Has synergy with the new card Ticking Abomination and is still okay on its own. Also, lore wise, Saurfang used to lead armies, so he is leading the minions straight from your deck and onto the battlefield to make up for the loss of dead minions.
Absolutly unbalanced: the effect is insanly powerfull and can be easily triggered in the same turn you play it with a bit of setup before. And the summoned minion has not even a drawback for its free play (like, for example, Barnes). On top of that, good body stats.
I should probably make it 10 mana. I considered Kel'Thuzad for balancing it and my card is just slightly overpowered. Shamans and Paladins can abuse this with their Hero Power, but you can play around that.
1. It's 10 mana, the only 10 mana card that sees large amounts of play is N'Zoth and he has an immediate effect on the board.
2. Has poor stats for 10 mana.
3. Has no immediate effect on the board.
4. Although the effect is powerful, you would have needed to draw pretty poorly in order to get insane value, you wouldnt jam this in any control based deck because you're basically getting rid of your board for a most likely worse version. You wouldn't put it in aggro because 10 mana.
Actually seems pretty bad, but it does seem better than Y'shaarj though.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Has synergy with the new card Ticking Abomination and is still okay on its own. Also, lore wise, Saurfang used to lead armies, so he is leading the minions straight from your deck and onto the battlefield to make up for the loss of dead minions.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Absolutly unbalanced: the effect is insanly powerfull and can be easily triggered in the same turn you play it with a bit of setup before. And the summoned minion has not even a drawback for its free play (like, for example, Barnes). On top of that, good body stats.
Imho, too powerfull.
For what profit is it to a man, if he gains the world and loses his own soul?
I should probably make it 10 mana. I considered Kel'Thuzad for balancing it and my card is just slightly overpowered. Shamans and Paladins can abuse this with their Hero Power, but you can play around that.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Making it summon a 1/1 copy of a random minion from your deck would be better but still insane
Maybe would be not broken if you made it cost way more and tied it to a class. Maybe.
Consider the interaction between this and Unleash the Hounds
Made it 10 mana now. So, no insane interactions and balanced compared to Kel'Thuzad.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Oops! Double Post
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
It's actually pretty meh.
1. It's 10 mana, the only 10 mana card that sees large amounts of play is N'Zoth and he has an immediate effect on the board.
2. Has poor stats for 10 mana.
3. Has no immediate effect on the board.
4. Although the effect is powerful, you would have needed to draw pretty poorly in order to get insane value, you wouldnt jam this in any control based deck because you're basically getting rid of your board for a most likely worse version. You wouldn't put it in aggro because 10 mana.
Actually seems pretty bad, but it does seem better than Y'shaarj though.