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    posted a message on New Legendary Priest Card - Herald Volazj

    Also strong with any standing effect card as well. imagine having 2 yseras on the field, or 4 if Ysera doesnt die after you play it turn nine then on turn ten playing faceless manipulator and this card as well as long as one of them had a mana reduction from emperor thaurissan or using the coin turn 10. Or imagine turn 8 you have 2 Leper Gnomes in hand and Herald Vozaj, thats a total of 8 deathrattle damage alone

     

    Posted in: Card Discussion
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    posted a message on Headed for Legend - S24 March 2016

    i got to rank 11 from 18 last season in an hour using a hybrid hunter deck that i got off of a friend, so probably that. i dont like using it though because it is incredibly boring to play. might start off with malygos druid or malygos rogue because i havent used that one yet

    Posted in: General Discussion
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    posted a message on New Dreadlord Class Concept/ALL EXPANSION CARDS INCLUDED

    thats sadly true, but we can always be hopeful

    Posted in: Fan Creations
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    posted a message on [S21 Legend] Aggro Warrior ft. dragons (Full Guide)

    that would have been a better statement to make other than saying that his card choice is bad

     

    Posted in: [S21 Legend] Aggro Warrior ft. dragons (Full Guide)
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    posted a message on New Dreadlord Class Concept/ALL EXPANSION CARDS INCLUDED

    i really hope that if Blizzard does create a new hero that they take their concept from you and credit you in the process. this hero has great potential :)

    Posted in: Fan Creations
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    posted a message on New Dreadlord Class Concept/ALL EXPANSION CARDS INCLUDED

    i think the charge dreadsteed is better, and maybe reduce its cost by 1 and make it a 6/1, that way it will be somewhat viable, but you can't use it to maintain board control at all. If it were to be used try and make it to be a finishing card or a card to gain board control without using AOE

     

    Posted in: Fan Creations
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    posted a message on New Dreadlord Class Concept/ALL EXPANSION CARDS INCLUDED

    this class needs to be heavily rebalanced, especially the sleep effect. maybe make it to where the minion can still attack, but give the class small minions that have "battlecry: give a minion sleep" or have 0-cost spells that "give a minion sleep" kind of like how a priest has its 0-cost mana spells. also maybe balnazzar is too OP; either make it a 7/5 to where it is still subject to Big Game Hunter, or make it to where when one of your minions attacks, restore your hero's health equal to the minion's attack. i also like the idea of dread cards and the hero power to obtain them.

    Posted in: Fan Creations
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    posted a message on Which legendary should i craft with my dust?

    Dr. Boom kappa

    Posted in: General Deck Building
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    posted a message on [S21 Legend] Aggro Warrior ft. dragons (Full Guide)

    upgrade turns a 3/1 fiery war axe to a 4/2, meaning that after the first 3 damage it can put out an additional 8, and for the arcanite reaper same concept: a 5/1 to a 6/2 ---> 5+6+6=17 damage for that use of upgrade. bloodsail raider is played out of curve unless you run cursed blade or you coin out a fiery war axe turn one and play raider on turn 2. silence isn't necessary for taunt minions or legendaries if you maintain board control in the early game using fiery war axe to clear out minions. fierce monkeys are great for control and all decks need control. bash can't kill a minion with more than 3 health, its actually a pretty fucking awful removal card, shield slam might be better but if your health is too high due to armor mortal strike's second damage value won't get activated. wolf rider can get removed the next turn after its played by literally every single class easily with an exception to shaman at times. alexstrasza's champion is a great 2 mana drop for tempo, control and curve, and is even better if you have a dragon in hand. abomination is too slow. argent horse rider, although the divine shield is pesky, is too slow a card to play because it only has one health after the shield is popped and is a 3 mana 2 attack minion with charge. faerie dragon can't be targeted by spells meaning that the only way for it to be destroyed is by another minion trading into it or another minion's effect kills it or makes it killable. there is the occasional other player who kills it with a weapon as well. the frothing berserker has wonderful synergy with death's bite, enough said on that one. azure drake can give mortal strike +1 damage and that can sometimes be the difference to destroying a taunt minion or obtaining lethal on that turn. it has the same concept as many decks that run bloodmage thalnos or kobold geomancer in that respect; not so much the kobold geomancer as thalnos however.

    honestly your response to this post sounded hella stupid and i thought you needed to be educated in a way that would just make you shut up.

    Posted in: [S21 Legend] Aggro Warrior ft. dragons (Full Guide)
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