I'm saying if you lost to a discovered card you probably were not in a great position to win the game anyway. So this whole characterization of modern hearthstone being a roulette is silly.
The random effects create gameplay variance and force adaptability.
Adaptability? Control games, when they do rarely happen nowdays, are down to generating more cards than your opponents and getting lucky striking higher value ones than them. There's no "adapting" to it, either your galakrond gives you a murozond or a frazzled freshman. The ability of cards to create ridiculous creation chains will easily gain card advantage over many of the opponent's cards that they put in their own deck.
For example, and I kid you not, I just lost a priest mirror in arena due to raise dead -> wandmaker -> cloning device -> wandmaker -> draconic studies -> skeletal dragon -> ysera. Please tell me how I was supposed to play around one card generating such extreme amounts of value other than clenching my lucky clover?
I'm saying if you lost to a discovered card you probably were not in a great position to win the game anyway. So this whole characterization of modern hearthstone being a roulette is silly.
The random effects create gameplay variance and force adaptability.
Adaptability? Control games, when they do rarely happen nowdays, are down to generating more cards than your opponents and getting lucky striking higher value ones than them. There's no "adapting" to it, either your galakrond gives you a murozond or a frazzled freshman. The ability of cards to create ridiculous creation chains will easily gain card advantage over many of the opponent's cards that they put in their own deck.
For example, and I kid you not, I just lost a priest mirror in arena due to raise dead -> wandmaker -> cloning device -> wandmaker -> draconic studies -> skeletal dragon -> ysera. Please tell me how I was supposed to play around one card generating such extreme amounts of value other than clenching my lucky clover?
I mean arena is inherently already about drafting a deck from random cards, then you have the random element of what order are your cards in your deck in and how do you draw them? It's all about maximizing odds and increasing your odds of winning, and sometimes you get lucky and sometimes you don't.
As for Galakrond, Galakrond priest generates a minion pretty much every turn. At SOME point, it's very likely that the priest player is going to get an extra murozond probably or some other extremely powerful control card. It's a very consistent deck. And if there *is* a problem, it's with the volume of cards it generates, it's not that it generates random cards.
It's really not that different from OG Ysera, except the pool of cards from Ysera is remarkably less consistent than the priest spell pool or priest minion pool are and can outright win the game from a Nightmare or Ysera Awakens.
classic yugioh-format (aka goat) is rising as hell where you can play some of the most powerful cards ever.
Except Goat is an actual fun format where decks get to do what they're supposed to do before they die, you're not limited to play goat control in goat format in fact it¡s arguably not a tier 0 deck, you can play Zoo, Beasts, Monarchs, Asura priest OTK and Chaos which in all honesty have very diverse playstyles, 2014 hearthstone was play Face hunter which was literal tier 0, spend 15k dust in control warrior which was the only deck that frigging countered it or just flat out lose,
Not only that but since early powerful yugioh cards tend to be generic every deck can use them, if you get delinquent duoed and top deck a delinquent duo you can do that back to a opponent, you can even tech in a Nek mane king on any deck to counter something like delinquent duo, and snatch steal is a two way street
When all the most powerful cards are limited to a class and due to a limited card pool most of the other classes don't have an actual answer to that class, (Taunts, heal and AoE used to be scarce and heavily overpriced) then you have a problem
When this happen, u come back to post-nerfed HS and play some cubelock/rezpriest to be happy again. Then, when u get bored again, u go back to classic mode win with hunter and vice-versa
Well, Hearthstone did confirm that cards will look as they did in 2014. They even mentioned Leeroy would be 4-mana. I agree, it's a pretty dumb response because everybody here loves this game, but I would go look at the original topic forum over the classic changes again.
But they did not say Leroy is gonna join new classic format. Reverting the mana cost change indicates he is not gonna be in.
What are you on about? Classic mode is Hearthstone's answer to Classic WoW. It will be as it was in 2014. Why would Leeroy NOT be in then? Do you understand what Classic mode means?
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Adaptability? Control games, when they do rarely happen nowdays, are down to generating more cards than your opponents and getting lucky striking higher value ones than them. There's no "adapting" to it, either your galakrond gives you a murozond or a frazzled freshman. The ability of cards to create ridiculous creation chains will easily gain card advantage over many of the opponent's cards that they put in their own deck.
For example, and I kid you not, I just lost a priest mirror in arena due to raise dead -> wandmaker -> cloning device -> wandmaker -> draconic studies -> skeletal dragon -> ysera. Please tell me how I was supposed to play around one card generating such extreme amounts of value other than clenching my lucky clover?
I mean arena is inherently already about drafting a deck from random cards, then you have the random element of what order are your cards in your deck in and how do you draw them? It's all about maximizing odds and increasing your odds of winning, and sometimes you get lucky and sometimes you don't.
As for Galakrond, Galakrond priest generates a minion pretty much every turn. At SOME point, it's very likely that the priest player is going to get an extra murozond probably or some other extremely powerful control card. It's a very consistent deck. And if there *is* a problem, it's with the volume of cards it generates, it's not that it generates random cards.
It's really not that different from OG Ysera, except the pool of cards from Ysera is remarkably less consistent than the priest spell pool or priest minion pool are and can outright win the game from a Nightmare or Ysera Awakens.
When this happen, u come back to post-nerfed HS and play some cubelock/rezpriest to be happy again. Then, when u get bored again, u go back to classic mode win with hunter and vice-versa
What are you on about? Classic mode is Hearthstone's answer to Classic WoW. It will be as it was in 2014. Why would Leeroy NOT be in then? Do you understand what Classic mode means?