That's going to happen once in a blue moon. I got Cho from the portal today, and it backfired, I was the one using most spells, opponent benefited most from it.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
Why hearthstone decided to make GvG so RNG dependent is beyond me - it made the game a lot worse.
It's the purpose of RNG, being random.
Unstable portal summon any minion... with a 2-mana discount. It's pretty good spell, but it's rather slow if you get a bad draw from it !
It's the same thing with Recombobulator, Ragnaros, Sylvannas deathrattle, Knife Juggler, BoomBot Explosion from Dr. Boom, Sneed's Ol' Shredder and many more. It's something that was present before, but that was added a bit more to the game, since we have more cards now.
But you are wrong when you say GvG is RNG dependent. It's not even 10 % of the cards released that actually occurs or deal with RNG.
You should complain that much. As a player, you can make a conscious choice about adding RNG cards into your deck or not. This mindset divide some great cards into many decks. Ragnaros is the first that come to my mind. Some will put it, some will not.
The game is not worse. It's filled with newest minions that simply changed the meta. If the things were to stay the same forever, this game would be so boring. Each deck had their new cards to play with. Aggro deck got the Clockwork Gnome who gives you spare part. Piloted Shredder, Piloted Sky Golem and Sneed's Ol' Shredder are three cards designed on the same purpose. They are fun to play. Piloted Shredder is seen in many decks (Paladin, Druid, MechMage). He competes with the Mechanical Yeti/Chillwind Yeti for the 4-mana neutral spot in many decks.
If you don't like RNG... you can't do a thing about it. Live with it and have fun.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
Well no. It would be part of it, but actually, it's way more determine by the pick and ban phase. The ones who ban the right deck and got to play the first good matchup normally seal the deal. Tournament with ''pro'' players doesn't makes me willing to not appreciate Hearthstone. It's the game in itself... my own decks, not theirs. Of course, I like to watch it, but I do not believe that it would be such a thing. RNG when Firebat drew by two times his Combo against Tiddler Celestial 3-0ing with Druid.
Drawing cards from your deck is actually the primary source of RNG involved since the very beginning of Hearthstone... and any card games actually. So, if you don't like RNG, you just normally don't play card games !
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Mine spit out Deathwing a couple weeks ago and my druid foe Facelessed it and the Naturalized mine. For every game where some RNG ruins someone's life, another game ends when the RNG backfires. C'est la vie.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
Well no. It would be part of it, but actually, it's way more determine by the pick and ban phase. The ones who ban the right deck and got to play the first good matchup normally seal the deal. Tournament with ''pro'' players doesn't makes me willing to not appreciate Hearthstone. It's the game in itself... my own decks, not theirs. Of course, I like to watch it, but I do not believe that it would be such a thing. RNG when Firebat drew by two times his Combo against Tiddler Celestial 3-0ing with Druid.
Drawing cards from your deck is actually the primary source of RNG involved since the very beginning of Hearthstone... and any card games actually. So, if you don't like RNG, you just normally don't play card games !
There's a limit to RNG, even in card games. That's why we don't see cards like "deal 50 damage to a random hero". Now, the question is, how far away are we from that?
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
Well no. It would be part of it, but actually, it's way more determine by the pick and ban phase. The ones who ban the right deck and got to play the first good matchup normally seal the deal. Tournament with ''pro'' players doesn't makes me willing to not appreciate Hearthstone. It's the game in itself... my own decks, not theirs. Of course, I like to watch it, but I do not believe that it would be such a thing. RNG when Firebat drew by two times his Combo against Tiddler Celestial 3-0ing with Druid.
Drawing cards from your deck is actually the primary source of RNG involved since the very beginning of Hearthstone... and any card games actually. So, if you don't like RNG, you just normally don't play card games !
There's a limit to RNG, even in card games. That's why we don't see cards like "deal 50 damage to a random hero". Now, the question is, how far away are we from that?
From what ? We are not far from anything in matters of RNG. It was there in the beginning. It still there. Where we are ? I do believe that the good players will always succeed without heavy RNG decks, just because there is a difference in between luck and skill. Luck may be involved in each game, but at a certain level, skill is required to advance trought a certain part of the ladder, and trust me, it's not RNG that's deciding the major amount of the games. RNG is involved in some stages of any game, it's a certitude, however, I don't think it's a fact that we should take into count.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
It's still Deathwing. If you get yourself in a position where Deathwing is viable for them, you are probably headed for a loss anyway. Deathwing only works when they are topdecking and lack sticky deathrattle minions. Even then it's a major crapshoot.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
It's still Deathwing. If you get yourself in a position where Deathwing is viable for them, you are probably headed for a loss anyway. Deathwing only works when they are topdecking and lack sticky deathrattle minions. Even then it's a major crapshoot.
He's salty. We can't do a thing about it.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
Well no. It would be part of it, but actually, it's way more determine by the pick and ban phase. The ones who ban the right deck and got to play the first good matchup normally seal the deal. Tournament with ''pro'' players doesn't makes me willing to not appreciate Hearthstone. It's the game in itself... my own decks, not theirs. Of course, I like to watch it, but I do not believe that it would be such a thing. RNG when Firebat drew by two times his Combo against Tiddler Celestial 3-0ing with Druid.
Drawing cards from your deck is actually the primary source of RNG involved since the very beginning of Hearthstone... and any card games actually. So, if you don't like RNG, you just normally don't play card games !
There's a limit to RNG, even in card games. That's why we don't see cards like "deal 50 damage to a random hero". Now, the question is, how far away are we from that?
From what ? We are not far from anything in matters of RNG. It was there in the beginning. It still there. Where we are ? I do believe that the good players will always succeed without heavy RNG decks, just because there is a difference in between luck and skill. Luck may be involved in each game, but at a certain level, skill is required to advance trought a certain part of the ladder, and trust me, it's not RNG that's deciding the major amount of the games. RNG is involved in some stages of any game, it's a certitude, however, I don't think it's a fact that we should take into count.
If the game is too heavy on RNG, skill will be less significant. My example, imagine a meta where 70% of the decks run two copies of a 10 mana card that says "deal 50 damage to a random hero". The card is balanced in the sense that both players have equal chance of winning or losing, but the implication towards skill play is huge. What kind of skill can compensate the significant randomness of 50% chance of losing a game on turn 10 regardless of remaining hp and board state? None.
So, my question was, how far away are we from this sort of randomness that undermines the skill play factor? We already have a mine that deals 10 damage shuffled into a deck, tons of ogres that can hit the wrong target and bypass taunt minions, a legendary card that causes all minions to have 50% chance of bypassing taunt minions, piloted shredders that drop doomsayer and wipe a doninating board, and unstable portal giving players access to other class minions that their heroes shouldn't have (due to OP issues).
When 2 players have decks full of these RNG cards, the game becomes a "who has the most skill in dice rolling" competition.
No Unstable Portal involved, but Kitkatz managed to pull 3 Kel Thuzads from Sneed's in his series against Thijs, that's pretty extreme RNG if you ask me. But it's not the end of HS.
Now the difference between Thijs and the mindset of most people against RNG is evident, just look at his reaction of smiling in defeat. Thijs didn't rage, he simply accepted the fact that sometimes one card can swing the nature of a match in a card game, because he's played the game long enough and have won plenty of games like this and lost plenty of games like this. As long as RNG is in the game, there are times when you're going to end up on the shorter end of the stick, and there are times when you pull a victory out of a hat. It's uncontrollable, but anyone playing Hearthstone signed up for this knowing how RNG is an element in the game. Instead of complaining and mulling over how RNG went unfavorably for you in one match, you move on.
No Unstable Portal involved, but Kitkatz managed to pull 3 Kel Thuzads from Sneed's in his series against Thijs, that's pretty extreme RNG if you ask me. But it's not the end of HS.
Now the difference between Thijs and the mindset of most people against RNG is evident, just look at his reaction of smiling in defeat. Thijs didn't rage, he simply accepted the fact that sometimes one card can swing the nature of a match in a card game, because he's played the game long enough and have won plenty of games like this and lost plenty of games like this. As long as RNG is in the game, there are times when you're going to end up on the shorter end of the stick, and there are times when you pull a victory out of a hat. It's uncontrollable, but anyone playing Hearthstone signed up for this knowing how RNG is an element in the game. Instead of complaining and mulling over how RNG went unfavorably for you in one match, you move on.
I quite like the ending, you move on.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Why hearthstone decided to make GvG so RNG dependent is beyond me - it made the game a lot worse.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-are-you-mega
Would you like some pepper to go with your salt?
"Put your face in the light!" - Tirion Fordring
That's going to happen once in a blue moon. I got Cho from the portal today, and it backfired, I was the one using most spells, opponent benefited most from it.
You got outskilled. Kappa.
In all seriousness, it's unfortunate that the game was determined by that play, that's just the nature of card games, there's nothing to do but to move on. The result of one game is fairly small in a greater sample size of games that you'll play.
It's the purpose of RNG, being random.
Unstable portal summon any minion... with a 2-mana discount. It's pretty good spell, but it's rather slow if you get a bad draw from it !
It's the same thing with Recombobulator, Ragnaros, Sylvannas deathrattle, Knife Juggler, BoomBot Explosion from Dr. Boom, Sneed's Ol' Shredder and many more. It's something that was present before, but that was added a bit more to the game, since we have more cards now.
But you are wrong when you say GvG is RNG dependent. It's not even 10 % of the cards released that actually occurs or deal with RNG.
You should complain that much. As a player, you can make a conscious choice about adding RNG cards into your deck or not. This mindset divide some great cards into many decks. Ragnaros is the first that come to my mind. Some will put it, some will not.
The game is not worse. It's filled with newest minions that simply changed the meta. If the things were to stay the same forever, this game would be so boring. Each deck had their new cards to play with. Aggro deck got the Clockwork Gnome who gives you spare part. Piloted Shredder, Piloted Sky Golem and Sneed's Ol' Shredder are three cards designed on the same purpose. They are fun to play. Piloted Shredder is seen in many decks (Paladin, Druid, MechMage). He competes with the Mechanical Yeti/Chillwind Yeti for the 4-mana neutral spot in many decks.
If you don't like RNG... you can't do a thing about it. Live with it and have fun.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
But can you imagine if one of the BlizzCon finals was determined by that play? That'd be the end of HS as we know it.
"Put your face in the light!" - Tirion Fordring
Well no. It would be part of it, but actually, it's way more determine by the pick and ban phase. The ones who ban the right deck and got to play the first good matchup normally seal the deal. Tournament with ''pro'' players doesn't makes me willing to not appreciate Hearthstone. It's the game in itself... my own decks, not theirs. Of course, I like to watch it, but I do not believe that it would be such a thing. RNG when Firebat drew by two times his Combo against Tiddler Celestial 3-0ing with Druid.
Drawing cards from your deck is actually the primary source of RNG involved since the very beginning of Hearthstone... and any card games actually. So, if you don't like RNG, you just normally don't play card games !
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Mine spit out Deathwing a couple weeks ago and my druid foe Facelessed it and the Naturalized mine. For every game where some RNG ruins someone's life, another game ends when the RNG backfires. C'est la vie.
There's a limit to RNG, even in card games. That's why we don't see cards like "deal 50 damage to a random hero". Now, the question is, how far away are we from that?
"Put your face in the light!" - Tirion Fordring
If unstable portal had pulled a Wisp, and subsequently won YOU the game, would you have still made this thread?
From what ? We are not far from anything in matters of RNG. It was there in the beginning. It still there. Where we are ? I do believe that the good players will always succeed without heavy RNG decks, just because there is a difference in between luck and skill. Luck may be involved in each game, but at a certain level, skill is required to advance trought a certain part of the ladder, and trust me, it's not RNG that's deciding the major amount of the games. RNG is involved in some stages of any game, it's a certitude, however, I don't think it's a fact that we should take into count.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
It's still Deathwing. If you get yourself in a position where Deathwing is viable for them, you are probably headed for a loss anyway. Deathwing only works when they are topdecking and lack sticky deathrattle minions. Even then it's a major crapshoot.
Free to try and find a game, dealing cards for sorrow, cards for pain.
He's salty. We can't do a thing about it.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
If the game is too heavy on RNG, skill will be less significant. My example, imagine a meta where 70% of the decks run two copies of a 10 mana card that says "deal 50 damage to a random hero". The card is balanced in the sense that both players have equal chance of winning or losing, but the implication towards skill play is huge. What kind of skill can compensate the significant randomness of 50% chance of losing a game on turn 10 regardless of remaining hp and board state? None.
So, my question was, how far away are we from this sort of randomness that undermines the skill play factor? We already have a mine that deals 10 damage shuffled into a deck, tons of ogres that can hit the wrong target and bypass taunt minions, a legendary card that causes all minions to have 50% chance of bypassing taunt minions, piloted shredders that drop doomsayer and wipe a doninating board, and unstable portal giving players access to other class minions that their heroes shouldn't have (due to OP issues).
When 2 players have decks full of these RNG cards, the game becomes a "who has the most skill in dice rolling" competition.
"Put your face in the light!" - Tirion Fordring
Take a look at this: https://www.youtube.com/watch?v=eSSYSB5RNBQ, watch from beginning to 1:30 mark.
No Unstable Portal involved, but Kitkatz managed to pull 3 Kel Thuzads from Sneed's in his series against Thijs, that's pretty extreme RNG if you ask me. But it's not the end of HS.
Now the difference between Thijs and the mindset of most people against RNG is evident, just look at his reaction of smiling in defeat. Thijs didn't rage, he simply accepted the fact that sometimes one card can swing the nature of a match in a card game, because he's played the game long enough and have won plenty of games like this and lost plenty of games like this. As long as RNG is in the game, there are times when you're going to end up on the shorter end of the stick, and there are times when you pull a victory out of a hat. It's uncontrollable, but anyone playing Hearthstone signed up for this knowing how RNG is an element in the game. Instead of complaining and mulling over how RNG went unfavorably for you in one match, you move on.
I quite like the ending, you move on.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
A thread of this topic was moved here earlier.
Locked.