The idea was to vindicate poor millhouse so people don’t underestimate his raw power. I really think this would be coolest as a generated card though. Like a quest reward or even better like azari, the devourer! so
Basically this is millhouse in his true form ...Once he gets to 10 mana.
Also i did NOT do the artwork. I don’t know if I’m supposed to disclose that when making these or anything but yeah it’s not mine. However it looked fantastic i just had to use it for this! I could totally see it in game too with a beautiful animation. It’s perfect
i was also thinking of making it a 10 mana legendary spell instead. (Generated) It could be called “Here it is!”
thoughts? Critique? A review would be greatly appreciated :) I had a lot of fun thinking about this card. I wish we saw more custom cards on here from the community! I didn’t know how fun this was until i tried it haha
So the problem with "spells cost 0 this game" combined with "draw the rest of your deck" is that it probably makes it too easy to just finish off the opponent with any burn spell on the same turn your play Millhouse, it's pretty mich win the game on turn 10 with no set up. Then again, one could argue that it would be very inconsistent to try to get all the burn spells to 0 mana, because you will draw many of them before turn 10 and you can't have more than 10 cards in your hand, if draw poorly you're fucked.
Other problem is that it's just a bigger tickatus with extra benefits against spell-based decks, and people won't enjoy that your destroy 7 of their cards + get a discount on yours.
Honestly, if you can figure out a way to remove burn spells from the equation, especially big ones like Pyroblast, the card sounds like a lot of fun (sorry tickatus haters), you summon a board for the opponent using his own cards, you then have to react to it with your 0 mana spells, and the opponent then has to react to the end result. It also gets both players closer to fatigue, and I quite like that for long grindy games.
I very much appreciate that the 10 mana cost prevents too much abuse with cards like Flamewaker.
My suggestion is : summon the minions as they are, not silenced. And if they are spells, play the spells on random targets instead of just destroying them. If you simply destroy the enemy spells I think this card is quite unfair considering the benefit of drawing all your deck + 0 mana discount on spells that can potentially end the game immediately.
card is absolutely busted, the downside to this card isnt really a downside at all, with you possibly refilling your hand with your own 0 cost spells you can easily deal with whatever minions you summon for your opponent especially since they are silenced, also the fact that this just mills the opponents spells is huge, i love your enthusiasm on the card but sadly im gonna have to give it 1 star balance 1 star design
card is absolutely busted, the downside to this card isnt really a downside at all, with you possibly refilling your hand with your own 0 cost spells you can easily deal with whatever minions you summon for your opponent especially since they are silenced, also the fact that this just mills the opponents spells is huge, i love your enthusiasm on the card but sadly im gonna have to give it 1 star balance 1 star design
So the problem with "spells cost 0 this game" combined with "draw the rest of your deck" is that it probably makes it too easy to just finish off the opponent with any burn spell on the same turn your play Millhouse, it's pretty mich win the game on turn 10 with no set up. Then again, one could argue that it would be very inconsistent to try to get all the burn spells to 0 mana, because you will draw many of them before turn 10 and you can't have more than 10 cards in your hand, if draw poorly you're fucked.
Other problem is that it's just a bigger tickatus with extra benefits against spell-based decks, and people won't enjoy that your destroy 7 of their cards + get a discount on yours.
Honestly, if you can figure out a way to remove burn spells from the equation, especially big ones like Pyroblast, the card sounds like a lot of fun (sorry tickatus haters), you summon a board for the opponent using his own cards, you then have to react to it with your 0 mana spells, and the opponent then has to react to the end result. It also gets both players closer to fatigue, and I quite like that for long grindy games.
I very much appreciate that the 10 mana cost prevents too much abuse with cards like Flamewaker.
My suggestion is : summon the minions as they are, not silenced. And if they are spells, play the spells on random targets instead of just destroying them. If you simply destroy the enemy spells I think this card is quite unfair considering the benefit of drawing all your deck + 0 mana discount on spells that can potentially end the game immediately.
Those suggestions are actually really awesome. In fact making the discarded spells play out on random targets fits so much better with the MAYHEM of 10 mana millhouse xD it’s perfect. And yea maybe they don’t have to be silenced 🤔. That’s overkill. Mainly i just wanted his effect to be so absolute bonkers (but kinda bad too) that everyone questions who this little gnome really is...
It IS Busted! :D That’s why i was thinking it should be a generated minion. NOT a collectible card you put in your deck. I was thinking it would be much like azari the devourer where you have to play all those seals. If that was the case i think it would justify him being a substantial late game bomb that you drop.
That being said i agree that it needs some work either way lol
Thank you all for your feedback! c: I want to get better at this so it helps alot
What if you had a card that shuffles all variants of Mulhouse into your deck and adds this to your hand once you play them all? It would not be a great card but if would get lots of style and flavor points.
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The idea was to vindicate poor millhouse so people don’t underestimate his raw power. I really think this would be coolest as a generated card though. Like a quest reward or even better like azari, the devourer! so
Basically this is millhouse in his true form ...Once he gets to 10 mana.
Also i did NOT do the artwork. I don’t know if I’m supposed to disclose that when making these or anything but yeah it’s not mine. However it looked fantastic i just had to use it for this! I could totally see it in game too with a beautiful animation. It’s perfect
i was also thinking of making it a 10 mana legendary spell instead. (Generated) It could be called “Here it is!”
thoughts? Critique? A review would be greatly appreciated :) I had a lot of fun thinking about this card. I wish we saw more custom cards on here from the community! I didn’t know how fun this was until i tried it haha
Wait what the heck how do i post my card? Is there anyway to put images on here anymore?
I think the editor is missing. Is it impossible now to show custom cards on hearthpwn?!
edit: nvm i hope the link will just be good enough
Alright cool it worked
Hello? 😟
its a sik card blad hopefully blizz implement this
So the problem with "spells cost 0 this game" combined with "draw the rest of your deck" is that it probably makes it too easy to just finish off the opponent with any burn spell on the same turn your play Millhouse, it's pretty mich win the game on turn 10 with no set up. Then again, one could argue that it would be very inconsistent to try to get all the burn spells to 0 mana, because you will draw many of them before turn 10 and you can't have more than 10 cards in your hand, if draw poorly you're fucked.
Other problem is that it's just a bigger tickatus with extra benefits against spell-based decks, and people won't enjoy that your destroy 7 of their cards + get a discount on yours.
Honestly, if you can figure out a way to remove burn spells from the equation, especially big ones like Pyroblast, the card sounds like a lot of fun (sorry tickatus haters), you summon a board for the opponent using his own cards, you then have to react to it with your 0 mana spells, and the opponent then has to react to the end result. It also gets both players closer to fatigue, and I quite like that for long grindy games.
I very much appreciate that the 10 mana cost prevents too much abuse with cards like Flamewaker.
My suggestion is : summon the minions as they are, not silenced. And if they are spells, play the spells on random targets instead of just destroying them. If you simply destroy the enemy spells I think this card is quite unfair considering the benefit of drawing all your deck + 0 mana discount on spells that can potentially end the game immediately.
card is absolutely busted, the downside to this card isnt really a downside at all, with you possibly refilling your hand with your own 0 cost spells you can easily deal with whatever minions you summon for your opponent especially since they are silenced, also the fact that this just mills the opponents spells is huge, i love your enthusiasm on the card but sadly im gonna have to give it 1 star balance 1 star design
I love this lol
Those suggestions are actually really awesome. In fact making the discarded spells play out on random targets fits so much better with the MAYHEM of 10 mana millhouse xD it’s perfect. And yea maybe they don’t have to be silenced 🤔. That’s overkill. Mainly i just wanted his effect to be so absolute bonkers (but kinda bad too) that everyone questions who this little gnome really is...
It IS Busted! :D That’s why i was thinking it should be a generated minion. NOT a collectible card you put in your deck. I was thinking it would be much like azari the devourer where you have to play all those seals.
If that was the case i think it would justify him being a substantial late game bomb that you drop.
That being said i agree that it needs some work either way lol
Thank you all for your feedback! c: I want to get better at this so it helps alot
What if you had a card that shuffles all variants of Mulhouse into your deck and adds this to your hand once you play them all? It would not be a great card but if would get lots of style and flavor points.