I finally got around to working on my Demon Hunter set! I plan to update this as I create each new expansion, instead of dumping them all on the forums at once like I did with my Death Knight set. Although I have been working on an Engineer idea, so Demon Hunter might have to wait...
Anyway, here is my second class, the Demon Hunter!
The Demon Hunter is an aggressive hero that aims to quickly annihilate their enemies. Demons, secrets, corrupting powers, and self sacrifice are all themes of this class. It plays similar to Hunters (aggression), and Rogues (combos and efficentcy), with a dash of Warlocks (self damage, Demons). Future sets will explore an idea that Warlocks have often suggested: transforming minions into Demons and more Demon synergy.
The Demon Hunter has their own keyword: Fury. It plays similar to Combo. Instead of triggering when you play it after another card, it triggers if your hero has already taken damage that turn. Demon Hunters can clear enemies with their weapons and hero power, then use Fury cards to maximum effect.
This is awesome! I personally believe priestess of delight could use a nerf though, besides that it looks like you put a lot of work into the calculation of the cards, balancing them with the other cards from other classes. I love the fury keyword too, the cards and their effects really feel like a demon hunter. do you plan on doing monk as well, I'm very interested in what you will come up with.
You have some pretty nice ideas for this class. Everything seems well balanced and very flavorful. The artworks and the card frames are also really beautiful.
I'm just worried about how ineffective Fury can be in the early game if you don't have a weapon or that 1-drop. Also, Eye Beams seems like a pretty bad card as it is right now. I think at 3 mana it would be fine, if not "so-so"; right now it's almost like "take a lot of damage AND spend 4 mana to clear a single big threat" or "4 mana do nothing".
I finally got around to working on my Demon Hunter set! I plan to update this as I create each new expansion, instead of dumping them all on the forums at once like I did with my Death Knight set. Although I have been working on an Engineer idea, so Demon Hunter might have to wait...
Anyway, here is my second class, the Demon Hunter!
The Demon Hunter is an aggressive hero that aims to quickly annihilate their enemies. Demons, secrets, corrupting powers, and self sacrifice are all themes of this class. It plays similar to Hunters (aggression), and Rogues (combos and efficentcy), with a dash of Warlocks (self damage, Demons). Future sets will explore an idea that Warlocks have often suggested: transforming minions into Demons and more Demon synergy.
The Demon Hunter has their own keyword: Fury. It plays similar to Combo. Instead of triggering when you play it after another card, it triggers if your hero has already taken damage that turn. Demon Hunters can clear enemies with their weapons and hero power, then use Fury cards to maximum effect.
Basic Cards
Classic Cards
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Imprison should be a real card. Awesome!
Man this is pretty cool what you got going here. You should do more!
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
This is awesome! I personally believe priestess of delight could use a nerf though, besides that it looks like you put a lot of work into the calculation of the cards, balancing them with the other cards from other classes. I love the fury keyword too, the cards and their effects really feel like a demon hunter. do you plan on doing monk as well, I'm very interested in what you will come up with.
You have some pretty nice ideas for this class. Everything seems well balanced and very flavorful. The artworks and the card frames are also really beautiful.
I'm just worried about how ineffective Fury can be in the early game if you don't have a weapon or that 1-drop. Also, Eye Beams seems like a pretty bad card as it is right now. I think at 3 mana it would be fine, if not "so-so"; right now it's almost like "take a lot of damage AND spend 4 mana to clear a single big threat" or "4 mana do nothing".
The hero power allows the hero to attack from turn 2 onwards