Because nerfing hunter nerfs the backbone of the game. It cant be done because aggressive snowballing is how Hearthstone was designed from the beginning.
The problem with Hunter is that it has only one play style of consistent damage output, be it targeting face or blasting away the enemy and building strong boards. This is obviously due to it’s class identity restricting it from having any greater depth due to strong weaknesses such as lack of draw or healing.
Blizzard really needs to change the way the class is designed so that it can hold it’s on in longer games and enable other strategies to formulate otherwise it’s just going to be the Zerg class that reigns at the top 5 for every meta with only minor alterations to the top ranking decks. The amount of synergy that class has within it’s standard decks is unreal compared to other classes such as Druid, with very different playstyles in each deck and minimal interchangeable card combinations.
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Because nerfing hunter nerfs the backbone of the game. It cant be done because aggressive snowballing is how Hearthstone was designed from the beginning.
The problem with Hunter is that it has only one play style of consistent damage output, be it targeting face or blasting away the enemy and building strong boards. This is obviously due to it’s class identity restricting it from having any greater depth due to strong weaknesses such as lack of draw or healing.
Blizzard really needs to change the way the class is designed so that it can hold it’s on in longer games and enable other strategies to formulate otherwise it’s just going to be the Zerg class that reigns at the top 5 for every meta with only minor alterations to the top ranking decks. The amount of synergy that class has within it’s standard decks is unreal compared to other classes such as Druid, with very different playstyles in each deck and minimal interchangeable card combinations.