Momentary: At the start of your turn, Silence this card.
- Supposed to be a strong effect for a limited time (1 turn)
- When you play one of these cards, you should know what your opponent is going to do in his turn, increasing the interactions
1) Deathguard: Supposed to be a stall for warrior. The card says 'Whenever an enemy minion is played" . So, for example, Call to Arms doesn't summon anything.
2) Shady Dealer: Supposed to be a stall for rogue, or a reward if your opponent chooses to ignore it. It's a miracle rogue tool against aggro decks. The card says 'Whenever an enemy minion is summoned". So, for example, Call to Arms gives you coins.
3) The Beared: Beast sinergy tool and potential draw engine.
Remember that all these effects are momentary. Waiting for suggestions and balance tips :)
[Edit changes: Momentary/Stealth on the same line, typo corrections]
All this are great legendary minions. It would make your opponent second think before summoning any monsters giving you a huge advantage the next turn if they decide not to summon any. Legit card ideas.
It is more powerful then the other two, but only if he has beasts on his side of the field already. Throwing him onto the field then some low minion charge beasts would be pretty.... beast :D
Momentary is an interesting keyword: it's kind of like grafting a lasting spell effect onto a minion, with a duration of one round. While I don't have any remarks about balance at the moment - I'm tired, and don't want to think through the numbers - I'd like to point out Hearthstone's unofficial rule regarding card text. If you take a look through the game, you'll find no card that contains five text lines or more; everything maxes out at four lines of words. Blizzard's general attitude is that any card that requires more than four lines is too complicated for Hearthstone, and/or needlessly bloated with ideas. So, to follow Hearthstone convention, you should put Momentary and Stealth on the same line. It would look a lot cleaner that way, as well.
Other than that, Armorsmith should not be bolded (only keywords are bolded), and The Beared should say "Your other Beasts" :)
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The Hunter one is a 5 mana 2/3 with a synergic effect. Ofc it's strong if the sinergy goes off, it's almost unplayable if it doesn't. We aren't talking about pre-nerf Murloc Warleader, a 3 mana 3/3 with (almost) the same (permanent) effect. An aoe makes hunter draw 1 card.
Momentary is an interesting keyword: it's kind of like grafting a lasting spell effect onto a minion, with a duration of one round. While I don't have any remarks about balance at the moment - I'm tired, and don't want to think through the numbers - I'd like to point out Hearthstone's unofficial rule regarding card text. If you take a look through the game, you'll find no card that contains five text lines or more; everything maxes out at four lines of words. Blizzard's general attitude is that any card that requires more than four lines is too complicated for Hearthstone, and/or needlessly bloated with ideas. So, to follow Hearthstone convention, you should put Momentary and Stealth on the same line. It would look a lot cleaner that way, as well.
Other than that, Armorsmith should not be bolded (only keywords are bolded), and The Beared should say "Your other Beasts" :)
You're right about lines and Armorsmith ; "Your other Beasts" was a typo, i'm going to correct it :) Ty for the feedback
Exactly, but if you don't have a board at turn 5/6 as an aggressive aka facehunter (thats where i see the card) you probably lost anyway. and compared to paladin you have 2 kill commands and the best hero power in the game, thats why i said its potentiallytoo strong :)
Yeah it's good the way it is. Like he said, it's potentially strong. There are a lot of actual hearthstone cards that are potentially strong but hardly used.
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Momentary: At the start of your turn, Silence this card.
- Supposed to be a strong effect for a limited time (1 turn)
- When you play one of these cards, you should know what your opponent is going to do in his turn, increasing the interactions
1) Deathguard: Supposed to be a stall for warrior. The card says 'Whenever an enemy minion is played" . So, for example, Call to Arms doesn't summon anything.
2) Shady Dealer: Supposed to be a stall for rogue, or a reward if your opponent chooses to ignore it. It's a miracle rogue tool against aggro decks. The card says 'Whenever an enemy minion is summoned". So, for example, Call to Arms gives you coins.
3) The Beared: Beast sinergy tool and potential draw engine.
Remember that all these effects are momentary.
Waiting for suggestions and balance tips :)
[Edit changes: Momentary/Stealth on the same line, typo corrections]
All this are great legendary minions. It would make your opponent second think before summoning any monsters giving you a huge advantage the next turn if they decide not to summon any. Legit card ideas.
Nice idea, although i find the hunter one potentially too strong.
It is more powerful then the other two, but only if he has beasts on his side of the field already. Throwing him onto the field then some low minion charge beasts would be pretty.... beast :D
Momentary is an interesting keyword: it's kind of like grafting a lasting spell effect onto a minion, with a duration of one round. While I don't have any remarks about balance at the moment - I'm tired, and don't want to think through the numbers - I'd like to point out Hearthstone's unofficial rule regarding card text. If you take a look through the game, you'll find no card that contains five text lines or more; everything maxes out at four lines of words. Blizzard's general attitude is that any card that requires more than four lines is too complicated for Hearthstone, and/or needlessly bloated with ideas. So, to follow Hearthstone convention, you should put Momentary and Stealth on the same line. It would look a lot cleaner that way, as well.
Other than that, Armorsmith should not be bolded (only keywords are bolded), and The Beared should say "Your other Beasts" :)
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
The Hunter one is a 5 mana 2/3 with a synergic effect. Ofc it's strong if the sinergy goes off, it's almost unplayable if it doesn't. We aren't talking about pre-nerf Murloc Warleader, a 3 mana 3/3 with (almost) the same (permanent) effect.
An aoe makes hunter draw 1 card.
Ty for the feedback
Exactly, but if you don't have a board at turn 5/6 as an aggressive aka facehunter (thats where i see the card) you probably lost anyway. and compared to paladin you have 2 kill commands and the best hero power in the game, thats why i said its potentially too strong :)
I'd use it (;
How whould you balance that card guys? +1/+1 to your beasts? 6 mana cost?
Me too for sure haha.
Nah +1/+1 is too weak, i'd just do Blizzardstyle and leave it as it is and see how it goes, then nerf it 2 months before it rotates lol
Yeah it's good the way it is. Like he said, it's potentially strong. There are a lot of actual hearthstone cards that are potentially strong but hardly used.