If the Mana Cost of both cards was 0, it would have been just busted! Even if you count in the Cost of Keeper Stalladris you would get insane Value and Tempo. Just imagine a 7 Mana/Draw 6/ gain 2 Mana
nourish was increased to 6 recently. so it would have been a 8 mana draw 6 & gain 2 mana, or a 8 mana draw 3 & gain 4 mana. Drawing 6 cards at the expense of 6 mana and two cards after turn 8 doesn't sound busted to me at all. seeing how they just had UI, the 2 mana wild growth as well as the 5 mana nourish it seems comparatively weak to me. Even if the cost was 5 I don't think you'd nessecaqily use it, as you'd often find yourself wanting to ramp up two turns earlier.
Stalladris is just a meh card right now, imo. yeah its ok to get a tad bit more oomph in this deck seeing as theres not that many buff cards for druid currently. But its by no means an auto include or a must craft. it only works for spells too. My guess is they made this card to initially grant 0 mana spells, but seeing as druid has been the shit for years now, they just decided to make it a lot worse. I don't see this working with any other cards than power of the wild in this deck and I found that to be a bit underwhelming honestly.
Except it would be cost two card and 8 mana, draw 6 cards, get 2/3 body with insane ability and 4 mana crystals permanently (relevant in turn 8) or 4 mana refund. Yes, it is 3xtremely strong.
I was lucky enough to get a golden stalladris in my packs...man hes so much golden value its realy nice. I like token druid to play and play against i think its a verry interactive aggro deck way more fun to play against than for example face hunter.
I’ve been playing stalladris a lot recently and the value he brings been with wrath is so crucial for a deck that runs minimal removal and cycle. He has single handedly won me games vs murloc shamen, and in any game he isn’t removed he just snowballs more value.
i glad you are having fun, but i can't undarstand aggro decks are being fun to play. I mean, ok winning is fun, i get it, but what's the worse is that when you are trying to have fun but you died at turn 4-5, sit there and cant do nothing about that. That's why i hate aggro decks. From now on token druid and murloc shaman are rising and the problem is they refill their board and hand very quickly after board clear, i mean that's supposed to be aggro decks problem, right? Even casual is full of aggro, which is i have no where to play my homebrew fun decks, that means my investment on this game just became worthless 😐 As a wild main i dont even want to talk about how wild is f*cked up 😂😂😂
just crafted it and played it. I lost a game when I figured out stalladris card text was a lie. FYI, no you don't get two copies of each of the choose one choices, you get a copy of each of the choose one choices at the cost of the original card, not at 0 cost, as the actual choice cards say.... Stalladris all of a sudden became a shit ton worse than I was expecting it to be....
the card text is accurate. He's stiill pretty damn good
If it gave you 0 cost copies of the choose one spell it would be insanely broken. But now it is still damn good.
It's definitely a good card. But it missed a trick at being so much better! I think it's a shame that it only works for Choose One spells (and not for minions as well). I was sorely disappointed to discover that. (Obviously that's what it says in the text - but I overlooked the "spell" wording part) Some of the best Choose cards are minions and this would have made this card so much better.
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Except it would be cost two card and 8 mana, draw 6 cards, get 2/3 body with insane ability and 4 mana crystals permanently (relevant in turn 8) or 4 mana refund. Yes, it is 3xtremely strong.
--Alfi--
I was lucky enough to get a golden stalladris in my packs...man hes so much golden value its realy nice. I like token druid to play and play against i think its a verry interactive aggro deck way more fun to play against than for example face hunter.
I’ve been playing stalladris a lot recently and the value he brings been with wrath is so crucial for a deck that runs minimal removal and cycle. He has single handedly won me games vs murloc shamen, and in any game he isn’t removed he just snowballs more value.
i glad you are having fun, but i can't undarstand aggro decks are being fun to play. I mean, ok winning is fun, i get it, but what's the worse is that when you are trying to have fun but you died at turn 4-5, sit there and cant do nothing about that. That's why i hate aggro decks. From now on token druid and murloc shaman are rising and the problem is they refill their board and hand very quickly after board clear, i mean that's supposed to be aggro decks problem, right? Even casual is full of aggro, which is i have no where to play my homebrew fun decks, that means my investment on this game just became worthless 😐 As a wild main i dont even want to talk about how wild is f*cked up 😂😂😂
It's definitely a good card. But it missed a trick at being so much better!
I think it's a shame that it only works for Choose One spells (and not for minions as well). I was sorely disappointed to discover that.
(Obviously that's what it says in the text - but I overlooked the "spell" wording part)
Some of the best Choose cards are minions and this would have made this card so much better.