy treants for savagely roaring
This card sets the board rolling for minion spamming druids to claw their way into power.
there are a lot of conditions you need to meet in order to make lumberer viable, and we all know conditional cards are usually not good cards, especially in the BGH meta, you could potentially use a lot of resources to set up lumberer just to have opponent's BGH win the game in a turn.
i'm not saying lumberer wouldn't be fun to play with all that combos, but i can't justify by saying the card is good.
2
relax bro, it's for fun...
2
it's essentially paying $10 for a barbie doll clothing.
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wow, this guy pretty much listed all out. +1
1
i am still running shredder, because i need sticky minions in my combo druid, oil rogue and would prefer opponent doesn't have a board.
0
it depends on what kind of deck you are running.
for combo druid, oil rogue, and obvioulsy mech mage, i still prefer shredder
against board clears, shredder will leave behind a 2 drop, where hungry dragon may have none.
i think shredder and hungry dragon are both good, i don't think one is better than the other.
0
if you are talking about ladder and consistency, in my opinion, those are the strongest variation for each classes:
1) Mage: Mech
2) Druid: Combo/Ramp
3) Hunter: Midrange
4) Priest: Control
5) Shaman: Midrange
6) Paladin: Midrange
7) Warlock: Demon
8) Warrior: Control
9) Rogue: Oil
0
this. i voted for warlock as well. zoo/demonlock are very strong ATM due to imp gang boss filling up the gap for 3 drops and it's a demon.
board clears are almost never clean against imp gang boss due to 1/1 imp spawn after board clear.
0
getting legend is about grinding. and if you are lucky, you just grind less.
if legend players are honest, they will tell you it is a grind
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no worries man. i subbed out belcher and healing touch for 2x poison seed.
beat him in 2nd try! thanks for the deck.
+1
1
Nefarius will start out with 10 mana crystals on turn 2. He will flood the board with a bunch of dragons on turn 2 so you must always look for Doomsayer,Naturalize, or "Poison Seeds" in your opening hand.
don't see poison seeds in ur deck, mate.
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using weapon to attack also means you take face damage, and attacking can't go past taunt, i think that's enough for all the classes that use weapon.
as for when your opponent draws a card, u draw a card minion or ability might be a great idea.
1
facehunter basically keeps super greedy control decks in check, even though i do get salty when i died in 4-5 turns...
1
pretty much this. lol
0
there are a lot of conditions you need to meet in order to make lumberer viable, and we all know conditional cards are usually not good cards, especially in the BGH meta, you could potentially use a lot of resources to set up lumberer just to have opponent's BGH win the game in a turn.
i'm not saying lumberer wouldn't be fun to play with all that combos, but i can't justify by saying the card is good.
0
OP, the deck looks very fun, but at rank 5 most decks will eat your deck for breakfast.
demonlock/handlock, oil rogue, midrange paladin, control warrior, patron warrior, combo druid....etc
2x nourish, 2x healing touch is too much, one of should be enough
also, where's the ancient of lore?
just some ideas.