Honestly people think Priest has long drawn out games and they are correct because the reason that playstyle exists is because it has no win conditions. Other control decks like Odin Warrior have finishers that is basically the same gameplay but at the end have the tools needed to just destroy your opponent through direct damage. Priest has to potentially fight for board control which is difficult to do since the class itself doesn't have the means to, as anything you play that can wipe the enemy board wipes your board as well. With the standard rotation it is losing one of its best cards against aggro decks with buffed minions and it is losing its shadow package meaning that it basically won't have any type of aggresive styles outside maybe Automation Priest but that deck is 50/50 if you draw your automations or not.
To make matters worst the class basically suffered heavy nerfs to the miniset cards it got due to Druid (Honestly this point pair priest up with another class since Druid gets all Priest dual class cards nerfed every single time) With Quests Priest used to have a win condition, with their hero they used to have one but this whole year not a single win condition was printed for the class. Priest's best win condition is basically the win condition of other classes or just outlasting your opponent which makes for absolutely shitty gameplay. Hopefully the go in a direct that actually allows the class to fight for board since they are losing a lot of their board clears, shadow package and discover generators. So it might suffer a lot come rotation.
I've said it in other threads and I'll say it again here: I miss the old days of Dragon Priest. Minion-based. Powerful, but beatable. Didn't turn the game into a 45 minute snoozefest. People complained about it, but it was nowhere near as annoying as the current idiocy.
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Honestly people think Priest has long drawn out games and they are correct because the reason that playstyle exists is because it has no win conditions. Other control decks like Odin Warrior have finishers that is basically the same gameplay but at the end have the tools needed to just destroy your opponent through direct damage. Priest has to potentially fight for board control which is difficult to do since the class itself doesn't have the means to, as anything you play that can wipe the enemy board wipes your board as well. With the standard rotation it is losing one of its best cards against aggro decks with buffed minions and it is losing its shadow package meaning that it basically won't have any type of aggresive styles outside maybe Automation Priest but that deck is 50/50 if you draw your automations or not.
To make matters worst the class basically suffered heavy nerfs to the miniset cards it got due to Druid (Honestly this point pair priest up with another class since Druid gets all Priest dual class cards nerfed every single time) With Quests Priest used to have a win condition, with their hero they used to have one but this whole year not a single win condition was printed for the class. Priest's best win condition is basically the win condition of other classes or just outlasting your opponent which makes for absolutely shitty gameplay. Hopefully the go in a direct that actually allows the class to fight for board since they are losing a lot of their board clears, shadow package and discover generators. So it might suffer a lot come rotation.
I've said it in other threads and I'll say it again here: I miss the old days of Dragon Priest. Minion-based. Powerful, but beatable. Didn't turn the game into a 45 minute snoozefest. People complained about it, but it was nowhere near as annoying as the current idiocy.