Hello! So the The Grand Tournament introduced cards that interact with the discard mechanic and I really feel that it was a cool way to create a new kind of warlock archetype that doesn't rush down the opponent but it doesn't go to lategame either and kind of balances the huge tempo swings it creates with the discard mechanic. However, there isn't enough incentive (or cards) to make a discard deck. So I came up with mischievous that play around manipulating your hand in order to increase your board presence and enable crazy combos.
Fel Touch is mean to be a finisher and to active the effects of some satyrs that i'll show below.
Running some big minions and key legendaries is kinda risky on a deck that focus on discard, therefore it reduces the chance of losing a "win condition" card when you play something like Succubus on turn 2. it also helps against fatigue.
Before you sceam to me that this and Fel Touch are a 11 damage combo or that this and Soulfire can kill a Dr. Boom, remember than in either situation is a combo where you use 3 cards (1 card and 2 discards) to reap a reasonable board or life advantage. With that say, this card does generate lots of value if it you can play it will multiple cheap spells.
Look! A Warlock 2 drop that doesn't suck! Now being serious this card can Ramp you up to get off your discard combos more quickly, which is really important if you plan on having cards like Xavius below.
Playing a 3 mana 2/2 is pretty sad, but what if I told you that it can be a 3 mana 4/4 divided on 2 bodies, or that it has the potential to become a 6/6?
Now, I know what you are thinking: Corruption is shit, is worth half a card, but even so in a deck where you WANT TO DISCARD filling your hand with "shit" isn't that bad has sometimes the Soulfire can discard you a Corruption instead of your Doomguard next to it, besides a deck that focus on tempo could use a card like Corruption (that comes out from other minion) has it forces your enemy to trade while you focus on hitting face.
No ones going to be screaming at you cuz "Fel Touch are a 11 damage combo". They are going to scream at you because why would Warlock ever get 8 damage for 4 mana? The summoner isn't that OP but they are all pretty nasty balance wise.
I like the attempt at discard balance and making more use of it.
No ones going to be screaming at you cuz "Fel Touch are a 11 damage combo". They are going to scream at you because why would Warlock ever get 8 damage for 4 mana? The summoner isn't that OP but they are all pretty nasty balance wise.
I like the attempt at discard balance and making more use of it.
Originally it was 5 mana, but no one is going to run 5 mana, deal 8 face damage only and discard a card, and if it was 3 damage it would be pretty broken, same with damage amount, it can go up and down but is still either shit or overpowered, you can have a go, I don't mind I'll edit the card and post it back up, it would take like 5 mins.
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Hello! So the The Grand Tournament introduced cards that interact with the discard mechanic and I really feel that it was a cool way to create a new kind of warlock archetype that doesn't rush down the opponent but it doesn't go to lategame either and kind of balances the huge tempo swings it creates with the discard mechanic. However, there isn't enough incentive (or cards) to make a discard deck. So I came up with mischievous that play around manipulating your hand in order to increase your board presence and enable crazy combos.
Link to the album: http://imgur.com/a/joW8Z
Fel Touch is mean to be a finisher and to active the effects of some satyrs that i'll show below.
Running some big minions and key legendaries is kinda risky on a deck that focus on discard, therefore it reduces the chance of losing a "win condition" card when you play something like Succubus on turn 2. it also helps against fatigue.
Before you sceam to me that this and Fel Touch are a 11 damage combo or that this and Soulfire can kill a Dr. Boom, remember than in either situation is a combo where you use 3 cards (1 card and 2 discards) to reap a reasonable board or life advantage. With that say, this card does generate lots of value if it you can play it will multiple cheap spells.
Look! A Warlock 2 drop that doesn't suck! Now being serious this card can Ramp you up to get off your discard combos more quickly, which is really important if you plan on having cards like Xavius below.
Playing a 3 mana 2/2 is pretty sad, but what if I told you that it can be a 3 mana 4/4 divided on 2 bodies, or that it has the potential to become a 6/6?
Gazlowe plz
Corrupted Summoner Plz
Now, I know what you are thinking: Corruption is shit, is worth half a card, but even so in a deck where you WANT TO DISCARD filling your hand with "shit" isn't that bad has sometimes the Soulfire can discard you a Corruption instead of your Doomguard next to it, besides a deck that focus on tempo could use a card like Corruption (that comes out from other minion) has it forces your enemy to trade while you focus on hitting face.
No ones going to be screaming at you cuz "Fel Touch are a 11 damage combo". They are going to scream at you because why would Warlock ever get 8 damage for 4 mana? The summoner isn't that OP but they are all pretty nasty balance wise.
I like the attempt at discard balance and making more use of it.
Originally it was 5 mana, but no one is going to run 5 mana, deal 8 face damage only and discard a card, and if it was 3 damage it would be pretty broken, same with damage amount, it can go up and down but is still either shit or overpowered, you can have a go, I don't mind I'll edit the card and post it back up, it would take like 5 mins.