Seriously - all this time I've been thinking that the game was supposed to be two people competing against each other when in actual fact the game is about doing your own thing faster than the other person does their own thing. No wonder tech cards don't work - they're designed to interact with the opponent and that's a no no...
The new deck archetypes and cards have just killed this game for me. OTK's galore, cards that you NEED an answer to or you lose, half your deck diasppearing before you play it, the opponent having 8 mana while you have 3 - such fun.
This would all be fine if these decks rarely pulled off the business, but the amount of card draw avaialble to some classes and the introduction of Lorekeeper Polkelt has made these decks as consistent as they could ever be.
More than ever this feels like a game with two people doing their own thing; they either spend the game hitting face and ignoring stuff or just assemble a handful of "win the game" cards. It's a race to see who gets to the end first.
This isn't an "i'm leaving hearthstone forever" post - but it sure seems like the direction that I'm heading
Same, and although I can agree with the second post saying it always has been- that's true, but not to this extent. The amount of cards now that you can't really counter or interact with is insane. A long needed break for me until I see what the next expansion brings
Only the 2nd biggest realization, after "Hearthstone is just for beating down time, no money or anything of relevance can be achieved. Wins dont mean you are any skilled, but just on an Upswing and your Wins were just predeterminated, soon you are going to lose 5-15 games in a row, all games that are unwinnable, and you realize HS isnt actually a Skill game, and Card games are just Variance"
3rd biggest one: "Streamers ONLY upload Wins, their WInrate in actuality differs little to none from any average player, they just try to look GOOD, because Newbies don't know any better, and are mindlessly throwing money their way.
With new expansions/cards the power level of individual cards rises higher and higher. This leads to more and more swing turns which are hard to respond to, many more than at classic/basic times, that‘s true.
These days it‘s much more impactful if you can‘t respond to a perfect turn 4 of your opponent accordingly - because of individual cards being much more powerful.
So yes, the mana curve is more important than ever and so is proper deck building. I agree that this leads to so many games where you simply think you couldn‘t have won that anyways, no matter what you would have done differently. It‘s definitely very frustrating, especially for newer, less experienced players.
However, having these issues still in mind, I still think that blizzard does a great job at answering overpowered cards asap, much faster than in the past. Many game mechanics in hearthstone, be it ramping up, destroying cards in your deck, discarding, handbuffing, „mana cheating“ and so on are necessary for the balancing to work. These are fixed rules that haven‘t changed since release and they get more extreme over time.
And while I believe that the only overtuned thing in hs right now is the amount of attack damage of dh combined with the still overtuned skull of gul‘dan (which was actually planned in dh‘s aggro deck) there is pretty much an answer to any deck out there right now.
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Seriously - all this time I've been thinking that the game was supposed to be two people competing against each other when in actual fact the game is about doing your own thing faster than the other person does their own thing. No wonder tech cards don't work - they're designed to interact with the opponent and that's a no no...
The new deck archetypes and cards have just killed this game for me. OTK's galore, cards that you NEED an answer to or you lose, half your deck diasppearing before you play it, the opponent having 8 mana while you have 3 - such fun.
This would all be fine if these decks rarely pulled off the business, but the amount of card draw avaialble to some classes and the introduction of Lorekeeper Polkelt has made these decks as consistent as they could ever be.
More than ever this feels like a game with two people doing their own thing; they either spend the game hitting face and ignoring stuff or just assemble a handful of "win the game" cards. It's a race to see who gets to the end first.
This isn't an "i'm leaving hearthstone forever" post - but it sure seems like the direction that I'm heading
Always has been
Same, and although I can agree with the second post saying it always has been- that's true, but not to this extent. The amount of cards now that you can't really counter or interact with is insane. A long needed break for me until I see what the next expansion brings
Only the 2nd biggest realization, after "Hearthstone is just for beating down time, no money or anything of relevance can be achieved. Wins dont mean you are any skilled, but just on an Upswing and your Wins were just predeterminated, soon you are going to lose 5-15 games in a row, all games that are unwinnable, and you realize HS isnt actually a Skill game, and Card games are just Variance"
3rd biggest one: "Streamers ONLY upload Wins, their WInrate in actuality differs little to none from any average player, they just try to look GOOD, because Newbies don't know any better, and are mindlessly throwing money their way.
With new expansions/cards the power level of individual cards rises higher and higher. This leads to more and more swing turns which are hard to respond to, many more than at classic/basic times, that‘s true.
These days it‘s much more impactful if you can‘t respond to a perfect turn 4 of your opponent accordingly - because of individual cards being much more powerful.
So yes, the mana curve is more important than ever and so is proper deck building. I agree that this leads to so many games where you simply think you couldn‘t have won that anyways, no matter what you would have done differently. It‘s definitely very frustrating, especially for newer, less experienced players.
However, having these issues still in mind, I still think that blizzard does a great job at answering overpowered cards asap, much faster than in the past. Many game mechanics in hearthstone, be it ramping up, destroying cards in your deck, discarding, handbuffing, „mana cheating“ and so on are necessary for the balancing to work. These are fixed rules that haven‘t changed since release and they get more extreme over time.
And while I believe that the only overtuned thing in hs right now is the amount of attack damage of dh combined with the still overtuned skull of gul‘dan (which was actually planned in dh‘s aggro deck) there is pretty much an answer to any deck out there right now.