if lightforged cariel doesn't bring back control, nothing will
Ooze,viper
That's a problem but they will never be in every deck, let alone in every game
I don’t understand the focus on the weapon as an indicator of this card’s strength to begin with. Even if it doesn’t get oozed, is swinging for 2 damage per turn supposed to be a big deal on turn 8+? As far as i know paladin doesn’t have any relevant weapon attack boosts to make the shield more threatening at all. I mean, if this card had a passive effect of gaining +2 attack per turn would people be concerned that it was an “un-removable weapon”? Keeping in mind that the warrior questline already has a reward which deals 4 damage per turn, summons a minion,, and equips a weapon infinitely , which is also immune to removal since it replaces itself.
It's not the weapon damage, but the weapon gives u half damage. If cariel becomes S tier surely everyone is goona tech in tradeable viper.
if lightforged cariel doesn't bring back control, nothing will
Ooze,viper
That's a problem but they will never be in every deck, let alone in every game
I don’t understand the focus on the weapon as an indicator of this card’s strength to begin with. Even if it doesn’t get oozed, is swinging for 2 damage per turn supposed to be a big deal on turn 8+? As far as i know paladin doesn’t have any relevant weapon attack boosts to make the shield more threatening at all. I mean, if this card had a passive effect of gaining +2 attack per turn would people be concerned that it was an “un-removable weapon”? Keeping in mind that the warrior questline already has a reward which deals 4 damage per turn, summons a minion,, and equips a weapon infinitely , which is also immune to removal since it replaces itself.
The big deal is not doing 2 damage per turn (still very significant when you take everything into consideration), the big deal is taking half damage for the rest of the game, that's why you don't want to lose the weapon.
+ handbuffing a minion +4/+4 every turn which is one of the best upgraded hero powers in the entire game.
And I get your point with the warrior questline reward but the difference is you have to set this up with 8 other cards then spend another 5 mana for the reward then wait one more turn for it to be active, while Cariel is just one card you need to draw, that does everything when it's played.
The weapon could have 0 attack it would make little difference to me. In fact I believe it's bad for the future of the game that the weapon has attack value and is unbreakable, it sets a bad precedent of breaking the rules of hearthstone for little reason. Durability exists for a reason, just give it 10 durability or something if you want the weapon to last longer, it would be more elegant.
It's not the weapon damage, but the weapon gives u half damage. If cariel becomes S tier surely everyone is goona tech in tradeable viper.
The halving of the damage is insane. This means that Cariel effectively gives you 10 armor, not 5 and a Libram of Hope heals you for 16
The big deal is not doing 2 damage per turn (still very significant when you take everything into consideration), the big deal is taking half damage for the rest of the game, that's why you don't want to lose the weapon.
+ handbuffing a minion +4/+4 every turn which is one of the best upgraded hero powers in the entire game.
And I get your point with the warrior questline reward but the difference is you have to set this up with 8 other cards then spend another 5 mana for the reward then wait one more turn for it to be active, while Cariel is just one card you need to draw, that does everything when it's played.
The weapon could have 0 attack it would make little difference to me. In fact I believe it's bad for the future of the game that the weapon has attack value and is unbreakable, it sets a bad precedent of breaking the rules of hearthstone for little reason. Durability exists for a reason, just give it 10 durability or something if you want the weapon to last longer, it would be more elegant.