Update: Hero Powers and Dread Cards have been changed and Dread Cards mana has been reduced to 0 from 1.
Update 2: GvG Legendary Mannoroth has been replaced with the Dreadsteed of Xoroth since I'm gonna use Mannoroth in my custom Iron Horde expansion and Balnazzar has been nerfed.
Hero Power:
Upgraded Hero Power:
Old GvG Legendary(If you're interested):
NewDread Cards are:
Upgraded Dread Cards are:
We have 2 new keywords for this class;
Sleep does not silence a minion permanently, silence effect will be gone when Sleep effect goes away so that Deathrattles will still trigger but Knife Juggler for example won't throw any knives if he is under the effect of sleep.(Healing won't take away the effect of Sleep.)
Basic Cards:
Expert Cards:
Curse of Naxxramas
GvG:
or
Blackrock Mountain:
The Grand Tournament:
League of Explorers:
When i made this class i was also thinking about insane combos that these cards would make and I thank you for reading my class concept, let me know what do you think about it.
There are good ideas, but I dont really like some effects. Sleep and Void aren't bad, but the multiple turn duration is pretty lame IMO. We don't have multiple turn effects in the game and it is good this way. The other one is the discard, wich is obviosly something that would be unhealthy.
there is already shaman with rng based hero power and it isn't viable at all except for 1 deck. also shaman hero power is 1/4 yours is 1/5 and cards can be added twice to your hand and they require 1 mana to be played (3 mana heropower), so the chances you find the right one is very low.
Overall the idea is good, just i think you need to fix the hero power to make the class viable.
Thanks for your feedback Dregn, yeah you are kinda right about multiple turn effects but i need to remake almost whole class to fix it but on the bright side Sleep can be broken without even taking effect for a turn, and Void is completely based on luck I don't know if its even a good thing lol.
there is already shaman with rng based hero power and it isn't viable at all except for 1 deck. also shaman hero power is 1/4 yours is 1/5 and cards can be added twice to your hand and they require 1 mana to be played (3 mana heropower), so the chances you find the right one is very low.
Overall the idea is good, just i think you need to fix the hero power to make the class viable.
Ghoul is summoned out of Raise Dead sorry for the confusion so theres 4 just like Shaman yeah its RNG based and you can draw the same one for multiple times but it's kinda becoming over powered in late game, you will have more cards than your opponent does most of the time.
I will consider something more viable for Hero Power, thanks for your feedback.
I love the class idea a lot! There is balance changes needed for sure though. I'm not going to go into extreme detail, rather give you some good advice.
When you create a hero or card, think about what currently exists in Hearthstone, its current meta, and how you hero and/or card(s) will affect not only the meta but Hearthstone overall. Then design your idea accordingly. I made a legendary for each class, all based off WoW characters, and I did not consider Hearthstone and its meta well enough to design some of my cards accordingly. I still need to go back and fix some, but here's the link if you'd like to check it out! http://imgur.com/a/EiDDY
I love the class idea a lot! There is balance changes needed for sure though. I'm not going to go into extreme detail, rather give you some good advice.
When you create a hero or card, think about what currently exists in Hearthstone, its current meta, and how you hero and/or card(s) will affect not only the meta but Hearthstone overall. Then design your idea accordingly. I made a legendary for each class, all based off WoW characters, and I did not consider Hearthstone and its meta well enough to design some of my cards accordingly. I still need to go back and fix some, but here's the link if you'd like to check it out! http://imgur.com/a/EiDDY
Thanks for your feedback. I will check out your design mate!
this class needs to be heavily rebalanced, especially the sleep effect. maybe make it to where the minion can still attack, but give the class small minions that have "battlecry: give a minion sleep" or have 0-cost spells that "give a minion sleep" kind of like how a priest has its 0-cost mana spells. also maybe balnazzar is too OP; either make it a 7/5 to where it is still subject to Big Game Hunter, or make it to where when one of your minions attacks, restore your hero's health equal to the minion's attack. i also like the idea of dread cards and the hero power to obtain them.
this class needs to be heavily rebalanced, especially the sleep effect. maybe make it to where the minion can still attack, but give the class small minions that have "battlecry: give a minion sleep" or have 0-cost spells that "give a minion sleep" kind of like how a priest has its 0-cost mana spells. also maybe balnazzar is too OP; either make it a 7/5 to where it is still subject to Big Game Hunter, or make it to where when one of your minions attacks, restore your hero's health equal to the minion's attack. i also like the idea of dread cards and the hero power to obtain them.
Thanks for your feedback Kxrizmuh. I nerfed Balnazzar as you requested but can't do anything about Sleep at the time.
Really nice work there.You have put some thought in this custom creation,i like it and it could work.
As stated before the hero power seems a bit clunky and the random cards could mess up the potential gameplay.On the other hand this class can negate and counter every play the oponent could throw at you.
Really nice work there.You have put some thought in this custom creation,i like it and it could work.
As stated before the hero power seems a bit clunky and the random cards could mess up the potential gameplay.On the other hand this class can negate and counter every play the oponent could throw at you.
Inspired and innvative!
+1 from me
P.S:The first dreadsteed is awesome
Thanks for your feedback mate, I'm glad you like it. By the way I think the first Dreadsteed is awesome too but I think it's auto win in late game since there's no good removal against all of those Dreadsteeds.
i think the charge dreadsteed is better, and maybe reduce its cost by 1 and make it a 6/1, that way it will be somewhat viable, but you can't use it to maintain board control at all. If it were to be used try and make it to be a finishing card or a card to gain board control without using AOE
i really hope that if Blizzard does create a new hero that they take their concept from you and credit you in the process. this hero has great potential :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Update: Hero Powers and Dread Cards have been changed and Dread Cards mana has been reduced to 0 from 1.
Update 2: GvG Legendary Mannoroth has been replaced with the Dreadsteed of Xoroth since I'm gonna use Mannoroth in my custom Iron Horde expansion and Balnazzar has been nerfed.
Hero Power:
Upgraded Hero Power:
Old GvG Legendary(If you're interested):
New Dread Cards are:
Upgraded Dread Cards are:
We have 2 new keywords for this class;
Sleep does not silence a minion permanently, silence effect will be gone when Sleep effect goes away so that Deathrattles will still trigger but Knife Juggler for example won't throw any knives if he is under the effect of sleep.(Healing won't take away the effect of Sleep.)
Basic Cards:
Expert Cards:
Curse of Naxxramas
GvG:
or
Blackrock Mountain:
The Grand Tournament:
League of Explorers:
When i made this class i was also thinking about insane combos that these cards would make and I thank you for reading my class concept, let me know what do you think about it.
Click here to check out my custom Warlords of Draenor Expansion Concept
There are good ideas, but I dont really like some effects. Sleep and Void aren't bad, but the multiple turn duration is pretty lame IMO. We don't have multiple turn effects in the game and it is good this way. The other one is the discard, wich is obviosly something that would be unhealthy.
there is already shaman with rng based hero power and it isn't viable at all except for 1 deck.
also shaman hero power is 1/4 yours is 1/5 and cards can be added twice to your hand and they require 1 mana to be played (3 mana heropower), so the chances you find the right one is very low.
Overall the idea is good, just i think you need to fix the hero power to make the class viable.
Thanks for your feedback Dregn, yeah you are kinda right about multiple turn effects but i need to remake almost whole class to fix it but on the bright side Sleep can be broken without even taking effect for a turn, and Void is completely based on luck I don't know if its even a good thing lol.
Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
When opponent plays Illidan destroy your hero Kappa
I like it, but in TGT the Sinister Watcher needs Battlecry or Deathrattle or something.
Click here to check out my custom Warlords of Draenor Expansion Concept
I love the class idea a lot! There is balance changes needed for sure though. I'm not going to go into extreme detail, rather give you some good advice.
When you create a hero or card, think about what currently exists in Hearthstone, its current meta, and how you hero and/or card(s) will affect not only the meta but Hearthstone overall. Then design your idea accordingly. I made a legendary for each class, all based off WoW characters, and I did not consider Hearthstone and its meta well enough to design some of my cards accordingly. I still need to go back and fix some, but here's the link if you'd like to check it out! http://imgur.com/a/EiDDY
Out of death, comes life.
ALL CLASS CREATORS, YOU MIGHT LIKE THIS FOR KEYWORDS
hearthcards.net/adv2 or adv1
I think it's 2
Click here to check out my custom Warlords of Draenor Expansion Concept
you know you did a good job when my biggest worry is "is this better then (overused deck) "
Click here to check out my custom Warlords of Draenor Expansion Concept
this class needs to be heavily rebalanced, especially the sleep effect. maybe make it to where the minion can still attack, but give the class small minions that have "battlecry: give a minion sleep" or have 0-cost spells that "give a minion sleep" kind of like how a priest has its 0-cost mana spells. also maybe balnazzar is too OP; either make it a 7/5 to where it is still subject to Big Game Hunter, or make it to where when one of your minions attacks, restore your hero's health equal to the minion's attack. i also like the idea of dread cards and the hero power to obtain them.
Click here to check out my custom Warlords of Draenor Expansion Concept
Click here to check out my custom Warlords of Draenor Expansion Concept
Really nice work there.You have put some thought in this custom creation,i like it and it could work.
As stated before the hero power seems a bit clunky and the random cards could mess up the potential gameplay.On the other hand this class can negate and counter every play the oponent could throw at you.
Inspired and innvative!
+1 from me
P.S:The first dreadsteed is awesome
Sir Daniel Fortesque
Click here to check out my custom Warlords of Draenor Expansion Concept
i think the charge dreadsteed is better, and maybe reduce its cost by 1 and make it a 6/1, that way it will be somewhat viable, but you can't use it to maintain board control at all. If it were to be used try and make it to be a finishing card or a card to gain board control without using AOE
i really hope that if Blizzard does create a new hero that they take their concept from you and credit you in the process. this hero has great potential :)