Even though I agree that the class is overpowered at the moment, I think the most frustrating aspect of DH is the fact that it feels uninteractive. We had the same problem with Quest Rogue or Quest Mage back in the days, where the opponent plays his cards regardless of what you have on the board.
However, I feel slight tweaks should make the playing experience way more fun. I think that making the damage from Imprisoned Antaen and Priestess of Fury only target minions would create more interesting decision-making than while remaining strong.
To be honest, if I could get a complete refund for this expansion I would. Really depressing that after a couple of days I already cannot be bothered to face a constant stream of Demon Hunter brokenness. It’s just that one card, seriously needs removing.
Had the unfortunate mispleasure of playing the most arrogant asshole known to man (strangely on my friends list) who believes he’s some godly player right now. Try playing any other class and see how you feel after a day facing nothing but that one archetype. Yawn fest. Back to battlegrounds I go!
They have worked really hard the last year or two to make sure that every class has multiple viable archetypes, so each set they give every class two directions to work with, which combine in various ways with the cards of earlier expansions, and this has worked really well generally. They did the same designing demon hunter. Give them multiple things to work with, and make sure every deck has strong cards to compete.
But they seem to have tuned demon hunter to the power level of the decks BEFORE the rotation, not AFTER the rotation. So now every class has only half the tools to work with, every archetype having lost mayor inclusions and new archetypes not having all the tools available yet, while they gave demon hunter ALL the tools for ALL archetypes they had in mind.
There are gems to be found among the other classes though. Highlander decks still work very well in at least mage, warrior, priest and hunter, for example.
"We're planning on making some balance changes that should go out today. Cards we're looking at are Skull of Gul'dan, Imprisoned Antaen, Eye Beam, and Aldrachi Warblades. We'll send out the final info from our official channels when it's ready." Iksar dixit
Looks like all the QQ is making the nerfs come, and I hope the Demon Hunter is still a good class post nerfs.
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Just add "Enemy Minions" on those cards and fixed.
Even though I agree that the class is overpowered at the moment, I think the most frustrating aspect of DH is the fact that it feels uninteractive. We had the same problem with Quest Rogue or Quest Mage back in the days, where the opponent plays his cards regardless of what you have on the board.
However, I feel slight tweaks should make the playing experience way more fun. I think that making the damage from Imprisoned Antaen and Priestess of Fury only target minions would create more interesting decision-making than while remaining strong.
To be honest, if I could get a complete refund for this expansion I would. Really depressing that after a couple of days I already cannot be bothered to face a constant stream of Demon Hunter brokenness. It’s just that one card, seriously needs removing.
Had the unfortunate mispleasure of playing the most arrogant asshole known to man (strangely on my friends list) who believes he’s some godly player right now. Try playing any other class and see how you feel after a day facing nothing but that one archetype. Yawn fest. Back to battlegrounds I go!
The hero power should cost 2 mana to be in line with all the other classes. The 5 mana 10/6 could use a nerf too.
Here is the mistake I think the designers made:
They have worked really hard the last year or two to make sure that every class has multiple viable archetypes, so each set they give every class two directions to work with, which combine in various ways with the cards of earlier expansions, and this has worked really well generally. They did the same designing demon hunter. Give them multiple things to work with, and make sure every deck has strong cards to compete.
But they seem to have tuned demon hunter to the power level of the decks BEFORE the rotation, not AFTER the rotation. So now every class has only half the tools to work with, every archetype having lost mayor inclusions and new archetypes not having all the tools available yet, while they gave demon hunter ALL the tools for ALL archetypes they had in mind.
There are gems to be found among the other classes though. Highlander decks still work very well in at least mage, warrior, priest and hunter, for example.
"We're planning on making some balance changes that should go out today. Cards we're looking at are Skull of Gul'dan, Imprisoned Antaen, Eye Beam, and Aldrachi Warblades. We'll send out the final info from our official channels when it's ready." Iksar dixit
Looks like all the QQ is making the nerfs come, and I hope the Demon Hunter is still a good class post nerfs.