I played against a quest mage who obviously had something planned for an OTK. You know it will come but there is nothing you can do about it with his Iceblock in place. Anyway, he kept throwing 0 cost fireballs at me after his turn should have been over long ago. How do people do this?
If I keep playing cards when the fuse is burning it will reach end of turn eventually and prevent me from playing anything more. I know it's nothing new but seems like an exploit to me. Very dirty business and the devs should do something about it imo.
There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.
There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.
I strongly suspect this was such a case, because the number of APMs would be inhuman with animations.
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I played against a quest mage who obviously had something planned for an OTK. You know it will come but there is nothing you can do about it with his Iceblock in place. Anyway, he kept throwing 0 cost fireballs at me after his turn should have been over long ago. How do people do this?
If I keep playing cards when the fuse is burning it will reach end of turn eventually and prevent me from playing anything more. I know it's nothing new but seems like an exploit to me. Very dirty business and the devs should do something about it imo.
There are some decks that just perform that many actions per minute (APM) and the animations on your end just artificially make it look like they took much longer than they did (you can click the cards on your screen on your turn to truncate some animations). Other folks have disabled some local code on their computer to remove the animations entirely, removing the animation-locking of some decks. And I'm pretty sure that's against the EULA, and the few times I run into that, I do report those people.
I strongly suspect this was such a case, because the number of APMs would be inhuman with animations.