Keywords like Taunt, Inspire or Combo. Make sure to say if the keyword is class specific, neutral or shared among a few classes. Keywords that aren't one word but a phrase or concept such as Joust also count. I'll start it off with one of each, a One word Keyword and a Keyword Concept. If you like someone else's Keyword you could also make a card using their keyword.
As a side note: Obviously you can also simply comment/criticize/compliment on balance, mechanical implementation and/or fun factor of a previous Keyword Concept and/or Card if you don't wish to contribute a new Card or Keyword concept.
Wipe: Play this creature at a lower mana cost, it dies/is destroyed upon entering the battlefield (Similar to MTG Evoke). Will not cause mirror entity clone to die, the minion enters the battlefield first then dies so cards such as Knife Juggler and Cult Master use their effects. A card has it's normal mana cost on the top left say mana cost 5 with the ability "Wipe: (3)" meaning you play it for 3 mana then it dies right away. The menu for Wipe will be similar to a druid's choose one option. All cards with Wipe with rare exceptions will have some kind of battlecry or deathrattle effect unless they have specific odd purposes. Wipe cards essential allow neutral spells to be available. The Lore behind wipe is when from wow when you take on a mob too strong or too many mobs and the group dies and thus "wipes". Ideally due to versatility, Wipe cards will be less efficient than a regular spell at the wipe cost. If you don't have the mana to play the creature itself but can afford to play the wipe cost, you can click drag the choose menu like a druid but only the wipe option will be selectable, thus you can play wipe creatures anytime you can afford the wipe cost.
Pay 5 mana for a 5/4 with a flame juggler battlecry and deathrattle spread out or pay 2 mana to play the Aldor Vindicator and immediately destroy it to get the spell like effect of deal 2 damage randomly split among enemy minions without a body. (Pretty much a worse arcane missiles)
Similar to Gnomish inventor, or gnomish experimenter but can be played for 2 mana to draw a card without the 3/2 body.
Divination: A battlecry/spell effect where the player looks at the top 2 cards of their deck similar to track and using the track menu, they select which card goes on top of their deck while the other card goes under it (2nd card from the top in the library)[Similar to scry in MTG]. Used to combo with cards that rely on library manipulation such as Holy WrathFar Sight and Flame Leviathan or to just filter a better draw sooner. Divination is a minor effect and detracts few points from a card as instead of drawing you filter the card. Divination is seeing into the future and generally is associated with mystic or magical cards.
Technically an above curve drop as you pay 3 mana but get a coin as if he costed 2 mana. Great for rogues and library manipulation.
Much like joust appears on healing wave as a spell, here is Divination on a spell that is directly related to it. Like Holy Wrath but instead of dealing damage you heal for 1 less than the card cost. If you pull a Molten Giant for the dream you gain 19 health, but you probably will have a dead molten giant in your hand. Most likely you pull a 5 or 6 mana cost for a 4 or 5 heal with a draw.
Odd though it may sound, considering the class spell kit, I would probably restrict this to Rogue as it could open new lines of deck building. Maybe hunter too.
I'm working on a set of spells right now with a new keyword I called Battleground. It should be bold but I can't do that on a phone. Anyway, the effect would look like this:
Battleground: (X)
Whenever you do something, do another thing.
To clarify, the number (X) tells you how many times the effect will trigger. This only applies to spells and (like quests) carries over for multiple turns. For example a card could be a 5 mana Warrior spell with "Battleground: (4). Whenever you play a deathrattle minion, deal 1 damage to all minions." So you could play 3 1-mana deathrattles on turn 7 with it and then a fourth deathrattle on turn 8 or beyond. So it really becomes 5 mana, deal 4 damage to all minions but you have more control over how it plays on the board.
I'm planning on posting 9 cards on the fan creations forum later today or tomorrow (plus a few animations😱) so be looking for that if you like the idea.
EDIT: Would I lie? Here it is, same day as promised. :)
Keywords like Taunt, Inspire or Combo. Make sure to say if the keyword is class specific, neutral or shared among a few classes. Keywords that aren't one word but a phrase or concept such as Joust also count. I'll start it off with one of each, a One word Keyword and a Keyword Concept. If you like someone else's Keyword you could also make a card using their keyword.
As a side note: Obviously you can also simply comment/criticize/compliment on balance, mechanical implementation and/or fun factor of a previous Keyword Concept and/or Card if you don't wish to contribute a new Card or Keyword concept.
Wipe: Play this creature at a lower mana cost, it dies/is destroyed upon entering the battlefield (Similar to MTG Evoke). Will not cause mirror entity clone to die, the minion enters the battlefield first then dies so cards such as Knife Juggler and Cult Master use their effects. A card has it's normal mana cost on the top left say mana cost 5 with the ability "Wipe: (3)" meaning you play it for 3 mana then it dies right away. The menu for Wipe will be similar to a druid's choose one option. All cards with Wipe with rare exceptions will have some kind of battlecry or deathrattle effect unless they have specific odd purposes. Wipe cards essential allow neutral spells to be available. The Lore behind wipe is when from wow when you take on a mob too strong or too many mobs and the group dies and thus "wipes". Ideally due to versatility, Wipe cards will be less efficient than a regular spell at the wipe cost. If you don't have the mana to play the creature itself but can afford to play the wipe cost, you can click drag the choose menu like a druid but only the wipe option will be selectable, thus you can play wipe creatures anytime you can afford the wipe cost.
Pay 5 mana for a 5/4 with a flame juggler battlecry and deathrattle spread out or pay 2 mana to play the Aldor Vindicator and immediately destroy it to get the spell like effect of deal 2 damage randomly split among enemy minions without a body. (Pretty much a worse arcane missiles)
Similar to Gnomish inventor, or gnomish experimenter but can be played for 2 mana to draw a card without the 3/2 body.
Divination: A battlecry/spell effect where the player looks at the top 2 cards of their deck similar to track and using the track menu, they select which card goes on top of their deck while the other card goes under it (2nd card from the top in the library)[Similar to scry in MTG]. Used to combo with cards that rely on library manipulation such as Holy Wrath Far Sight and Flame Leviathan or to just filter a better draw sooner. Divination is a minor effect and detracts few points from a card as instead of drawing you filter the card. Divination is seeing into the future and generally is associated with mystic or magical cards.
Technically an above curve drop as you pay 3 mana but get a coin as if he costed 2 mana. Great for rogues and library manipulation.
Much like joust appears on healing wave as a spell, here is Divination on a spell that is directly related to it. Like Holy Wrath but instead of dealing damage you heal for 1 less than the card cost. If you pull a Molten Giant for the dream you gain 19 health, but you probably will have a dead molten giant in your hand. Most likely you pull a 5 or 6 mana cost for a 4 or 5 heal with a draw.
VS
No card examples to share but...
Masterwork - a weapon specific keyword meaning it cannot be affected by spells or abilities. In other words, Acidic Swamp Ooze and Harrison Jones proof, but also unable to be buffed by cards like Deadly Poison, Upgrade!, or Buccaneer.
Odd though it may sound, considering the class spell kit, I would probably restrict this to Rogue as it could open new lines of deck building. Maybe hunter too.
I'm the best worst player.
Bond: A buff triggered when minions of the same Tribe are placed adjacent to each other.
This will allow more focus on placing of the cards (which a lot of people do not bother looking at), plus gives the Tribes more use.
So for example, this card is a 1/1. If placed between like a Crocolisk and Raptor, it becomes a 2/3
Ambush: when a card is played the turn that it was drawn, it has bonus effects.
Here are some examples of cards I made with Ambush.
[img]http://www.hearthcards.net/cards/a0517e86.png[/img]
[img]http://www.hearthcards.net/cards/d4d171b3.png[/img]
[img]http://www.hearthcards.net/cards/3d75a111.png[/img]
Couldn't think of WoW references, so I just decided to be funny.
Power Up: (X) - Pay X mana at the end of the turn to activate this effect.
Summons:
Awoooooo, Aw aw awooooooo! "Everyone, get in here!"
Summons:
Vote for Stormwind Strategist in this weeks' Card Design Competition. Click the image or HERE for full view.
I'm working on a set of spells right now with a new keyword I called Battleground. It should be bold but I can't do that on a phone. Anyway, the effect would look like this:
Battleground: (X)
Whenever you do something, do another thing.
To clarify, the number (X) tells you how many times the effect will trigger. This only applies to spells and (like quests) carries over for multiple turns. For example a card could be a 5 mana Warrior spell with "Battleground: (4). Whenever you play a deathrattle minion, deal 1 damage to all minions." So you could play 3 1-mana deathrattles on turn 7 with it and then a fourth deathrattle on turn 8 or beyond. So it really becomes 5 mana, deal 4 damage to all minions but you have more control over how it plays on the board.
I'm planning on posting 9 cards on the fan creations forum later today or tomorrow (plus a few animations😱) so be looking for that if you like the idea.
EDIT: Would I lie? Here it is, same day as promised. :)
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/187615-new-keyword-battleground-w-animations-please
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!