Also... the "mostly legendary deck" may be more of a reality now that we have the 2 very playable 5/5 legendaries. Nice to see some quality legendary for a lower mana cost.
Honestly, I'm hoping his ability is a one-off the turn you summon him rather than an ongoing effect, otherwise Kel'thuzad + Taunt = win.
The way it's worded makes me feel like it has to be a one off effect, otherwise, Kel will probably be a must have for Control and most likely make Sylvanas/Cairne/Al'Akir/Grommash/Tirion used in every deck that has him.
No stats of Thaddius? Kel'thuzad seems a must have pick for control and m.b.rush. Seems like Owls and Spellbreakers will have their slots in any deck now.
I'd feel much more comfortable with that assessment if it included the word "Battlecry"
Well... I guess considering that he's the big boss of Naxxramas, they wanted him to be strong, though, his ability is nuts if it's every turn. Granted, I assume that he won't revive your guys that your opponent kills, so that balances it out a bit.
I do feel like Feugen will be used without his cohort. Even without an effect that'll activate, he's a really big body. 4/7 for 5 mana is nothing to sneeze at. Sure he can't 1 for 1 with Yeti's/Druids/Water Eles, but he's still effectively a Yeti with 2 extra hp for one extra mana, and he'll most likely 2for1 or even 3for1.
That, and we've yet to see Thaddius. While I think summoning Thaddius will be more of a gimmick than anything, getting those two killed without a silence/hex/poly getting them seems unlikely, Thaddius may make up for it.
Ideally you'll want to get the 4/7 out first, and then later the 7/4 that can die quickly (assuming Thaddius is worth summoning). Like others said, I can see the 4/7 being used alone in a lot of decks.
I hope these leaks mean naxxramas is close. The timing is too good (soon after the final class card reveal).
Feugan + Stallag seems a cool addition to ramp druid. Ideally you trade something with the 4/7, even 2 for 1 is likely with him. Then the 7/4 comes out and your enemy thinks twice if he wants to BGH or soulfire it casually. Thaddius cold be a vanilla 8/8 or let's say a 4/4 with some lightning involved requires a lot of playaround while i draw into my force of savage nature.
The "heroic" difficulty/option seems a whole new feature to me, that wasn't mentioned anywhere before.
this card single handedly destroys every known face rush archetype that currently exists. i.e. shockadin starts with a one drop turn one and 2 one drops turn 2, which is the nuts opening of shockadin. you just coin out the 1/7 turn 2. now he can shove it. the card also holds insane value against miracle as it is a must sap target for 3 energy.
it is to be seen if it is playable post naxxramas, but in the current meta its pure gold.
this card single handedly destroys every known face rush archetype that currently exists. i.e. shockadin starts with a one drop turn one and 2 one drops turn 2, which is the nuts opening of shockadin. you just coin out the 1/7 turn 2. now he can shove it. the card also holds insane value against miracle as it is a must sap target for 3 energy.
it is to be seen if it is playable post naxxramas, but in the current meta its pure gold.
This card can only be played by the opponent AI, not by a player.
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They (probably) are. Sauce is on the 1st page of this thread,reply #19.
(Hmmm,ValueHub? :D )
Yup yup : P, the image use to be bigger then just turned a lot smaller one day randomly
You know what card I expect to see make a comeback once Kel'Thuzad enters the play environment: Hogger.
Kelthuzad plus Webspinners = profit
Also... the "mostly legendary deck" may be more of a reality now that we have the 2 very playable 5/5 legendaries. Nice to see some quality legendary for a lower mana cost.
Kel'thuzad plus anything = profit.
Honestly, I'm hoping his ability is a one-off the turn you summon him rather than an ongoing effect, otherwise Kel'thuzad + Taunt = win.
The way it's worded makes me feel like it has to be a one off effect, otherwise, Kel will probably be a must have for Control and most likely make Sylvanas/Cairne/Al'Akir/Grommash/Tirion used in every deck that has him.
I'd feel much more comfortable with that assessment if it included the word "Battlecry"
No stats of Thaddius? Kel'thuzad seems a must have pick for control and m.b.rush. Seems like Owls and Spellbreakers will have their slots in any deck now.
Well... I guess considering that he's the big boss of Naxxramas, they wanted him to be strong, though, his ability is nuts if it's every turn. Granted, I assume that he won't revive your guys that your opponent kills, so that balances it out a bit.
kel'thuzad seems "ok", not OP but not bad. it can be built around somehow.
Retired Hearthstone Columnist
I do feel like Feugen will be used without his cohort. Even without an effect that'll activate, he's a really big body. 4/7 for 5 mana is nothing to sneeze at. Sure he can't 1 for 1 with Yeti's/Druids/Water Eles, but he's still effectively a Yeti with 2 extra hp for one extra mana, and he'll most likely 2for1 or even 3for1.
That, and we've yet to see Thaddius. While I think summoning Thaddius will be more of a gimmick than anything, getting those two killed without a silence/hex/poly getting them seems unlikely, Thaddius may make up for it.
Feugen still triggers Undertaker, so it's not like his Deathrattle is entirely useless by itself
Ideally you'll want to get the 4/7 out first, and then later the 7/4 that can die quickly (assuming Thaddius is worth summoning). Like others said, I can see the 4/7 being used alone in a lot of decks.
I hope these leaks mean naxxramas is close. The timing is too good (soon after the final class card reveal).
1/7 for 3 that grants your hero immunity.. this card is the nuts. picking off x/1s all day while shutting down every method of racing for 3 energy...
the 4/7 for 5 is also very nice, could be the new sylvannas, in the sense the every deck plays it
The 1/7 with the immunity isn't a playable card.
Feugan + Stallag seems a cool addition to ramp druid. Ideally you trade something with the 4/7, even 2 for 1 is likely with him. Then the 7/4 comes out and your enemy thinks twice if he wants to BGH or soulfire it casually. Thaddius cold be a vanilla 8/8 or let's say a 4/4 with some lightning involved requires a lot of playaround while i draw into my force of savage nature.
The "heroic" difficulty/option seems a whole new feature to me, that wasn't mentioned anywhere before.
Heroic mode sounds really interesting and might represent some actually challenging pve content...looking forward to it.
this card single handedly destroys every known face rush archetype that currently exists. i.e. shockadin starts with a one drop turn one and 2 one drops turn 2, which is the nuts opening of shockadin. you just coin out the 1/7 turn 2. now he can shove it. the card also holds insane value against miracle as it is a must sap target for 3 energy.
it is to be seen if it is playable post naxxramas, but in the current meta its pure gold.
This card can only be played by the opponent AI, not by a player.