As I said in the other thread, I feel like Secrets should be brought into all of the classes. This would greatly increase the game's dynamic choice making, and would solve the problem of not being able to interact with your opponent. It would also solve the problem Blizzard has with Charge minions, since each faction could have a way of dealing with minions as they come out but it is still up to the aggressor to play skillfully to get around them.
So first of all, Warrior:
Your weapon is activated, you trade with the opponent, and then your weapon deactivates again. This makes it painful for a minion to go face, and can cause trade situations, or can dissuade the opponent from taking a weapon charge to your face. The fact that you have to have a weapon equipped means that this is great at 1 mana, and it won't drain your weapon too fast since it's only active for the one minion.
Now, Warlock:
Wait! Wait! Put down the pitchfork. Yes, this is healing for Warlock, and yes, people are sick of Warlocks healing everything. However, by making Warlock's healing Secrets, as in things that you can play around in order to not trigger, it isn't quite as good as "1 mana, trigger a Deathrattle and gain 8 life". The ability for the opponent to deny Warlock his healing means that skillful play is rewarded, where as wrong reads on the aggressors part are punished and good bluffs on the Warlocks part is highly rewarded.
Now, Druid:
Taunt may be a little overkill, but if you kill something, two new plants grow from the remains as nature finds a way. Druid has a lot of ways to take advantage of minions, so I feel like this is pretty good.
And lastly Priest (Don't hate me):
A secret version of Embrace Darkness. You gain increased mana efficiency at the cost of the opponent being able to give you a crappy Battlecry minion or just a 1 drop before they play their late game bomb. Of course, if they just blindly throw down a minion, they have no one to blame but themselves that their minion just got jacked.
Already have a thread on Shaman secrets, and didn't see the need to prove Rogue/Paladin/Mage/Hunter secrets :P
As I said in the other thread, I feel like Secrets should be brought into all of the classes. This would greatly increase the game's dynamic choice making, and would solve the problem of not being able to interact with your opponent. It would also solve the problem Blizzard has with Charge minions, since each faction could have a way of dealing with minions as they come out but it is still up to the aggressor to play skillfully to get around them.
So first of all, Warrior:
Your weapon is activated, you trade with the opponent, and then your weapon deactivates again. This makes it painful for a minion to go face, and can cause trade situations, or can dissuade the opponent from taking a weapon charge to your face. The fact that you have to have a weapon equipped means that this is great at 1 mana, and it won't drain your weapon too fast since it's only active for the one minion.
Now, Warlock:
Wait! Wait! Put down the pitchfork. Yes, this is healing for Warlock, and yes, people are sick of Warlocks healing everything. However, by making Warlock's healing Secrets, as in things that you can play around in order to not trigger, it isn't quite as good as "1 mana, trigger a Deathrattle and gain 8 life". The ability for the opponent to deny Warlock his healing means that skillful play is rewarded, where as wrong reads on the aggressors part are punished and good bluffs on the Warlocks part is highly rewarded.
Now, Druid:
Taunt may be a little overkill, but if you kill something, two new plants grow from the remains as nature finds a way. Druid has a lot of ways to take advantage of minions, so I feel like this is pretty good.
And lastly Priest (Don't hate me):
A secret version of Embrace Darkness. You gain increased mana efficiency at the cost of the opponent being able to give you a crappy Battlecry minion or just a 1 drop before they play their late game bomb. Of course, if they just blindly throw down a minion, they have no one to blame but themselves that their minion just got jacked.
Already have a thread on Shaman secrets, and didn't see the need to prove Rogue/Paladin/Mage/Hunter secrets :P
Priest seems OP