well as you might all know - these two always end at the bottom in wild and standard. we had shamanstone and warriorstone years back and they were very strong last year but seeing them in wild lets me see that they get the worst cards over time while other classes get the craziest stuff like priest, mage or warlock. i want to play warrior (control)in standard but this shitshow is getting worse and worse. respriest should be nerfed to the ground. might not be op but frustrating and toxic as hell. blizz changed priest in classicbasic but the real problemcards are ressurection. was a huge problem in wild and i cant see why they keep on printing this garbage.
Warrior and Shaman ends in the bottom in wild and standard? How about no.
Shaman has been borderline oppressive several times: Galakrond Shaman (nerfed twice), Evolve Shaman (during the wild/standard event and ended in a nerf), Even Shaman, Shudderwock Shaman (nerfed Shudderwock because he broke the game), aggro shaman (nerfed) and I am sure I am forgetting something.
Warrior has also seen a fair amount of play. Control warrior lists has recently been the bane of aggro decks, Galakrond Warrior saw lots of play, when other hero cards rotated Dr. Boom was one of the best cards in the game, Elysiana was nerfed due to warrior abusing her ability to not fatique. And Pirate Warrior is probably the fastest deck Hearthstone has ever seen. (Disclaimer: warrior has not been oppressive in the same way Shaman has. I am just saying that it has not been the weakest class).
If you want to talk about classes that has been gutted for several metas then look at Paladin and Priest. Priest is either very strong or terrible - perhaps this will change with the recent changes to the class. Blizzard has not idea what to do with the Paladin class.
I hit legend last month with Highlander Warrior, which was one of the top tier decks just before the expansion. And let's not forget about Galakrond Warrior and Shaman alike which had to be nerfed to the ground for being so op, as mentioned above.
Every class has its turn to shine, be it by a new expansion or some nerfs.
while other classes get the craziest stuff like priest, mage or warlock.
Mage getting crazy stuff, like 8 mama, summon two 3/6 minions, lol. Such empathy. You can't say that for a class that gets only rng or singleton related cards the last two years. You can't surely compare it with classes with consistent presence in meta decks.
Mage not only has to relate heavily on rng (draws, targets, discovers, random card generation etc) but is also forced to live with the fact that the class' most consistent cards are getting nerfed or hall of famed (Manawyrm, Ice lance, ice Block, Conjurers calling).
Anyway, every class has ups and downs, some classes depend heavily on strategies for such a long time that when they are forced to change especially due to rotation, they end up with pretty low winrate, and then after sometime a new archetype rises and they become decent or at least half viable. That's the game.
well if you look at wild then the classes you guys are talking about are at the top of tiers. mage having 3 different archetypes in wild all being oppressiv - yes they do get good cards ... you shouldn't be just looking at one expansion. paladin got gutted - look and wild and it's clear to see that paladin is in a good spot. priest got gutted - probably the best class in wild right now it you can pilot well. So no i don't agree with you all but maybe that is just an opinion. what i was trying to say is not that warrior or shaman didn't have their time it's just that over time some classes get better cards as you can see in wild perfectly. those classes that are good in wild are those who got great cards over time. the reason mostly is because of the imbalance of classicbasicset. rogue is the worst in wild i believe and has great classicand basic wheras priest had horrible classic basic and got the best cards over time. considering all that - there is only one class in wild that can not manacheat witch is stupid anyway but clearly shows us something. warrior can't manacheat anything except gather party and the new 6/8 rush.
I undertand why you would feel this if you play mostly wild, but your statement i simply not true in standard, and the fact that a class is good in wild means the class has had more or less the same syngeries for a long time, not that they are good in standard.
Besides wild is an extra mode and it is NOT supposed to be balanced
well as you might all know - these two always end at the bottom in wild and standard. we had shamanstone and warriorstone years back and they were very strong last year but seeing them in wild lets me see that they get the worst cards over time while other classes get the craziest stuff like priest, mage or warlock. i want to play warrior (control)in standard but this shitshow is getting worse and worse. respriest should be nerfed to the ground. might not be op but frustrating and toxic as hell. blizz changed priest in classicbasic but the real problemcards are ressurection. was a huge problem in wild and i cant see why they keep on printing this garbage.
Warrior and Shaman ends in the bottom in wild and standard? How about no.
Shaman has been borderline oppressive several times: Galakrond Shaman (nerfed twice), Evolve Shaman (during the wild/standard event and ended in a nerf), Even Shaman, Shudderwock Shaman (nerfed Shudderwock because he broke the game), aggro shaman (nerfed) and I am sure I am forgetting something.
Warrior has also seen a fair amount of play. Control warrior lists has recently been the bane of aggro decks, Galakrond Warrior saw lots of play, when other hero cards rotated Dr. Boom was one of the best cards in the game, Elysiana was nerfed due to warrior abusing her ability to not fatique. And Pirate Warrior is probably the fastest deck Hearthstone has ever seen. (Disclaimer: warrior has not been oppressive in the same way Shaman has. I am just saying that it has not been the weakest class).
If you want to talk about classes that has been gutted for several metas then look at Paladin and Priest. Priest is either very strong or terrible - perhaps this will change with the recent changes to the class. Blizzard has not idea what to do with the Paladin class.
I hit legend last month with Highlander Warrior, which was one of the top tier decks just before the expansion. And let's not forget about Galakrond Warrior and Shaman alike which had to be nerfed to the ground for being so op, as mentioned above.
Every class has its turn to shine, be it by a new expansion or some nerfs.
In conclusion, your argument is invalid.
Mage getting crazy stuff, like 8 mama, summon two 3/6 minions, lol. Such empathy. You can't say that for a class that gets only rng or singleton related cards the last two years. You can't surely compare it with classes with consistent presence in meta decks.
Mage not only has to relate heavily on rng (draws, targets, discovers, random card generation etc) but is also forced to live with the fact that the class' most consistent cards are getting nerfed or hall of famed (Manawyrm, Ice lance, ice Block, Conjurers calling).
Anyway, every class has ups and downs, some classes depend heavily on strategies for such a long time that when they are forced to change especially due to rotation, they end up with pretty low winrate, and then after sometime a new archetype rises and they become decent or at least half viable. That's the game.
well if you look at wild then the classes you guys are talking about are at the top of tiers. mage having 3 different archetypes in wild all being oppressiv - yes they do get good cards ... you shouldn't be just looking at one expansion. paladin got gutted - look and wild and it's clear to see that paladin is in a good spot. priest got gutted - probably the best class in wild right now it you can pilot well. So no i don't agree with you all but maybe that is just an opinion. what i was trying to say is not that warrior or shaman didn't have their time it's just that over time some classes get better cards as you can see in wild perfectly. those classes that are good in wild are those who got great cards over time. the reason mostly is because of the imbalance of classicbasicset. rogue is the worst in wild i believe and has great classicand basic wheras priest had horrible classic basic and got the best cards over time. considering all that - there is only one class in wild that can not manacheat witch is stupid anyway but clearly shows us something. warrior can't manacheat anything except gather party and the new 6/8 rush.
I undertand why you would feel this if you play mostly wild, but your statement i simply not true in standard, and the fact that a class is good in wild means the class has had more or less the same syngeries for a long time, not that they are good in standard.
Besides wild is an extra mode and it is NOT supposed to be balanced
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