Players draw a card at the end of their turn instead of the start.
This would let you draw a card at the end of the turn you draw it, and delay your opponent's next card draw until their turn ends. If they kill Noz, they lose their draw that turn. But the same goes if it dies during your turn.
This is an extremely strong effect and it also ruins your opponent's gaming experience. It needs lower stats.
Your card is kinda the same way though. If you play your card on turn 9, it hard counters any deck that wants to play a 10-Cost card. To play that N'Zoth or C'thun, they would then have to wait 9 turns until their mana crystals go down to zero, and then an additional 10 turns to get back to 10. That's insane.
It counters all 10-cost cards, just like Eater of Secrets counters all secrets and Hungry Crab counters all murlocs. I don't see the problem here. Just as what I said to thepowrofcheese. The problem with their card is just too many stats.
Those aren't equivalent. For one thing, Eater of Secrets does not hard counter all secrets and Hungry Crab does not hard counter all Murlocs like how your card hard counters 10-cost cards (or even 9 cost cards if you go first). Hungry Crab destroys a single Murloc, and they have to have played the Murloc first, meaning they got any effects from playing it. Your card doesn't even allow you to play the 10-cost card, which is way different. Not being able to even get the Battlecries from 10-cost cards is an insane disadvantage, because the Battlecries are the main effect of most 10-cost cards. For both Eater of Secrets and Hungry Crab, they destroy any currently played cards, but do nothing against Secrets or Murlocs played later. Your card prevents your opponent from playing 10-cost cards for 19 turns. How the hell could you possibly think that's the same kind of effect? You just told someone their card "ruins the opponent's gaming experience" and are no being deliberately obtuse about how your card does the same thing.
I don't see the difference between Eater of Secrets and my card. Secrets that do not trigger at all are the same with 10-cost cards that are not able to play. And if you argue with Medivh's Valet, I could also argue with Twin Emperor.
Card Clarification: Noz will always have health equal to the time left on your turn. So its health will keep changing every second. When you press the end turn button its health will remain constant until the end of your opponents turn. Suppose your opponent damaged Noz to 3 Health, then at the start of your turn Noz will again have 20 Health and its Health will decrease by 1 for every sec you take.
Nozdormu stops time! The automatic drawing of cards per turn stops. Obviously you'd want to play this when you have the card advantage. Other card draw effects would still work, and the effect cancels as soon as he dies.
And if you argue with Medivh's Valet, I could also argue with Twin Emperor.
THERE IS NO GAME.
Flavor Text: Time is my Life.
Card Clarification: Noz will always have health equal to the time left on your turn. So its health will keep changing every second. When you press the end turn button its health will remain constant until the end of your opponents turn. Suppose your opponent damaged Noz to 3 Health, then at the start of your turn Noz will again have 20 Health and its Health will decrease by 1 for every sec you take.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Nozdormu stops time! The automatic drawing of cards per turn stops. Obviously you'd want to play this when you have the card advantage. Other card draw effects would still work, and the effect cancels as soon as he dies.
Final Poll is now up! Go vote for which Nozdormu you think deserves the time in the sun.
You can find me here! Good luck everyone!