I recently played a really enchanting game called Undertale. An interesting thing about the game is that the player gets to decide which path to take, and who to make friends with, and who to kill, thus creating a story of their own as they progress. Here are a few cards that I've created featuring the bosses of the game. For those who haven't played it, I'll be giving a short summary regarding the character's story and how that relates to the card's effect.
***MAJOR SPOILERS BELOW***
Priest
In the game, Toriel wants to protect the main character and stop them from going into the dangers of the outer world, even if she has to do this by force. I took the "protection" theme and gave her card this effect.
Rogue
Muffet's a spider that stays hidden in the cobwebs of her people and lurks on her prey unexpectedly. In the game, she hates stingy people and loves money, and taking money from stingy people, thus this effect.
Mage
Golden
Papyrus is shown to be a very goofy character. He is basically unpredictable and can do crazy things sometimes. As such, his mana cost keeps shuffling. How this card works is similar to the "Randomonium" Tavern Brawl, except his mana cost can range from 1-15.
Druid
Mettaton shows many different transformations throughout the game, similar to Druids. In this normal body, which is made out of metal, he's immune and can not be dealt damage, thus the first option, and in the other he must be killed I think? (during the genocide run), as such the other.
Hunter
Alternate
Undyne REALLY hates the main character and tries hard to beat them, as such I thought Hunter would be an appropriate class for this kind of effect. It targets both heroes because just the enemy Hero would be too overpowered.
Warlock
If the player follows the path of good, sparing all in his way, then he has to face against Asriel Dreemurr. Asriel outsmarts the main character and his friends by getting them all to gather in one place before taking all of their souls and using it to do his own bidding. An effect like this was fitting, I think.
Warrior
Asgore's the king of the kingdom and is presumed to be the last boss of the game as everyone throughout the journey hints that the hero will in the end have to defeat Asgore (he isn't the last boss though). Asgore is really strong and no human has ever survived against him. He has a lot of health too.
Paladin
Alternate
Sans is my favorite character in the entire game. He's shown to be a very funny and chilled character but in the end, if you chose to take the side of evil and kill all other characters, you get to see his real side. Sans actually knows that he's in a game--- or at least that he's not in control of his actions. He knows the he main character can open a save file whenever he wants to and fight the game again. So, in the end, to get the main character to give up, he takes a very long turn where he doesn't fight at all. Thus this card's effect.
Shaman
This minion can't be silenced, and it basically returns to the state it was played in at the start of each turn. This effect is because Flowey could tap into the main character's save files and load any that he wanted. As such his effect basically has him load any files.
Neutrals
Frisk
In the game, the main character, Frisk, can choose to either side with good and help everyone or side with evil and kill everyone, thus these cards.
W.D.Gaster
So basically, if you put this guy in your deck, in total, you'll only have 29 cards, however, you "may" summon him randomly during your match. He may show up at any random time or he may not at all. This one is probably a bit too crazy. In the game, no one truly knows who W.D.Gaster is, as such a mysterious theme looms upon this card. He was a scientist who went missing and is never heard from again, until one day the player sees a "mysteryman" in a room who is believed to be W.D.Gaster. His stats have to do with an entry file that was numbered 17 that is believed to be written by him.
Probably should put a spoiler warning for those that haven't played Undertale since the story is so amazing. I really like most of your card concepts and some seem viable/a lot of fun. The only one I kind of dislike is giving Mettaton immune because a 5/5 with no counter play for a turn is too strong for the combo imo. (No mad dummy? - useless ;) )
Probably should put a spoiler warning for those that haven't played Undertale since the story is so amazing. I really like most of your card concepts and some seem viable/a lot of fun. The only one I kind of dislike is giving Mettaton immune because a 5/5 with no counter play for a turn is too strong for the combo imo. (No mad dummy? - useless ;) )
Woops, yeah I should do that. >.>
As far as the Mettaton balance is concerned, it can just be considered a Stranglethorn Tiger. In many cases the stealth works as immune anyway, yet it's not run even though it's a beast and Druids can make use of that.
Mad Dummy was more of a mini boss than an actual encounter, but here it is!
Probably should put a spoiler warning for those that haven't played Undertale since the story is so amazing. I really like most of your card concepts and some seem viable/a lot of fun. The only one I kind of dislike is giving Mettaton immune because a 5/5 with no counter play for a turn is too strong for the combo imo. (No mad dummy? - useless ;) )
Woops, yeah I should do that. >.>
As far as the Mettaton balance is concerned, it can just be considered a Stranglethorn Tiger. In many cases the stealth works as immune anyway, yet it's not run even though it's a beast and Druids can make use of that.
Mad Dummy was more of a mini boss than an actual encounter, but here it is!
Fair enough on Mettaton argument. Good job on all of these btw because when I look at them they really do represent the characters well. If Sans was a real card than I would make a Sans and Nozdormu deck for funzies.
Probably should put a spoiler warning for those that haven't played Undertale since the story is so amazing. I really like most of your card concepts and some seem viable/a lot of fun. The only one I kind of dislike is giving Mettaton immune because a 5/5 with no counter play for a turn is too strong for the combo imo. (No mad dummy? - useless ;) )
Woops, yeah I should do that. >.>
As far as the Mettaton balance is concerned, it can just be considered a Stranglethorn Tiger. In many cases the stealth works as immune anyway, yet it's not run even though it's a beast and Druids can make use of that.
Mad Dummy was more of a mini boss than an actual encounter, but here it is!
Fair enough on Mettaton argument. Good job on all of these btw because when I look at them they really do represent the characters well. If Sans was a real card than I would make a Sans and Nozdormu deck for funzies.
Thanks! I tried to have the card's text be somewhat similar to the how the character was in-game. :)
I feel like anyone praising Undertale is trolling. What an overrated game.
OT: Flowey makes no sense. It will either always be 10/12, or only last 1 turn. e.g., you play it (as 10/12) doesn't matter what happens next, start your opponent's turn, it goes back to 10/12. Start your turn, goes back to 10/12, etc. OR you play it, at start of opponent's turn it disappears because it didn't exist at the start of the previous turn
I feel like anyone praising Undertale is trolling. What an overrated game.
OT: Flowey makes no sense. It will either always be 10/12, or only last 1 turn. e.g., you play it (as 10/12) doesn't matter what happens next, start your opponent's turn, it goes back to 10/12. Start your turn, goes back to 10/12, etc. OR you play it, at start of opponent's turn it disappears because it didn't exist at the start of the previous turn
I found it to be quite fun imo.
It's state changes back to after it was played, so it stays a 10/12. It can't be killed by dealing small amounts of damage, it needs to be killed as a whole in a single turn through cards like Big Game Hunter.
Muffet and Toriel I liked a lot. Unique and fun cards. Papyrus could be interesting, but I personally don't like the randomness of some cards (randomonium brawl is my least favorite). But there are some people that would love it
Sans on the other hand, I hate you for even thinking of that! Also, I think Blizz mentioned something about not skipping turns due to fun factor, but I don't find a link.
I recently played a really enchanting game called Undertale. An interesting thing about the game is that the player gets to decide which path to take, and who to make friends with, and who to kill, thus creating a story of their own as they progress. Here are a few cards that I've created featuring the bosses of the game. For those who haven't played it, I'll be giving a short summary regarding the character's story and how that relates to the card's effect.
***MAJOR SPOILERS BELOW***
Priest
In the game, Toriel wants to protect the main character and stop them from going into the dangers of the outer world, even if she has to do this by force. I took the "protection" theme and gave her card this effect.
Rogue
Muffet's a spider that stays hidden in the cobwebs of her people and lurks on her prey unexpectedly. In the game, she hates stingy people and loves money, and taking money from stingy people, thus this effect.
Mage
Golden
Papyrus is shown to be a very goofy character. He is basically unpredictable and can do crazy things sometimes. As such, his mana cost keeps shuffling. How this card works is similar to the "Randomonium" Tavern Brawl, except his mana cost can range from 1-15.
Druid
Mettaton shows many different transformations throughout the game, similar to Druids. In this normal body, which is made out of metal, he's immune and can not be dealt damage, thus the first option, and in the other he must be killed I think? (during the genocide run), as such the other.
Hunter
Alternate
Undyne REALLY hates the main character and tries hard to beat them, as such I thought Hunter would be an appropriate class for this kind of effect. It targets both heroes because just the enemy Hero would be too overpowered.
Warlock
If the player follows the path of good, sparing all in his way, then he has to face against Asriel Dreemurr. Asriel outsmarts the main character and his friends by getting them all to gather in one place before taking all of their souls and using it to do his own bidding. An effect like this was fitting, I think.
Warrior
Asgore's the king of the kingdom and is presumed to be the last boss of the game as everyone throughout the journey hints that the hero will in the end have to defeat Asgore (he isn't the last boss though). Asgore is really strong and no human has ever survived against him. He has a lot of health too.
Paladin
Alternate
Sans is my favorite character in the entire game. He's shown to be a very funny and chilled character but in the end, if you chose to take the side of evil and kill all other characters, you get to see his real side. Sans actually knows that he's in a game--- or at least that he's not in control of his actions. He knows the he main character can open a save file whenever he wants to and fight the game again. So, in the end, to get the main character to give up, he takes a very long turn where he doesn't fight at all. Thus this card's effect.
Shaman
This minion can't be silenced, and it basically returns to the state it was played in at the start of each turn. This effect is because Flowey could tap into the main character's save files and load any that he wanted. As such his effect basically has him load any files.
Neutrals
Frisk
In the game, the main character, Frisk, can choose to either side with good and help everyone or side with evil and kill everyone, thus these cards.
W.D.Gaster
So basically, if you put this guy in your deck, in total, you'll only have 29 cards, however, you "may" summon him randomly during your match. He may show up at any random time or he may not at all. This one is probably a bit too crazy. In the game, no one truly knows who W.D.Gaster is, as such a mysterious theme looms upon this card. He was a scientist who went missing and is never heard from again, until one day the player sees a "mysteryman" in a room who is believed to be W.D.Gaster. His stats have to do with an entry file that was numbered 17 that is believed to be written by him.
Art credit: http://palidoozy-art.tumblr.com/
Probably should put a spoiler warning for those that haven't played Undertale since the story is so amazing. I really like most of your card concepts and some seem viable/a lot of fun. The only one I kind of dislike is giving Mettaton immune because a 5/5 with no counter play for a turn is too strong for the combo imo. (No mad dummy? - useless ;) )
What is Sans' application? Ultimate BM card?
I'll probably add more cards if I can find good enough art.
some realy good work :)
Update: Added Alternate Sans. Golden versions in progress!
I feel like anyone praising Undertale is trolling. What an overrated game.
OT: Flowey makes no sense. It will either always be 10/12, or only last 1 turn.
e.g., you play it (as 10/12) doesn't matter what happens next, start your opponent's turn, it goes back to 10/12. Start your turn, goes back to 10/12, etc.
OR
you play it, at start of opponent's turn it disappears because it didn't exist at the start of the previous turn
Update: Added alternate Undyne the Undying.
Muffet and Toriel I liked a lot. Unique and fun cards.
Papyrus could be interesting, but I personally don't like the randomness of some cards (randomonium brawl is my least favorite). But there are some people that would love it
Sans on the other hand, I hate you for even thinking of that! Also, I think Blizz mentioned something about not skipping turns due to fun factor, but I don't find a link.
okay now make normal flowey
Update: Added Golden Papyrus!
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Mettaton is not a mech. So at least i missed something important in the game, the minion should be changed.
Love your post btw!