Atta-way, bash people for their opinions some more; at least that way you don't have to properly express your own or give any sort of relevant insight.(To basically all but OP)
I think 3 armor is appropriate with regards to it's stacking, it has a bit different strength than restore 4 hp and should be treated as such. That being said I've found if you focus on any one card in this overpowered mind set, then you generally make it a bigger deal than it actually is.
nope, don`t like playing face hunter at all, not fun. Rather struggle with Reno or Beast Master.
Anywho, instead of picking on me, why don`t you come up with a better solution? Or are you one of those warriors that thinks he`s on steroids having this card in his deck, playing faceless manipulator on every taunt card they have, waiting for the game to slowly go towards fatigue, and then wining because they have tons of armour? Ok, I see where you get your fun from....
nope, don`t like playing face hunter at all, not fun. Rather struggle with Reno or Beast Master.
Anywho, instead of picking on me, why don`t you come up with a better solution? Or are you one of those warriors that thinks he`s on steroids having this card in his deck, playing faceless manipulator on every taunt card they have, waiting for the game to slowly go towards fatigue, and then wining because they have tons of armour? Ok, I see where you get your fun from....
are you one of those people that draws cards against control warrior? is this because you are unable to predict that the game will go into fatigue even though it's obvious?
Why not just nerf Warrior? These threads are getting out of hand. LETS JUST NERF ALL THE THINGS!
Nerf Hearthstone.
On topic:the card is fine, but I don't get why does warrior get 4 armour and hunter doesn't get 4 damage. Hunters still wouldn't run the card anyway on any of the current archetypes, but it could give control hunter a potential win condition and maybe make the deck semi-viable(basically you would only run survival and removal cards in the deck and kill your opponent slowly with your hero power).
Why not just nerf Warrior? These threads are getting out of hand. LETS JUST NERF ALL THE THINGS!
Nerf Hearthstone.
On topic:the card is fine, but I don't get why does warrior get 4 armour and hunter doesn't get 4 damage. Hunters still wouldn't run the card anyway on any of the current archetypes, but it could give control hunter a potential win condition and maybe make the deck semi-viable(basically you would only run survival and removal cards in the deck and kill your opponent slowly with your hero power).
because justicar replaces your hero power from "play a 0 mana card" to "play a 1 mana card" the closest comparison would be priest and flash heal and hunter and sinister strike. so really, it's priest getting the short end of the stick. warrior hero power is comparable to bash (assuming that 3 damage equals 1.5 mana for every class except warlock then gaining 3 armour would be under-powered)
Why not just nerf Warrior? These threads are getting out of hand. LETS JUST NERF ALL THE THINGS!
Nerf Hearthstone.
On topic:the card is fine, but I don't get why does warrior get 4 armour and hunter doesn't get 4 damage. Hunters still wouldn't run the card anyway on any of the current archetypes, but it could give control hunter a potential win condition and maybe make the deck semi-viable(basically you would only run survival and removal cards in the deck and kill your opponent slowly with your hero power).
I like Hunter at 3 TBH - an increase to 4 would be an major boost for them. Although I think Mage should get a boost to 3 to even out the increases to Druid & Warrior, so 4 would be okay if they made it a bit more 'even.'
I can at least understand the post. For example, Priest doesn't really have any game-ending options, so having a Warrior spiral out of control with his armour, which he can use to control the board is an auto-win, despite a Priest using Justicarr himself. Since Priests have to control the board no matter what, they will just fatigue.
The same can be said with hunter, who depends on minions to control the board rather than spells. If the meta is gonna be control-oriented, a Hunter, mid-range or otherwise wouldn't be able to last late-game against a Warrior with 1 million armour. A Rogue surely wouldn't, since they run out of deck faster than Warlocks.
On the other hand, the four armour really helps Warrior a lot. I feel that if it was one less it wouldn't have been worth a card slot.
I like the card but I think Warrior benefits too strongly from it's ability. For a class that already benefits too strong from it's armor build up, +4 armor per turn is too much.
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On this card right here.
Either you agree or you are one of them!
Kids are awesome. =D
Why the foul language, Sir?
What other option would you give? Having +4 armour every turn is a bit OP, wouldn`t you think?
Warrior getting 4 armor is not such a big deal, it doesn't affect the board. These poll options are bad. It doesn't need any nerf anyway.
Atta-way, bash people for their opinions some more; at least that way you don't have to properly express your own or give any sort of relevant insight.(To basically all but OP)
I think 3 armor is appropriate with regards to it's stacking, it has a bit different strength than restore 4 hp and should be treated as such. That being said I've found if you focus on any one card in this overpowered mind set, then you generally make it a bigger deal than it actually is.
10/10 BM
Is this real life, or is this just fantasy ?
nope, don`t like playing face hunter at all, not fun. Rather struggle with Reno or Beast Master.
Anywho, instead of picking on me, why don`t you come up with a better solution? Or are you one of those warriors that thinks he`s on steroids having this card in his deck, playing faceless manipulator on every taunt card they have, waiting for the game to slowly go towards fatigue, and then wining because they have tons of armour? Ok, I see where you get your fun from....
I fixed the ridiculously biased poll.
I voted "doesn't need a nerf".
Why not just nerf Warrior? These threads are getting out of hand. LETS JUST NERF ALL THE THINGS!
Let's just nerf all the things. No card should be viable. Death to all archetypes. Only when nobody is happy is everyone happy.
CDC #34, #3.07, #3.08 and Mini Competition #1 Finalist ---
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Let's nerf it and send priest and warrior to shadows.
The man who got 4 The Boogeymonster from packs and thinks about playing Yogg-Saron, Hope's End decks.
I can at least understand the post. For example, Priest doesn't really have any game-ending options, so having a Warrior spiral out of control with his armour, which he can use to control the board is an auto-win, despite a Priest using Justicarr himself. Since Priests have to control the board no matter what, they will just fatigue.
The same can be said with hunter, who depends on minions to control the board rather than spells. If the meta is gonna be control-oriented, a Hunter, mid-range or otherwise wouldn't be able to last late-game against a Warrior with 1 million armour. A Rogue surely wouldn't, since they run out of deck faster than Warlocks.
On the other hand, the four armour really helps Warrior a lot. I feel that if it was one less it wouldn't have been worth a card slot.
Jade Serpent guides you.
I like the card but I think Warrior benefits too strongly from it's ability. For a class that already benefits too strong from it's armor build up, +4 armor per turn is too much.