Aggro is cheap and fast, it will always be the most popular archetype, it's been like that since the first iteration of Face Hunter back in 2014, you should know this already.
True - but it'd be nice if there was SOME drawback to playing aggro. There never seems to be. It doesnt matter if they run out of cards because with Warlock and DH its cheap and easy to draw. Other decks just buff the crap out of the already wide board without much cost. Board clears are few and far between and guess whats happening next turn? Yup - revomit hand and buff again. Now what? Oh and then you think Taunts really stop anything? I have news for ya: They dont. They just get removed quickly and efficiently with a throw-away minion that gets buffed, a cheap silence card or a poison tag. The taunts we have suck. Kahrtut should have not only stayed in standard but it should have been reduced to 5 mana, IMO. The game needs to add HIGH health taunts or more taunts that cannot be silenced. Or, more taunts that do like 3 damage to the entire board if killed.
Its just such a terrible game experience to watch wide boards with like 20/20 worth of stats every turn while you sit there and wonder "Dafuq?"
No idea what rank or server you are playing at, but I face a Hunter only once every 20 games or so. I'm more annoyed by the endless barrage of Priests.
Aggro is cheap and fast, it will always be the most popular archetype, it's been like that since the first iteration of Face Hunter back in 2014, you should know this already.
True - but it'd be nice if there was SOME drawback to playing aggro. There never seems to be. It doesnt matter if they run out of cards because with Warlock and DH its cheap and easy to draw. Other decks just buff the crap out of the already wide board without much cost. Board clears are few and far between and guess whats happening next turn? Yup - revomit hand and buff again. Now what? Oh and then you think Taunts really stop anything? I have news for ya: They dont. They just get removed quickly and efficiently with a throw-away minion that gets buffed, a cheap silence card or a poison tag. The taunts we have suck. Kahrtut should have not only stayed in standard but it should have been reduced to 5 mana, IMO. The game needs to add HIGH health taunts or more taunts that cannot be silenced. Or, more taunts that do like 3 damage to the entire board if killed.
Its just such a terrible game experience to watch wide boards with like 20/20 worth of stats every turn while you sit there and wonder "Dafuq?"
A drawback of aggro was running out of steam. but with cards like secret passege it is no longer a exsistend.
True - but it'd be nice if there was SOME drawback to playing aggro. There never seems to be. It doesnt matter if they run out of cards because with Warlock and DH its cheap and easy to draw. Other decks just buff the crap out of the already wide board without much cost. Board clears are few and far between and guess whats happening next turn? Yup - revomit hand and buff again. Now what? Oh and then you think Taunts really stop anything? I have news for ya: They dont. They just get removed quickly and efficiently with a throw-away minion that gets buffed, a cheap silence card or a poison tag. The taunts we have suck. Kahrtut should have not only stayed in standard but it should have been reduced to 5 mana, IMO. The game needs to add HIGH health taunts or more taunts that cannot be silenced. Or, more taunts that do like 3 damage to the entire board if killed.
Its just such a terrible game experience to watch wide boards with like 20/20 worth of stats every turn while you sit there and wonder "Dafuq?"
No idea what rank or server you are playing at, but I face a Hunter only once every 20 games or so. I'm more annoyed by the endless barrage of Priests.
hand of adal to 3 mana will fix the game.
A drawback of aggro was running out of steam. but with cards like secret passege it is no longer a exsistend.