What do i do vs Handlock? Like seriously, I'm playing an aggro deck, get him down to 3hp. Two Healbots in a row - burst him to 2 again. then he pulls out "YOU FACE JARAXXUS. CONDUCTOR OF THE NOPE TRAIN TO FUCKTHATISTAN." At that point i've run out of damage/ burst and i concede because i can't win at that point.
If you know you are playing handlock you have to burst him down faster. Your deck may need more burst. Generally speaking if you are playing aggro vs control and the game lasts long enough to get 2 healbots, let alone get to turn 9 so the opponent can play jaraxxus, you lost anyway. I would look at your deck and find a place that you can add more early damage. That being said if Handlock is your only weak matchup...I would take that all the way to the bank....or legend in this case
That's simply what you get as aggro. Almost a coin flip against some control decks, and favorable against some other control ones.
i.e. if you're running zoolock, you do amazing against control Warrior, however, it's relatively tricky and hard against Handlock. (Also remember that Handlock has its weaknesses against both Hunter & Mage).
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You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Instead of bursting to 2, make sure you burst him to 0.
It sounds stupid but that's actually totally correct. Either you are fast enough to burst him down and kill him before he can play anything or you keep him at 16 HP and then burst in one turn.
Handlock is an aggro killer/coin flip match up in favor of handlock. Deal with it.
What do i do vs Handlock? Like seriously, I'm playing an aggro deck, get him down to 3hp. Two Healbots in a row - burst him to 2 again. then he pulls out "YOU FACE JARAXXUS. CONDUCTOR OF THE NOPE TRAIN TO FUCKTHATISTAN." At that point i've run out of damage/ burst and i concede because i can't win at that point.
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
Instead of bursting to 2, make sure you burst him to 0.
If you know you are playing handlock you have to burst him down faster. Your deck may need more burst. Generally speaking if you are playing aggro vs control and the game lasts long enough to get 2 healbots, let alone get to turn 9 so the opponent can play jaraxxus, you lost anyway. I would look at your deck and find a place that you can add more early damage. That being said if Handlock is your only weak matchup...I would take that all the way to the bank....or legend in this case
Big Game Hunter and The Black Knight. Also you're probably a mech mage so your tears are delicious.
That's simply what you get as aggro. Almost a coin flip against some control decks, and favorable against some other control ones.
i.e. if you're running zoolock, you do amazing against control Warrior, however, it's relatively tricky and hard against Handlock.
(Also remember that Handlock has its weaknesses against both Hunter & Mage).
You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Not a mech mage. I play faster than that.
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
It sounds stupid but that's actually totally correct. Either you are fast enough to burst him down and kill him before he can play anything or you keep him at 16 HP and then burst in one turn.
Handlock is an aggro killer/coin flip match up in favor of handlock. Deal with it.
You don't. Mech mages can actually finish Handlocks.