Meta feels awful here are my suggestions. Hof: Guff Brann and earthen scales. Adjust and change discover pool for DK blood dk especially removing the most problematic cards from discover pool and remove the possibility of discovering other rune cards than those you chose when building your deck. Maybe print a legendary in the future which allows you to discover other rune cards than the runes you chose. Also maybe a slight nerf to blood dk sustain mainly vampiric blood.
Make shockspitter only target minions and buff it to a 3/2 or change devouring swarm to re-summon the minions who die not add them to your hand. Adjust Rouge a bit too. Remove life-steal from Denathrius or make it only target minions.
Then buff the underperforming classes slightly (not the Aggro cards.
Its not the first time we have this kind of problematic meta, in the past there was a similar situation with one big ramp deck and one very consistent hand-burst deck. The dev team should know already why they cant just keep add the ramp support for 3 expansions in a row, this ALWAYS happens.
I will said that we cant change the DK discover pool in this moment. Specially for the "discover spells" only. There are too little spells in the class. it only will make it more consistent and at the end, more powerfull if any. Thats not a nerf that is literally a buff. You will get forever Vampiric Blood or the sustains removals in one of the 3 options always.
Its not the first time we have this kind of problematic meta, in the past there was a similar situation with one big ramp deck and one very consistent hand-burst deck. The dev team should know already why they cant just keep add the ramp support for 3 expansions in a row, this ALWAYS happens.
I will said that we cant change the DK discover pool in this moment. Specially for the "discover spells" only. There are too little spells in the class. it only will make it more consistent and at the end, more powerfull if any. Thats not a nerf that is literally a buff. You will get forever Vampiric Blood or the sustains removals in one of the 3 options always.
Yea that’s why I mentioned removing the most problematic cards from discover pool such as vampiric blood Patchwerk Alexandros etc but you are right the rune card pool is too small.
I mean you cant not just "remove" their own cards from the pool like what would be your win condition on Triple Blood if you cant cast multiple Mograine or Vampiric blood to stall and scalate your denathrius or something? Not like i am a fan of winning with Denathrius but Blood is not exactly the deck that "abuses" the card so much. Mograine in other hand is best as a discover card than a main the card. I agree with Savjz opinion on hist Triple Blood build. Mograine is mediocre at best if you play him on turn 7 exactly and he dont start in your deck.
Because on 5 turns you will dealt...15 damage. AFTER turn 7 you need to last 5 turns and play 7/7 stats on 7 that literally does nothing. I understand your fear about Triple Blood. But its a discover focus deck for now. The goal of the deck is discovery enough value to win the game. Yo will have to overhaul the whole deck in order to make changes like that work. And remember, before said "well dont go triple mono rune them" it was intended for the devs to make the 3 mono rune decks as the more consistentand make the splash rune decks the more flexible but not as strong.
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Meta feels awful here are my suggestions. Hof: Guff Brann and earthen scales. Adjust and change discover pool for DK blood dk especially removing the most problematic cards from discover pool and remove the possibility of discovering other rune cards than those you chose when building your deck. Maybe print a legendary in the future which allows you to discover other rune cards than the runes you chose. Also maybe a slight nerf to blood dk sustain mainly vampiric blood.
Make shockspitter only target minions and buff it to a 3/2 or change devouring swarm to re-summon the minions who die not add them to your hand. Adjust Rouge a bit too. Remove life-steal from Denathrius or make it only target minions.
Then buff the underperforming classes slightly (not the Aggro cards.
Its not the first time we have this kind of problematic meta, in the past there was a similar situation with one big ramp deck and one very consistent hand-burst deck. The dev team should know already why they cant just keep add the ramp support for 3 expansions in a row, this ALWAYS happens.
I will said that we cant change the DK discover pool in this moment. Specially for the "discover spells" only. There are too little spells in the class. it only will make it more consistent and at the end, more powerfull if any. Thats not a nerf that is literally a buff. You will get forever Vampiric Blood or the sustains removals in one of the 3 options always.
Yea that’s why I mentioned removing the most problematic cards from discover pool such as vampiric blood Patchwerk Alexandros etc but you are right the rune card pool is too small.
I mean you cant not just "remove" their own cards from the pool like what would be your win condition on Triple Blood if you cant cast multiple Mograine or Vampiric blood to stall and scalate your denathrius or something? Not like i am a fan of winning with Denathrius but Blood is not exactly the deck that "abuses" the card so much. Mograine in other hand is best as a discover card than a main the card. I agree with Savjz opinion on hist Triple Blood build. Mograine is mediocre at best if you play him on turn 7 exactly and he dont start in your deck.
Because on 5 turns you will dealt...15 damage. AFTER turn 7 you need to last 5 turns and play 7/7 stats on 7 that literally does nothing. I understand your fear about Triple Blood. But its a discover focus deck for now. The goal of the deck is discovery enough value to win the game. Yo will have to overhaul the whole deck in order to make changes like that work. And remember, before said "well dont go triple mono rune them" it was intended for the devs to make the 3 mono rune decks as the more consistent and make the splash rune decks the more flexible but not as strong.