Well, here goes my evaluation of my fellow finalists:
Automatize - Really cool, but it really doesn’t feel like a neutral spell, seeing as not all classes have weapons (no, I’m NOT counting K&C). It’s way more fitting as a warrior card, so it seems a little forced.
Get Behind Me! - this one is somewhat OP in my opinion, especially because it’s neutral. Would be more controlled and fitting as a Warrior Card, so again, feels forced.
Fanboy's Guide to the Galaxy - aside from having too many tokens IMO, this one has the problem a lot of other custom cards have: Flavor>Balance. That leads to disastrous results, such as ridiculously OP tokens (such as Jim Raynor), and tokens that don’t fit AT ALL with the class’s identity (such as Diablo). The name is also too long.
Class Training - Amazing. So fitting to neutral, but also balanced. This is probably the winner. Well played, @The_Edel_Bernal, well played.
Rigged Dice - Nice effect, and seems somewhat balanced. Only problem is that random effects tend to be more powerful than normal ones, and this would nullify the downside for just 1 Mana. The art is also not the best... looks too realistic for Hearthstone.
Paradox - another amazing card. Humorous, but also balanced. Not a lot else to say, great card.
Herbal Remedy - Obviously very weak (I doubt it’d be run in any deck) but fits perfectly with that all-arounder, basic feel the neutral classics have. It being bad also doesn’t mean it isn’t well designed (and it is), so props. One of the better finalists IMO
Free Pack - the idea is neat, but not very original, since Elise the Trailblazer does exactly that with a little more flavor. This is fine on terms of balance, I think.
A Neutral Approach - feels perfect with the competition’s theme, so that’s a plus. The only problem this will probably more often than not discard cards, since making a mostly-neutral deck is very weak. And the cards you keep aren’t very good, unless you hit a crazy neutral, which feels like it would be pretty rare. Feels more on the weak side.
Call for the Champion - this feels very OP in combo decks like Mecha'thun. Having not one, but TWO 1-Mana tutors that pull one specific card from your deck seems nuts, even with the downside of not having any other Legendaries.
Innkeeper's Favorite - fun concept, but obviously is absolutely unimaginable in terms of balance. The abuse potential is strong with this one. Sorry, the fun idea is there, but balance is a pretty vital part in cardmaking.
A Minor Setback - seems... ok. I don’t really know why it’s a wild card. It’s not very interesting though, and has the same problem as Automatize (this would be WAY more fitting in Warlock, which means this also seems forced) so it doesn’t have the grace of Herbal Remedy to justify its dullness.
I also haven’t seen any discussion on my card... is it just too boring?
Edit: btw, can I vote for my own card? I would think not, but just want to be sure
Free Pack - the idea is neat, but not very original, since Elise the Trailblazer does exactly that with a little more flavor. This is fine on terms of balance, I think.
Not entirely true, Elise gives you UnGoro pack. I believe the thought process behind this card was to discover a Standard pack from the current rotation, so eventually, those options would change, as the Standard sets rotate out and new are introduced ;-)
Free Pack - the idea is neat, but not very original, since Elise the Trailblazer does exactly that with a little more flavor. This is fine on terms of balance, I think.
Not entirely true, Elise gives you UnGoro pack. I believe the thought process behind this card was to discover a Standard pack from the current rotation, so eventually, those options would change, as the Standard sets rotate out and new are introduced ;-)
I meant as in the idea of giving a pack that gives you 5 cards from a certain expansion
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Absolutely untrue. Minion combat is still way more prelevant than aoe clears, so denying minion trading is a lot more valuable.
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Well, here goes my evaluation of my fellow finalists:
Automatize - Really cool, but it really doesn’t feel like a neutral spell, seeing as not all classes have weapons (no, I’m NOT counting K&C). It’s way more fitting as a warrior card, so it seems a little forced.
Get Behind Me! - this one is somewhat OP in my opinion, especially because it’s neutral. Would be more controlled and fitting as a Warrior Card, so again, feels forced.
Fanboy's Guide to the Galaxy - aside from having too many tokens IMO, this one has the problem a lot of other custom cards have: Flavor>Balance. That leads to disastrous results, such as ridiculously OP tokens (such as Jim Raynor), and tokens that don’t fit AT ALL with the class’s identity (such as Diablo). The name is also too long.
Class Training - Amazing. So fitting to neutral, but also balanced. This is probably the winner. Well played, @The_Edel_Bernal, well played.
Rigged Dice - Nice effect, and seems somewhat balanced. Only problem is that random effects tend to be more powerful than normal ones, and this would nullify the downside for just 1 Mana. The art is also not the best... looks too realistic for Hearthstone.
Paradox - another amazing card. Humorous, but also balanced. Not a lot else to say, great card.
Herbal Remedy - Obviously very weak (I doubt it’d be run in any deck) but fits perfectly with that all-arounder, basic feel the neutral classics have. It being bad also doesn’t mean it isn’t well designed (and it is), so props. One of the better finalists IMO
Free Pack - the idea is neat, but not very original, since Elise the Trailblazer does exactly that with a little more flavor. This is fine on terms of balance, I think.
A Neutral Approach - feels perfect with the competition’s theme, so that’s a plus. The only problem this will probably more often than not discard cards, since making a mostly-neutral deck is very weak. And the cards you keep aren’t very good, unless you hit a crazy neutral, which feels like it would be pretty rare. Feels more on the weak side.
Call for the Champion - this feels very OP in combo decks like Mecha'thun. Having not one, but TWO 1-Mana tutors that pull one specific card from your deck seems nuts, even with the downside of not having any other Legendaries.
Innkeeper's Favorite - fun concept, but obviously is absolutely unimaginable in terms of balance. The abuse potential is strong with this one. Sorry, the fun idea is there, but balance is a pretty vital part in cardmaking.
A Minor Setback - seems... ok. I don’t really know why it’s a wild card. It’s not very interesting though, and has the same problem as Automatize (this would be WAY more fitting in Warlock, which means this also seems forced) so it doesn’t have the grace of Herbal Remedy to justify its dullness.
I also haven’t seen any discussion on my card... is it just too boring?
Edit: btw, can I vote for my own card? I would think not, but just want to be sure
Not entirely true, Elise gives you UnGoro pack. I believe the thought process behind this card was to discover a Standard pack from the current rotation, so eventually, those options would change, as the Standard sets rotate out and new are introduced ;-)
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I meant as in the idea of giving a pack that gives you 5 cards from a certain expansion
Congratulations to The_Edel_Bernal! My theme is up next!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
CG to the winner!
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I knew it! Congratulations!
Thanks everyone for voting my card, it has been two years since I last won this, it feels like an eternity...
Now, let's see if my theme for two weeks after is any good...