I'm just curious. PERSONALLY, I am already kind of bored of the new stuff, and i feel a little let down as far as the design space they used for this set. It is early, so of course theres a decent chance I could be wrong[there have been sets that have been complete flops in the eyes of changing the meta. legions, prophecy, and DC origins in VS come to mind instantly]. I just cant get my brewing juices flowing with this new set, I dont know what it is. Today I have a presentation and the rest of the week I have to finish one assignment and im done with the semester, yet I just cant get excited/eager to play GvG nonstop.
But in all seriousness, its fine to not be that into a set. It doesn't change that this will drastically change the meta. You can claim it isn't bringing much but go play the ladder for a while and its a whole new ballgame. I mean I only ever saw something besides Hunter or Zoo like once in every 5 or 6 games last week. And then it was Priest or Warrior in 9 out of 10 of those games. But yesterday and today it has been a crapshoot.
If you don't feel like experimenting just wait a week or so and decks will start to emerge and you can just test those. In the meantime, don't rain on everybodys parade. :)
actually the most interesting part is yet to be here.. how will gvg cards affect constructed.. will we see amazing/crazy new decks and new metagame? yes we will.. esp the first tournament after gvg will be blast to watch.. idk man i am just very hyped.. i know all the new cards already but that doesnt mean i know their exact place or all of their useful tricks.. people called antique healbot bad but hey today after a mage with duplicate used it 4 times + 2x ice barrier at the end ending up at 30 hp and winning versus control paladin was insane..
I'm excited for the novelty of new cards, but yeah - ultimately I think that GvG will just see the mech tab grafted on to the old decks/a few good cards mixed in with the old decks. It's not going to shake up the meta as much as I would like imo. The strong decks will be even stronger and the weak decks, even if they get a boost, may not be able to keep up. I have seen some promising stuff for Control Paladin though, so no doubt there'll be the odd entirely new deck.
Rollback Post to RevisionRollBack
"I wouldn't anticipate seeing much of doctor boom" - Trump 2014
"I myself am not too hopeful about the Grim Patron deck" - Trump 2015
"(Secret Paladin) didn't work out and I don't think Mysterious Challenger will change that." - Trump 2015
"(Darkshire Councilman) takes a bit too long to get set up...bad" - Trump 2016
Control warrior is almost identical in strength and decklist. Hunter remained pretty much unchanged as did druid. Rogue is worse than ever with the gadgetsan nerf.
On the other hand paladin is dramatically different and shaman and priest have more options.
From the few hours I spent playing yesterday it seemed like the decks that were good before are still good and there isn't anything new and powerful, but there are certainly a lot more options overall in case you didn't want to play flavour of the month.
I was playing crappy demon decks before, now I can play slightly less crappy demon decks. The new cards seem a lot of fun. It's kind of out in the eu now, probably can't play much until tomorrow though. I opened some packs and got two games in before it grinded to a halt.
It's amazing you got any games in, considering the lag, it's hard enough to open one pack of cards :P
Control/Beast Hunter maybe becomes a thing, but Deathrattle will be deemed more effective.
Death Metal Warlock. Deathrattle, Mechs all in one horribly hybrid zoo.
Control Priest/Warrior stronger then ever.
Control Paladin gets a boost but still doesn't rank very high. Shaman/Mage become weakest classes.
Druid remains in it's solid spot in the meta.
Handlock slightly weaker, still viable.
Demonlock maybe becomes a thing.
The list of not quite viable decks that will nonetheless be tried: Rogue/Druid mill, Mimiron's Head Miracle Rogue, Murlocs, Pirates.
All the classes will try out dedicated mech variants. Only a couple will ultimately make the cut, Warlock for sure.
Seems like a fairly good estimate imo, i agree with pretty much everything u stated there. I dont think control hunter will be effective as it relies on first drawing the sniper and secondly keeping him in play. I hope i'm wrong and control hunter actually catches on.
I just wished there was another adventure or some solo content added 😈
Just as a FAQ blizz intends on releasing 1 expansion and 1 adventure a year, so the next content update will be another thing like Naxx.
As far as OP goes... this expansion is awesome, maybe you are just burning out on HS or something. I love my new zoo deck. ;) I am positive my old zoo deck would not be viable, though I don't know that for sure.
I just wished there was another adventure or some solo content added 😈
Just as a FAQ blizz intends on releasing 1 expansion and 1 adventure a year, so the next content update will be another thing like Naxx.
As far as OP goes... this expansion is awesome, maybe you are just burning out on HS or something. I love my new zoo deck. ;) I am positive my old zoo deck would not be viable, though I don't know that for sure.
are you serious? so one 100 card expansion and one 30 card expansion a year? that sounds.... horrible.
I was pretty underwhelmed. It is OK and it makes for some fun decks but aside from just a handful of quality new cards most are more novelty than anything. It seemed to make for better arena games than constructed so far IMO. I think they are going to paint themselves in a corner quickly though because the game seemed to start out as more of a casual/fun/quirky TCG and then due to the popularity they have to take it a bit more seriously and I think that will be hard to keep up and keep balanced without constantly adjusting cards. I'd be fine if it was more casual and fun/RNG actually. This set seemed like it suffered from straddling that line, had they gone for all fun/rng with a bit more abandon I think it would have been awesome.
I just wished there was another adventure or some solo content added 😈
Just as a FAQ blizz intends on releasing 1 expansion and 1 adventure a year, so the next content update will be another thing like Naxx.
As far as OP goes... this expansion is awesome, maybe you are just burning out on HS or something. I love my new zoo deck. ;) I am positive my old zoo deck would not be viable, though I don't know that for sure.
are you serious? so one 100 card expansion and one 30 card expansion a year? that sounds.... horrible.
Can you explain why you think it sounds horrible? Too many? Too few? etc. (I looked it up Magic: The Gathering does release about 2x this many every year, but then again that probably counts lands and such too so I think they are pretty close)
I just wished there was another adventure or some solo content added 😈
Just as a FAQ blizz intends on releasing 1 expansion and 1 adventure a year, so the next content update will be another thing like Naxx.
As far as OP goes... this expansion is awesome, maybe you are just burning out on HS or something. I love my new zoo deck. ;) I am positive my old zoo deck would not be viable, though I don't know that for sure.
are you serious? so one 100 card expansion and one 30 card expansion a year? that sounds.... horrible.
Can you explain why you think it sounds horrible? Too many? Too few? etc. (I looked it up Magic: The Gathering does release about 2x this many every year, but then again that probably counts lands and such too so I think they are pretty close)
wayyyy too few, i wont repeat what marthian said, but yes, he is spot on. this game is NOT gonna live for long if its gonna release 130 new cards a year.
i honestly think this games design and the lack of hero choices is what makes me feel this way. 30 cards is way too few to allow for intensive deck building decisions. and because the only thing preventing you from running any card you want are the classes, theres no reason to not just run what people would consider the best card at X drop in most decks.
a lot of you are right in that people are in the lab brewing stuff right now and that 1 day after release is a bit hasty to make such a claim. but i remember brewing in other games when a really weak set came out, and you could just tell when a set wasnt going to make a big impact. i think a lot of cards will find their way into existing decks, but i dont think very many actual new decks are gonna show up being competitive, if any at all.
Naxx had a lot more impact than it's 30 cards would suggest because it's cards were much more finely tuned and specific - nothing like a vanilla 5/4 beast in the set.
I would expect that it will take a good month for the first wrinkles to iron themselves out and we have some semi-stable viable builds integrating GvG cards. The temptation right now is to just jam a bunch of new cards into your decks, which is grand for trying them out, but there's plenty of good old cards that should keep their place in existing decks, and plenty of old cards that would fit perfectly into supporting the weaknesses of new archetypes. The frustration for players who are less serious deck builders is that there exist a bunch of very tough, long-tuned decks on the ranked ladder that are a gauntlet for new decks to face. Decks that do make it through this right of passage though will be all the stronger for it.
but still, pretty much every card game goes by 3-4 sets a year with special products also.
im not sure why blizzard thinks they can get away with having only 2 sets a year. the only reason i can think they would do this is that they know how limited their design space is for such a simple game and they are milking everything for time.
Hearthstone is far more accessible to a lower common denominator than physical TCGs. No need to go to a store to find opponent variety, no need to sort and protect and shuffle your cards, and an actual F2P option for acquiring cards. There's a lot of players who basically do their daily and that's it. For this reason they are going to keep the game much simpler, and part of simplicity is just plain having less cards to memorize and worry about, and less turnover of old cards becoming useless.
The fact that they don't have a rotation plan is another reason they may want to keep card additions slower than other games. The faster you add cards to a pool and don't rotate, the harder it is for new cards to become relevant.
Hearthstone is far more accessible to a lower common denominator than physical TCGs. No need to go to a store to find opponent variety, no need to sort and protect and shuffle your cards, and an actual F2P option for acquiring cards. There's a lot of players who basically do their daily and that's it. For this reason they are going to keep the game much simpler, and part of simplicity is just plain having less cards to memorize and worry about, and less turnover of old cards becoming useless.
The fact that they don't have a rotation plan is another reason they may want to keep card additions slower than other games. The faster you add cards to a pool and don't rotate, the harder it is for new cards to become relevant.
Control/Beast Hunter maybe becomes a thing, but Deathrattle will be deemed more effective.
Death Metal Warlock. Deathrattle, Mechs all in one horribly hybrid zoo.
Control Priest/Warrior stronger then ever.
Control Paladin gets a boost but still doesn't rank very high. Shaman/Mage become weakest classes.
Druid remains in it's solid spot in the meta.
Handlock slightly weaker, still viable.
Demonlock maybe becomes a thing.
The list of not quite viable decks that will nonetheless be tried: Rogue/Druid mill, Mimiron's Head Miracle Rogue, Murlocs, Pirates.
All the classes will try out dedicated mech variants. Only a couple will ultimately make the cut, Warlock for sure.
It's easy to predict that things will stay mostly the same. The big changes are hard to predict and there may well be some big changes that no one sees coming.
It takes a bit of time for a new deck to get discovered, tested, publicized and multiplied so that it makes a splash in the meta. There may be several decks that end up doing so and then it will take more time as decks that counter these new decks are developed and multiplied and so on. I believe there are exciting days ahead.
I'm surprised you feel that way. I feel like it has introduced more gray areas in constructed where there was once educated certainty.
The biggest disappointments for me were a few duds where there should have been stars (Flame Leviathan... Neptulon is actually decent) and the near-guarantee that Hunter will remain a meta-force to be reckoned with.
I like the new cards, overall, and think the number of popular, viable decks in the meta could be doubled now, leading to some welcome variety. What I was disappointed by were the lack of other new game features aside from cards - things like increased deck slots, new game modes, etc. The fact that we likely won't see anything further for another year makes the lack of new features this year even more disappointing.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm just curious. PERSONALLY, I am already kind of bored of the new stuff, and i feel a little let down as far as the design space they used for this set. It is early, so of course theres a decent chance I could be wrong[there have been sets that have been complete flops in the eyes of changing the meta. legions, prophecy, and DC origins in VS come to mind instantly]. I just cant get my brewing juices flowing with this new set, I dont know what it is. Today I have a presentation and the rest of the week I have to finish one assignment and im done with the semester, yet I just cant get excited/eager to play GvG nonstop.
Am I the only one who feels this way?
That's just like, your opinion man.
But in all seriousness, its fine to not be that into a set. It doesn't change that this will drastically change the meta. You can claim it isn't bringing much but go play the ladder for a while and its a whole new ballgame. I mean I only ever saw something besides Hunter or Zoo like once in every 5 or 6 games last week. And then it was Priest or Warrior in 9 out of 10 of those games. But yesterday and today it has been a crapshoot.
If you don't feel like experimenting just wait a week or so and decks will start to emerge and you can just test those. In the meantime, don't rain on everybodys parade. :)
actually the most interesting part is yet to be here.. how will gvg cards affect constructed.. will we see amazing/crazy new decks and new metagame? yes we will.. esp the first tournament after gvg will be blast to watch.. idk man i am just very hyped.. i know all the new cards already but that doesnt mean i know their exact place or all of their useful tricks.. people called antique healbot bad but hey today after a mage with duplicate used it 4 times + 2x ice barrier at the end ending up at 30 hp and winning versus control paladin was insane..
Time is money, friend.
I'm excited for the novelty of new cards, but yeah - ultimately I think that GvG will just see the mech tab grafted on to the old decks/a few good cards mixed in with the old decks. It's not going to shake up the meta as much as I would like imo. The strong decks will be even stronger and the weak decks, even if they get a boost, may not be able to keep up. I have seen some promising stuff for Control Paladin though, so no doubt there'll be the odd entirely new deck.
Some predictions for the meta:
I kindof agree and disagree.
Control warrior is almost identical in strength and decklist. Hunter remained pretty much unchanged as did druid. Rogue is worse than ever with the gadgetsan nerf.
On the other hand paladin is dramatically different and shaman and priest have more options.
From the few hours I spent playing yesterday it seemed like the decks that were good before are still good and there isn't anything new and powerful, but there are certainly a lot more options overall in case you didn't want to play flavour of the month.
It's amazing you got any games in, considering the lag, it's hard enough to open one pack of cards :P
Seems like a fairly good estimate imo, i agree with pretty much everything u stated there. I dont think control hunter will be effective as it relies on first drawing the sniper and secondly keeping him in play. I hope i'm wrong and control hunter actually catches on.
Just as a FAQ blizz intends on releasing 1 expansion and 1 adventure a year, so the next content update will be another thing like Naxx.
As far as OP goes... this expansion is awesome, maybe you are just burning out on HS or something. I love my new zoo deck. ;) I am positive my old zoo deck would not be viable, though I don't know that for sure.
are you serious? so one 100 card expansion and one 30 card expansion a year? that sounds.... horrible.
I was pretty underwhelmed. It is OK and it makes for some fun decks but aside from just a handful of quality new cards most are more novelty than anything. It seemed to make for better arena games than constructed so far IMO. I think they are going to paint themselves in a corner quickly though because the game seemed to start out as more of a casual/fun/quirky TCG and then due to the popularity they have to take it a bit more seriously and I think that will be hard to keep up and keep balanced without constantly adjusting cards. I'd be fine if it was more casual and fun/RNG actually. This set seemed like it suffered from straddling that line, had they gone for all fun/rng with a bit more abandon I think it would have been awesome.
Can you explain why you think it sounds horrible? Too many? Too few? etc. (I looked it up Magic: The Gathering does release about 2x this many every year, but then again that probably counts lands and such too so I think they are pretty close)
wayyyy too few, i wont repeat what marthian said, but yes, he is spot on. this game is NOT gonna live for long if its gonna release 130 new cards a year.
i honestly think this games design and the lack of hero choices is what makes me feel this way. 30 cards is way too few to allow for intensive deck building decisions. and because the only thing preventing you from running any card you want are the classes, theres no reason to not just run what people would consider the best card at X drop in most decks.
a lot of you are right in that people are in the lab brewing stuff right now and that 1 day after release is a bit hasty to make such a claim. but i remember brewing in other games when a really weak set came out, and you could just tell when a set wasnt going to make a big impact. i think a lot of cards will find their way into existing decks, but i dont think very many actual new decks are gonna show up being competitive, if any at all.
Naxx had a lot more impact than it's 30 cards would suggest because it's cards were much more finely tuned and specific - nothing like a vanilla 5/4 beast in the set.
I would expect that it will take a good month for the first wrinkles to iron themselves out and we have some semi-stable viable builds integrating GvG cards. The temptation right now is to just jam a bunch of new cards into your decks, which is grand for trying them out, but there's plenty of good old cards that should keep their place in existing decks, and plenty of old cards that would fit perfectly into supporting the weaknesses of new archetypes. The frustration for players who are less serious deck builders is that there exist a bunch of very tough, long-tuned decks on the ranked ladder that are a gauntlet for new decks to face. Decks that do make it through this right of passage though will be all the stronger for it.
but still, pretty much every card game goes by 3-4 sets a year with special products also.
im not sure why blizzard thinks they can get away with having only 2 sets a year. the only reason i can think they would do this is that they know how limited their design space is for such a simple game and they are milking everything for time.
Hearthstone is far more accessible to a lower common denominator than physical TCGs. No need to go to a store to find opponent variety, no need to sort and protect and shuffle your cards, and an actual F2P option for acquiring cards. There's a lot of players who basically do their daily and that's it. For this reason they are going to keep the game much simpler, and part of simplicity is just plain having less cards to memorize and worry about, and less turnover of old cards becoming useless.
The fact that they don't have a rotation plan is another reason they may want to keep card additions slower than other games. The faster you add cards to a pool and don't rotate, the harder it is for new cards to become relevant.
Hearthstone is far more accessible to a lower common denominator than physical TCGs. No need to go to a store to find opponent variety, no need to sort and protect and shuffle your cards, and an actual F2P option for acquiring cards. There's a lot of players who basically do their daily and that's it. For this reason they are going to keep the game much simpler, and part of simplicity is just plain having less cards to memorize and worry about, and less turnover of old cards becoming useless.
The fact that they don't have a rotation plan is another reason they may want to keep card additions slower than other games. The faster you add cards to a pool and don't rotate, the harder it is for new cards to become relevant.
It's easy to predict that things will stay mostly the same. The big changes are hard to predict and there may well be some big changes that no one sees coming.
It takes a bit of time for a new deck to get discovered, tested, publicized and multiplied so that it makes a splash in the meta. There may be several decks that end up doing so and then it will take more time as decks that counter these new decks are developed and multiplied and so on. I believe there are exciting days ahead.
I'm surprised you feel that way. I feel like it has introduced more gray areas in constructed where there was once educated certainty.
The biggest disappointments for me were a few duds where there should have been stars (Flame Leviathan... Neptulon is actually decent) and the near-guarantee that Hunter will remain a meta-force to be reckoned with.
Wielder of Botsbane, The Slayer of That Which Has No Life.
I like the new cards, overall, and think the number of popular, viable decks in the meta could be doubled now, leading to some welcome variety. What I was disappointed by were the lack of other new game features aside from cards - things like increased deck slots, new game modes, etc. The fact that we likely won't see anything further for another year makes the lack of new features this year even more disappointing.