Loved the old perry mason. I remember watching it in mid 90's in an "old shows channel".
Back to has and this topic, we are all in a addictive era. Everything is trying to make you interested in what they sell, every social media keeps you hooked, gaming is just another piece in the puzzle.
I suggest watching "the social dilemma" on netflix or reading on the topic.
If anything, this new system does the exact opposite of what an addicting card game business model should do: it doesnt give the f2p players incentive to play everyday, which just boggles my mind. Its like Blizz fired all their psychologists or something.
Im now playing once a week just to get the weekly quests, cuz thats when I realistically have a chance at reaching the next level on the rewards track, and sometimes not even that. Taking all free stuff from people like this and demanding they pay for it instead only makes ppl pissed and leave, if anything ppl are actually getting off their addiction these days, truly a shot in foot for Blizz.
Companies should absolutely be held ethically responsible for their products and actions, why on Earth wouldn't they be. Especially in a world where they are spending billions of dollars on marketing and research, and understand exactly how to exploit our psychological/behaviour.
HS does it too because it has to compete with a thousand other things trying to win our attention. Things that don't have any scruples when it comes to taking advantage of our most base qualities.
It's not about making products undesirable, it's about regulation. The cigarette companies were happy to market to youths in hopes of getting them hooked early. The government didn't tell these companies to start making poop, and earwax tasting cigarettes, they regulated advertising. Such is an example of preventing an unethical business model from dialing it's agenda to 11.
Fun fact. Some while ago i linked a study to a thread about loot boxes in the official forums. A study talking about what you described. Online Addiction and the effects of loot boxes to different parts of the brain. The scientists described parallels between online rewards and cocaine. Well, its bli$$ard, you know what happened next. I got banned until the year 3000 for "supporting/encouraging" drug use.
I got banned by the dealer, so to say. :D
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Loved the old perry mason. I remember watching it in mid 90's in an "old shows channel".
Back to has and this topic, we are all in a addictive era. Everything is trying to make you interested in what they sell, every social media keeps you hooked, gaming is just another piece in the puzzle.
I suggest watching "the social dilemma" on netflix or reading on the topic.
If anything, this new system does the exact opposite of what an addicting card game business model should do: it doesnt give the f2p players incentive to play everyday, which just boggles my mind. Its like Blizz fired all their psychologists or something.
Im now playing once a week just to get the weekly quests, cuz thats when I realistically have a chance at reaching the next level on the rewards track, and sometimes not even that. Taking all free stuff from people like this and demanding they pay for it instead only makes ppl pissed and leave, if anything ppl are actually getting off their addiction these days, truly a shot in foot for Blizz.
Companies should absolutely be held ethically responsible for their products and actions, why on Earth wouldn't they be. Especially in a world where they are spending billions of dollars on marketing and research, and understand exactly how to exploit our psychological/behaviour.
HS does it too because it has to compete with a thousand other things trying to win our attention. Things that don't have any scruples when it comes to taking advantage of our most base qualities.
It's not about making products undesirable, it's about regulation. The cigarette companies were happy to market to youths in hopes of getting them hooked early. The government didn't tell these companies to start making poop, and earwax tasting cigarettes, they regulated advertising. Such is an example of preventing an unethical business model from dialing it's agenda to 11.
Fun fact. Some while ago i linked a study to a thread about loot boxes in the official forums. A study talking about what you described. Online Addiction and the effects of loot boxes to different parts of the brain. The scientists described parallels between online rewards and cocaine. Well, its bli$$ard, you know what happened next. I got banned until the year 3000 for "supporting/encouraging" drug use.
I got banned by the dealer, so to say. :D