Let me know what you think of this card! I tried to make it fit the essence of the battle as well as keep it balanced. My thought process for it was that spider mech costs 3 for 3/4 and hex cost 3 so combine the body and effects with the mana cost into one card.
I always try to stay on the underpowered side when making a card. I see your point that it being class specific would make it ok to be a 4/5 or 5/5 which I would love it to be. The reason I made it underpowered is that it would give you access to a 3rd hex in your deck which is no joke. Thanks for the feedback!
Also, Not sure about you but I would love to see them make a Zul' Gurub adventure. I feel there could be a lot of cards added that would create crazy circumstances based on the bosses from that raid and how they transformed.
Let me know what you think of this card! I tried to make it fit the essence of the battle as well as keep it balanced. My thought process for it was that spider mech costs 3 for 3/4 and hex cost 3 so combine the body and effects with the mana cost into one card.
I always try to stay on the underpowered side when making a card. I see your point that it being class specific would make it ok to be a 4/5 or 5/5 which I would love it to be. The reason I made it underpowered is that it would give you access to a 3rd hex in your deck which is no joke. Thanks for the feedback!
Also, Not sure about you but I would love to see them make a Zul' Gurub adventure. I feel there could be a lot of cards added that would create crazy circumstances based on the bosses from that raid and how they transformed.
ake it a 6 Mana 3/,6 and it's still better than Hemet :D
Updated it to what we had talked about. I think it would be a really solid option for control sham.