I'm pretty new to even semi-serious playing. I decided to start at first with playing a Paladin deck, so I crafted up most of the Paladin staples save Quartermaster and Justicar. I found I just couldn't get into playing the secret deck at all, it just felt too flimsy and even at rank 17-19 I find myself getting killed by the inconsistency of the deck (although, it can win spectacularly too). I've dabbled with a more mid-range non-Secret Pally which is a little more agreeable to my style, but it still isn't totally jelling with me. So I thought maybe the deck-perts here might have some solid ideas for archetypes that might work better with how I tend to think/approach the game.
I tend to prefer using larger creatures rather than lots of small dudes, partly comfort level, partly because it makes me feel less prone to stupid AoEs. :) Based on the 4 decktypes of aggro/midrange/control/combo, I think I feel much more comfortable with control-oriented decks and decks that take board control - I'm awful at anything involving aggro. Decks that have a steady flow of stuff to do are appealing to me, though - I hate running on topdecking by turn 7.
Any suggestions on what classes/decks might work best for a guy like me? I have a pretty hefty collection and can probably craft any deck in the game except for Wallet Warrior (MAYBE possible, but would definitely tap me out, so I'd have to play it for the foreseeable future). Thanks!
Major control classes are warrior and priest IMO. You could play control paladin, but it revolves a lot around an early game with small creatures (btw one single quartermaster does -wonders- to a midrange/control paladin deck).
Well... Almost every deck.needs smaller dudes and bigger ones, or at least low mana cost minions as well as high ones.
It seems though,that you want to play control, which focuses on controling the board and trading more then going for face damage.
So... It really depends on the cards you have, since some decks are more expensive then others.
Among those the cheapest one is control priest, and the more ecpensive types are dragon priest or warrior and wallet warrior.
For dragon priest I'm missing the Guardians, Ysera, and maybe Vol'Jin. For dragon warrior switch Vol'Jin for Alex and add Grommash. For wallet warrior I'm missing Ysera/Alex/Baron/Justicar/Grommash/Shield Slam x2. If I dusted all my bad legendaries I could get the last one done, but I'd have close to nothing left to craft anything else if it didn't agree with me.
Handlock, it´s my go to deck when i feel all else fails. (you will suffer vs mage and hunter decks though).
Secret paladin is still very good and viable (just add a few lategame threats like Dr´Boom and Tirion).
Dragon/control priest beefy minions with a killer endgame (this is what you bring out when you face hunters / mages and secret paladins).
Good luck. (if you find secret paladin flimsy at rank 17-19 you either built the deck wrong or play it wrong,the deck is still doing it´s job down at ranks below 10 "currently rank 7")
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Gotta say I agree with what almost everyone here has posted. Handlock sounds about like your style. Not only does it take board control in grand fashion, but it also has a very control feel to it and one of the best AoE clear cards in the game with Shadowflame. As an added bonus, you're pretty much guaranteed not to be in top deck mode by turn 7.
If you prefer something that can take more board control early, you might go with the Hybrid Handlock, which plays Voidcaller to attempt to bring down Doomguard (without the negative effect) or even Lord Jaraxxus or Mal'Ganis before you would normally be able to play them, and still has the security of Molten Giant when your life total gets low.
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I'm pretty new to even semi-serious playing. I decided to start at first with playing a Paladin deck, so I crafted up most of the Paladin staples save Quartermaster and Justicar. I found I just couldn't get into playing the secret deck at all, it just felt too flimsy and even at rank 17-19 I find myself getting killed by the inconsistency of the deck (although, it can win spectacularly too). I've dabbled with a more mid-range non-Secret Pally which is a little more agreeable to my style, but it still isn't totally jelling with me. So I thought maybe the deck-perts here might have some solid ideas for archetypes that might work better with how I tend to think/approach the game.
I tend to prefer using larger creatures rather than lots of small dudes, partly comfort level, partly because it makes me feel less prone to stupid AoEs. :) Based on the 4 decktypes of aggro/midrange/control/combo, I think I feel much more comfortable with control-oriented decks and decks that take board control - I'm awful at anything involving aggro. Decks that have a steady flow of stuff to do are appealing to me, though - I hate running on topdecking by turn 7.
Any suggestions on what classes/decks might work best for a guy like me? I have a pretty hefty collection and can probably craft any deck in the game except for Wallet Warrior (MAYBE possible, but would definitely tap me out, so I'd have to play it for the foreseeable future). Thanks!
Major control classes are warrior and priest IMO. You could play control paladin, but it revolves a lot around an early game with small creatures (btw one single quartermaster does -wonders- to a midrange/control paladin deck).
If you like big dudes, you can play hand lock, it's filled with big dudes.
Well... Almost every deck.needs smaller dudes and bigger ones, or at least low mana cost minions as well as high ones.
It seems though,that you want to play control, which focuses on controling the board and trading more then going for face damage.
So... It really depends on the cards you have, since some decks are more expensive then others.
Among those the cheapest one is control priest, and the more ecpensive types are dragon priest or warrior and wallet warrior.
For dragon priest I'm missing the Guardians, Ysera, and maybe Vol'Jin. For dragon warrior switch Vol'Jin for Alex and add Grommash. For wallet warrior I'm missing Ysera/Alex/Baron/Justicar/Grommash/Shield Slam x2. If I dusted all my bad legendaries I could get the last one done, but I'd have close to nothing left to craft anything else if it didn't agree with me.
Handlock, it´s my go to deck when i feel all else fails. (you will suffer vs mage and hunter decks though).
Secret paladin is still very good and viable (just add a few lategame threats like Dr´Boom and Tirion).
Dragon/control priest beefy minions with a killer endgame (this is what you bring out when you face hunters / mages and secret paladins).
Good luck. (if you find secret paladin flimsy at rank 17-19 you either built the deck wrong or play it wrong,the deck is still doing it´s job down at ranks below 10 "currently rank 7")
Strive for constant improvement and achieve your full potential.
I second this. From what I read handlock seems like your style bro.
Gotta say I agree with what almost everyone here has posted. Handlock sounds about like your style. Not only does it take board control in grand fashion, but it also has a very control feel to it and one of the best AoE clear cards in the game with Shadowflame. As an added bonus, you're pretty much guaranteed not to be in top deck mode by turn 7.
If you prefer something that can take more board control early, you might go with the Hybrid Handlock, which plays Voidcaller to attempt to bring down Doomguard (without the negative effect) or even Lord Jaraxxus or Mal'Ganis before you would normally be able to play them, and still has the security of Molten Giant when your life total gets low.
If at first you don't succeed, skydiving isn't for you.