Your challenge is this: Give me either a Hero card or a Quest card that is thematically linked to an expansion other than its own (Un'goro for quests, Knights for heroes). For instance...
The Death Knight cards are the tokens generated by The Lich King and Arfus, as well as the DK hero cards. The Battlecry and armor gain don't trigger from The Frozen Throne, but ongoing effects like Jaina's elemental Lifesteal do.
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too inconsistent to ever see play :)
U might as well put "Reward: Win the game." and it still wouldnt be played :)
It would require bunch of high cost combos with Umbra or some revive crap or the end of turn effect minion, i just rly dont see how any deck would make a consistent win condition out of this and if u played it just for lolz, it would eat a card slot and a mulligan slot ... pretty bad.
But those cards can be played solo and will do their job every time, however good or bad that might be.
Your card will most of the time just eat a card slot + mulligan slot and never activates ... whats the point? And in those games where it would activate, it would require either insane luck (not having Lich King die - but u would probably win the game before u even finished the quest) or some uber combo setups. I dont want to shit on your idea, but its quite unrealistic.
There aren't enough ways to generate Death Knight cards for this to be interesting. The purpose of quests is to be able to build at least a huge chunk of your deck around them, if not the entire deck. There are really only two cards you can put in to complete this quest, plus maybe any card that can revive them? Regardless, there just isn't enough you can do as a player to build around this quest in an interesting way, thus eliminating the purpose of the card.
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Your challenge is this: Give me either a Hero card or a Quest card that is thematically linked to an expansion other than its own (Un'goro for quests, Knights for heroes). For instance...
The Death Knight cards are the tokens generated by The Lich King and Arfus, as well as the DK hero cards. The Battlecry and armor gain don't trigger from The Frozen Throne, but ongoing effects like Jaina's elemental Lifesteal do.
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too inconsistent to ever see play :)
U might as well put "Reward: Win the game." and it still wouldnt be played :)
It would require bunch of high cost combos with Umbra or some revive crap or the end of turn effect minion, i just rly dont see how any deck would make a consistent win condition out of this and if u played it just for lolz, it would eat a card slot and a mulligan slot ... pretty bad.
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It doesn't have to be consistent. It's a bone-throw to the memers, like Renounce Darkness or Explore Un'Goro.
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There aren't enough ways to generate Death Knight cards for this to be interesting. The purpose of quests is to be able to build at least a huge chunk of your deck around them, if not the entire deck. There are really only two cards you can put in to complete this quest, plus maybe any card that can revive them? Regardless, there just isn't enough you can do as a player to build around this quest in an interesting way, thus eliminating the purpose of the card.