Your collection is private, so I could not take a look.
Your deck is... a mishmash of things and includes many completely unplayable cards. Not all cards in the game can be used in decks successfully, many of the cards are just bad.
For example, Radiance, Shieldbearer, Frostwolf Grunt, and Silverback Patriarch should not be used in anything, ever.
You do not have enough spells in the deck to support Sand Drudge, and it is a bad card anyway, although not as useless as the aforementioned quartet.
You do not have good targets for Sathrovarr. Just because a card is Legendary, does not mean it should be used. Your deck cannot properly support it.
Galakrond and Shadowreaper Anduin fit poorly together because both are Hero cards that aim for specific win conditions.
Northshire Cleric is one of the best Priest cards and should be used in two copies. Note that not all Priest decks include it, but for a starting collection, just getting a 1/3 on the board on one can be useful.
There are perfectly viable budget decks in this game. I would recommend you to try some out, see how they function, and bring that knowledge into your next novel deck.
I can tell you right away that the deck is not very good and I have no hard time believing that you lose pretty much every game. This deck features a lot of very weak cards, like Silverback Patriarch, Radiance, Vilefiend, Shieldbearer and Frostwolf Grunt. These cards should generally not be considered for deckbuilding, and get replaced immediately, regardless of the next things I'm gonna talk about. Colossus of the Moon is also a legendary you should avoid using unless you have a very specific deck for it (and there are few that could potentially make good use of it).
Also, I don't know how familiar you are with the game in general, and I don't know what other cards you have, but you are playing a Wild deck, and Wild is much more demanding when it comes to deck quality. Depending on what rank you are at, I'd highly recommend you to switch to Standard for a while, try to improve your collection and get some experience as a player before you get back to Wild, even though it means that you can't use Shadowreaper Anduin and Mind Blast.
As for building a better deck, it's kinda hard to give you specific advice because your entire deck needs to be remodeled into something that is suitable for winning games, and we need to start from scratch. One thing I can already tell you is that you care too much about taunt. While taunt is a useful ability in the right circumstances, most minions with taunt usually have below average stats, and using too many of them puts you at a disadvantage.
First of all, you should make up your mind what kind of deck you want to play. For instance, Leper Gnome is intended for decks that try to end games as fast as possible, whereas Galakrond, the Unspeakable can create more minions with his hero power, and is intended for decks that slowly wear opponents down. It's better to focus on doing one thing good than many different things poorly. Your decks should be a composition of cards that support each other and help you with your strategy as much as possible.
Also, not every class is equally good at doing certain things. If you want to beat opponents as quickly as possible, where Leper Gnome would make sense, Priest is about the very worst class for that strategy (with very few exceptions), starting with its hero power. Hunter, on the other hand, has a very aggressive hero power and cards like Kill Command, which works a lot better with an aggressive playstyle.
So, my suggestion would be that you tell us what class you want to play, what kind of playstyle you are aiming for, and as Old_Guardian already said, it would help if you made your collection visible, so we can tell you what cards in your collection would work better. Though at this point, even an optimised, purely basic deck would probably work better.
So, I mostly play Priest and Warrior, and I like that kind of slow but effective style of playing, that looks for my opponent like I´m doing almost nothing, and than I suprise him, if you know what I mean :D. Or if that´s too much, then just slow but effective :D.
"Slow but effective" is certainly a thing in Hearthstone, but not really what your collection is capable of at the moment, I'm afraid.
For example, this is a Priest deck that is in fact not doing much for several turns, but then loads the board with copies of annoying minions with Zerek's Cloning Gallery, which can then be ressurected using Psychopomp, Catrina Muerte and Mass Resurrection, while Galakrond gives you even more resources. But as you can see, the deck is rather expensive, and imitating that playstyle without certain key cards is not possible.
Warrior has oftentimes been the champion of attrition, wearing opponents down with efficient removal options, stacking massive amounts of armor and card generation in the lategame, but those strategies are also quite expensive, difficult to pilot and not all that viable anymore, especially with cards like Dr. Boom, Mad Genius and Omega Assembly rotating out very soon, which means no longer usable in Standard.
Generally, "slow but effective" can have different meanings to it. Control decks are usually those that try to keep the board clean, and try to run opponents out of resources, before they bring out their win conditions, like the Priest deck I linked. This playstyle is commonly found in Priest, sometimes Warrior, sometimes Warlock, but can also be seen in some Druid decks like Quest Druid for example, that focus more on controlling the game with minions instead of spells, and take a more proactive approach to win the game.
Before I say anything else, as it was pointed out in this thread here, "Trump Basic Teachings" is a Video Series you can find on YouTube that is a pretty good tutorial to get started and learn a few things about how to play the game, and give you an idea of what Basic decks (without any cards but the basics) should look like for all the different classes. Especially when you just get started with Hearthstone, it's good to have a solid baseline from which you slowly upgrade your deck, switch out cards for better options one by one, and refine a basic playstyle, before you try to build your own decks and go for some more advanced strategies.
Now, as for building decks:
Of course, you don't have much to work with since you only recently started playing the game, but I don't think it's hopeless. Also, I trust that you are still playing on very low ranks, where we don't really need to concern ourselves with legend viable decks and strategies.
Since you already have a Scion of Ruin, you could try to build towards a Galakrond Warrior. This deck tries to either keep the board in check or pushes for damage with the invoke cards, and then pulls some heavily buffed minions with Galakrond out to end the game. The decklist I linked is built more towards the board controlling aspect. But I think that for now, you are probably better advised to build a deck that is geared towards a steady push for damage with some powerful finishers. Grommash Hellscream, which I've seen in your collection, is such a powerful finisher, especially when buffed by Galakrond, the Unbreakable, Same goes for Kor'kron Elite.
To make good use of Grommash, it would be good if you could get one or two Inner Rage, or alternatively a Cruel Taskmaster. Both cards are part of the Classic set, which you should try to buy a few packs from as you play. When you have Awaken!, you can even consider using cards like Amani Berserker and Acolyte of Pain, which you may also open in your Classic Packs. Of course, if you are going for a Galakrond deck, you should definitely get some Descent of Dragons packs, where you can get all the other Invoke cards from, most importantly a second Devoted Maniac, 2 Ritual Chopper and 2 Awaken!.
For the time being, you can try to upgrade a basic Warrior deck (check the Warrior video in the series to see what I mean), that replaces the more expensive cards and the 3 mana cards with the Galakrond and support cards and the Grommash that you have, and upgrade the deck with the cards that you get from packs eventually.
Hope you have some success with it. Keep us updated on how it's working out for you, and depending on what kind of decks you encounter, and what cards you get from packs, we can try to improve it some more. But I'm fairly confident that you should win at least a couple games with it.
EDIT: I couldn't stomach giving some advice without trying it out myself. So, I made a deck that is pretty much exactly what I suggested to you, only that I didn't have Grommash and had to replace it with a Reckless Rocketeer, and I didn't have Scion of Ruin, which I would have put in for a Cleave or a River Crocolisk.
I played 2 games on rank 20 with it, and won both of them pretty easily. Of course, this is not exactly what you'd call rigorous testing, but I assume you'd be even below rank 20. I'm sure your games can go a lot worse than mine did, and I'm pretty sure you will lose a few games as well, but it is definitely possible to win against opponents on that level.
Hi!
Im so big noob and I almost always lose.
Ive made this deck.
Could u tell me how to make it better? Or something I dont know I just make decks how I feel it and I try to make it e.g. mostly dragons or mechs etc.
Just help me pls XD
Here´s my collection.
Your collection is private, so I could not take a look.
Your deck is... a mishmash of things and includes many completely unplayable cards. Not all cards in the game can be used in decks successfully, many of the cards are just bad.
For example, Radiance, Shieldbearer, Frostwolf Grunt, and Silverback Patriarch should not be used in anything, ever.
You do not have enough spells in the deck to support Sand Drudge, and it is a bad card anyway, although not as useless as the aforementioned quartet.
You do not have good targets for Sathrovarr. Just because a card is Legendary, does not mean it should be used. Your deck cannot properly support it.
Galakrond and Shadowreaper Anduin fit poorly together because both are Hero cards that aim for specific win conditions.
Northshire Cleric is one of the best Priest cards and should be used in two copies. Note that not all Priest decks include it, but for a starting collection, just getting a 1/3 on the board on one can be useful.
There are perfectly viable budget decks in this game. I would recommend you to try some out, see how they function, and bring that knowledge into your next novel deck.
Edit: For some budget deck ideas, take a look here: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240792-legend-capable-hearthstone-budget-decks-for
Youtube: https://www.youtube.com/c/OldGuardian
Twitch: http://www.twitch.tv/old_guardian
Twitter: https://twitter.com/Old_GuardianHS
Blog: http://www.kilkku.com/oldguardian/
Hello and welcome to the forum and the game.
I can tell you right away that the deck is not very good and I have no hard time believing that you lose pretty much every game. This deck features a lot of very weak cards, like Silverback Patriarch, Radiance, Vilefiend, Shieldbearer and Frostwolf Grunt. These cards should generally not be considered for deckbuilding, and get replaced immediately, regardless of the next things I'm gonna talk about. Colossus of the Moon is also a legendary you should avoid using unless you have a very specific deck for it (and there are few that could potentially make good use of it).
Also, I don't know how familiar you are with the game in general, and I don't know what other cards you have, but you are playing a Wild deck, and Wild is much more demanding when it comes to deck quality. Depending on what rank you are at, I'd highly recommend you to switch to Standard for a while, try to improve your collection and get some experience as a player before you get back to Wild, even though it means that you can't use Shadowreaper Anduin and Mind Blast.
As for building a better deck, it's kinda hard to give you specific advice because your entire deck needs to be remodeled into something that is suitable for winning games, and we need to start from scratch. One thing I can already tell you is that you care too much about taunt. While taunt is a useful ability in the right circumstances, most minions with taunt usually have below average stats, and using too many of them puts you at a disadvantage.
First of all, you should make up your mind what kind of deck you want to play. For instance, Leper Gnome is intended for decks that try to end games as fast as possible, whereas Galakrond, the Unspeakable can create more minions with his hero power, and is intended for decks that slowly wear opponents down. It's better to focus on doing one thing good than many different things poorly. Your decks should be a composition of cards that support each other and help you with your strategy as much as possible.
Also, not every class is equally good at doing certain things. If you want to beat opponents as quickly as possible, where Leper Gnome would make sense, Priest is about the very worst class for that strategy (with very few exceptions), starting with its hero power. Hunter, on the other hand, has a very aggressive hero power and cards like Kill Command, which works a lot better with an aggressive playstyle.
So, my suggestion would be that you tell us what class you want to play, what kind of playstyle you are aiming for, and as Old_Guardian already said, it would help if you made your collection visible, so we can tell you what cards in your collection would work better. Though at this point, even an optimised, purely basic deck would probably work better.
.
Wow, that´s really helpful, thank you so much!
So, I mostly play Priest and Warrior, and I like that kind of slow but effective style of playing, that looks for my opponent like I´m doing almost nothing, and than I suprise him, if you know what I mean :D. Or if that´s too much, then just slow but effective :D.
Also, my collection is public now.
"Slow but effective" is certainly a thing in Hearthstone, but not really what your collection is capable of at the moment, I'm afraid.
For example, this is a Priest deck that is in fact not doing much for several turns, but then loads the board with copies of annoying minions with Zerek's Cloning Gallery, which can then be ressurected using Psychopomp, Catrina Muerte and Mass Resurrection, while Galakrond gives you even more resources. But as you can see, the deck is rather expensive, and imitating that playstyle without certain key cards is not possible.
Warrior has oftentimes been the champion of attrition, wearing opponents down with efficient removal options, stacking massive amounts of armor and card generation in the lategame, but those strategies are also quite expensive, difficult to pilot and not all that viable anymore, especially with cards like Dr. Boom, Mad Genius and Omega Assembly rotating out very soon, which means no longer usable in Standard.
Generally, "slow but effective" can have different meanings to it. Control decks are usually those that try to keep the board clean, and try to run opponents out of resources, before they bring out their win conditions, like the Priest deck I linked. This playstyle is commonly found in Priest, sometimes Warrior, sometimes Warlock, but can also be seen in some Druid decks like Quest Druid for example, that focus more on controlling the game with minions instead of spells, and take a more proactive approach to win the game.
Before I say anything else, as it was pointed out in this thread here, "Trump Basic Teachings" is a Video Series you can find on YouTube that is a pretty good tutorial to get started and learn a few things about how to play the game, and give you an idea of what Basic decks (without any cards but the basics) should look like for all the different classes. Especially when you just get started with Hearthstone, it's good to have a solid baseline from which you slowly upgrade your deck, switch out cards for better options one by one, and refine a basic playstyle, before you try to build your own decks and go for some more advanced strategies.
Now, as for building decks:
Of course, you don't have much to work with since you only recently started playing the game, but I don't think it's hopeless. Also, I trust that you are still playing on very low ranks, where we don't really need to concern ourselves with legend viable decks and strategies.
Since you already have a Scion of Ruin, you could try to build towards a Galakrond Warrior. This deck tries to either keep the board in check or pushes for damage with the invoke cards, and then pulls some heavily buffed minions with Galakrond out to end the game. The decklist I linked is built more towards the board controlling aspect. But I think that for now, you are probably better advised to build a deck that is geared towards a steady push for damage with some powerful finishers. Grommash Hellscream, which I've seen in your collection, is such a powerful finisher, especially when buffed by Galakrond, the Unbreakable, Same goes for Kor'kron Elite.
To make good use of Grommash, it would be good if you could get one or two Inner Rage, or alternatively a Cruel Taskmaster. Both cards are part of the Classic set, which you should try to buy a few packs from as you play. When you have Awaken!, you can even consider using cards like Amani Berserker and Acolyte of Pain, which you may also open in your Classic Packs. Of course, if you are going for a Galakrond deck, you should definitely get some Descent of Dragons packs, where you can get all the other Invoke cards from, most importantly a second Devoted Maniac, 2 Ritual Chopper and 2 Awaken!.
For the time being, you can try to upgrade a basic Warrior deck (check the Warrior video in the series to see what I mean), that replaces the more expensive cards and the 3 mana cards with the Galakrond and support cards and the Grommash that you have, and upgrade the deck with the cards that you get from packs eventually.
OMG thank you so much!
I really didn´t expect advice like this. I will certainly follow your advices.
Thank you! :D
(actually I´ve played it earlier, it was just boring for me, so I´m playing it now after like 3 years :D)
You're welcome!
Hope you have some success with it. Keep us updated on how it's working out for you, and depending on what kind of decks you encounter, and what cards you get from packs, we can try to improve it some more. But I'm fairly confident that you should win at least a couple games with it.
EDIT: I couldn't stomach giving some advice without trying it out myself. So, I made a deck that is pretty much exactly what I suggested to you, only that I didn't have Grommash and had to replace it with a Reckless Rocketeer, and I didn't have Scion of Ruin, which I would have put in for a Cleave or a River Crocolisk.
I played 2 games on rank 20 with it, and won both of them pretty easily. Of course, this is not exactly what you'd call rigorous testing, but I assume you'd be even below rank 20. I'm sure your games can go a lot worse than mine did, and I'm pretty sure you will lose a few games as well, but it is definitely possible to win against opponents on that level.